Either 1, Blizzard is grossly understaffed and their whole company is a shltshow due to the failure of HotS, SC2, and Diablo, and the decline of WoW, Hearthstone and OW.
or
Number 2, Blizzard has progressed into the stage of game development behind the scenes that they’re working on 9.0 and nothing will changes on live because “it’ll all change in X months anyways.”
Usually the latter doesn’t happen because they usually send “interns” to adjust the numbers at least for some balance. So… yikes…
Correct me if I’m wrong, but spear hand strike for example only locks out for 4 seconds where kick locks out for 5 seconds and counter spell is a 6 second lockout i believe.
Pummel is 4 seconds as well, wind shear is 3 seconds, mind freeze is 3 sec., disrupt is 3 seconds.
Spell Lock which could also take the hit is 6 seconds as well.
Silence is 6 seconds, but it has a longer CD so that is passable.
Those usually don’t show up in the early stuff about what is happening, but start cropping into the test realm later… at least that is how 8.2 small tweaks went.
I guess rogue kick can be nerfed by 1second. But mage/lock kick is fine. It’s a 24s cd not 15 like melees. I’m just not sure that rogues kick extending lockout by 1s is the reason rmx is so dominating.
It is the combination of the two. Since both can be done basically at range (with shadow step).
Mages being a ranged interrupt makes up for the long CD. They don’t need 6 seconds in addition. Locks definitely don’t need 6 seconds since they can cast theirs around los and while cc’d.
It’s always been like that though. Mages/locks have had it as 24s/6s lock out since vanilla. I guess they could nerf it to 12s/3s lock out like the other ranged interrupts though.
Ya’ll understand that ‘letting the meta develop organically’ is just the politically correct way of saying we dont give a F*ck about pvp anymore right?
Like we all have seen the legion participation numbers right? Pvp clearly isnt worth their time anymore.
I mean just look at the pvp gearing system for crying out loud, 10 weeks last season and you dident even get a trophy only a signal. If that dosent scream we dont care about pvp to you guys idk what will.
Sad, i wish it were not true but im like 99% sure it is.
There are so many red flags in bfa thats tells me they have given up on bfa like lack of balance changes.
I wonder if sub actually can get punishing setups with certain comps playing conflict and stacking a reasonable amount of vers. I know Nahj mentioned that vers was a priority stat for him since it makes him tankier and also helps him dish out dmg. I’m starting to think if sub can be played within a wider range of comps if you have the right gear and essences on live. I know on tourney almost everyone seeks to be decked out of vers in order to avoid dying which makes it even harder for sub to make a solid appearance.
PvP hasn’t been fun in this game since they killed off twinking by separating queues.
Even if the current meta were perfectly balanced 120 PvP would still blow goats thanks to current class design, excessive health pools, and obscene gear RNG.
Only gear is a non-factor given that scaling exists.
Real talk though the scaling cripples this game. It makes players in trash gear overpowered and players in epic gear still just destroy everything. Trinkets define kill threshholds because an Inkpod with a Maledict will delete anyone from the game, and azerite powers break the game in horrible ways.
I would rather see abilities tuned up to just have more damage than see any kind of azerite.