Will the Start of DF have Tank Shortage?

Good point.

I said nerf melee and tank playstyles. People gravitate towards what is most successful and easy and melee have the best of both worlds here what with their run and gun playstyles and massive self sustain and movement capabilities. Burst damage, which sure some casters have but nearly all melee do as well, is the superior form of damage because any kind of ramp or dot specs can only ever lose damage if/when something dies and all casters are forced/expected to turret.

Tanks especially are FAR too easy to play and far too powerful in solo/casual content to the point where even DPSers often hide and do stuff in their tank specs out and about in the world just because there is a negligible time difference but a massive survivability and “ease” of doing things. Tanks, by the very nature of the spec, get away with making mistakes and eating damage that otherwise would have straight up just killed the DPSer making the same mistake. Raid tanking especially is incredibly boring and simple and a large part of why nearly every dedicated raid group (and certainly every one that I know) not only has their tank roles VERY secure but has at least 2-4 people ready to drop their melee spec to be a full time raid tank at a literal’s moment notice.

I’d like to see every melee spec play more like FFXIV where they not only have a much more involved/indepth combo system but they also have positional causing them to bob and weave to maximize their damage…or to put it in WoW terms, every spec needs to be feral druid with all active talents chosen levels of difficult along with the fel rush/veng retreat havoc DH playstyle…but even harder still.

Tanks is harder to idealize fixes for without just straight up reducing their damage and just augmenting their threat to compensate. Blizzard has continually made tanking easier and easier to goad more people to play it, when the real issue is they need to stop trying to forcing the role trinity on low level content to begin with.

I’m still dumbfounded that they went the weird route of DHs and gave the new class only two specializations when the concept of Evokers is arguably more flexible than Demon Hunters at least.

And the fact that they locked the new class to Dracthyrs, and didn’t give Dracthyrs any other classes. What is even the point of introducing a new race or class then?

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Or people could just treat each other decently.

I can see it lorewise, they didn’t need to have other classes. But after mingling with mortals for a year (10.1 or 10.2) I can see them adapting to mortal classes.

I used to tank heroics all the time. Mythic plus? Ehh takes an investment in learning everything about a dungeon via patging and %. Leads you to needingbweak auras and stuff.

Not to mention in shadowlands literally needing gold to but the legendary to be able to use other specs.

Sure. And Americans disgruntled with the government could vote. But we both know neither are going to happen because people are lazy and self-centered.

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I don’t think so, but I do think there will be more “competition” so to speak for ranged DPS and healers. Like I imagine in a pug group there will be a lot of Evoker healers trying to get into the same groups.

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No more that usual.

If every single class had a tank spec, we would still have a shortage.

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Ranged are already favored in most comps. Literally why bring a melee if you can do everything safely from ranged? At 40 yards effectiveness and be sble to do damage while moving at 40 yards?

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I doubt it, I think people are over-estimating how many people will main Evokers, I expect a pretty small amount will actually main them. Maybe during the first week there may be a bigger shortage than usual, but the limitations (Class primarily) will severely limit the amount of dragonfolk we see

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Also the fact that anyone who becomes halfway decent at WoW usually builds up a pretty big friendslist which minimizes their need to pug.

Networking is probably the most underrated skill that exists in WoW.

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Then they get the cesspool they decided to lay in.

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Agreed. But now I also have to wade through it. Which is sad.

Mists is a good example where part of the community is still running the old route and skip and part of the community is wanting to do the Wo skip to last boss and back track after the 2nd fight.

Yeah it’s up to the tank but if someone kills urh in either he first pull or that pull after second boss you’ve screwed the pulls up and are off on % usually.

I like that the dungeons feel more full. I think it’s neat that routes change over the course of an expansion, sorta. I just don’t know if that’s worth it.

That being said, I detest grimrail depot. Neat idea with horrible implementation. So wtf knows what I want out of a dungeon.

If you’re worried about a tank shortage, play a tank.
Otherwise you can’t really complain. Especially if you play a class like DK, Druid, etc.

Hopefully the new talent trees give a breath of fresh air to some specs. We have yet to actually dig into the details of the system but I’m hoping an UH DK can get a little bit of tankiness from the Class side of the tree, and that could open the door for off-tanking and eventually inspire people to try a full tank spec.

But this is why I’m excited for professions, rated solo queue PVP (at some point hopefully) and Dragon Riding, content that isn’t dependent on the trinity system.

I think overall there will be little-to-no change. Tanks who like to tank will be tanking. Healers who like to heal may just be a different class. DPS … well who cares about DPS.*

Joking… the DPS just may be another class than before.

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very true, which is why the tank shortage has existed since wotlk despite two more tank specs being introduced to the game. you can lead players to ever-increasing pools of water but you still can’t force them to drink from it if they know that being a tank requires putting up with a load of abuse.

hopefully any tank shortage - perceived or otherwise - that does arise as a result of the evoker being healer/rdps only will enourage folks to be a bit nicer to tanks in pugs, although god knows pug community is toxic enough it’ll still be a drop in the ocean.

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And not just by players, but by Blizzard themselves. By design, tanks control the flow of content. They have a much larger demand for content-specific knowledge, be it due to routes or mechanics.

Tanking is my preferred role, and I’m a competent tank… I just can’t justify investing the time to learn so much more than I would need to as DPS. It’s not tenable for me.
tank shortage has far more to do with how tanks are treated than how many tank classes there are.

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