Players can fix it by pressing queue.
Don’t get me wrong, I’m part of that problem because I’m not pressing queue myself. The last thing I have any desire to do right now is subject myself to Ferals, Rogues, and Mages.
Players can fix it by pressing queue.
Don’t get me wrong, I’m part of that problem because I’m not pressing queue myself. The last thing I have any desire to do right now is subject myself to Ferals, Rogues, and Mages.
Plenty of people playing. They fixed it before, they can do it again.
Just so I know whrre your priorities lie, would you rather:
There is a soft cap.
Obs not a band-aid fix but until it is percentage based they will need to manually change MMR. This is the problem with the current system.
It is capped…soft capped.
Care to elaborate? I have my own definitions but want to know what you mean behind this.
They imply no there no cap at all.
Yup. They soft capped MMR in shuffle so that it’s on the same level in 3’s. There is no hard cap, the reason why there is less MMR is because there is less participation. Think of it as MMR gains with DR compared to 3’s.
With a new ranked PvP game mode that has split up the playerbase, many shuffle players are playing BGB (myself included). Meanwhile, 3’s has the same crowd that has been playing for the past 15 years, so their participation hasn’t been effected as much.
So, even tho shuffle is still more popular than 3’s, they have less MMR gains, thus a smaller MMR pool, thus less rating to distribute because of a soft cap to MMR from last xpac.
The MMR goes up 20 mmr per week. DF season 1 went up 17-25 MMR after around 3 million games. it feels way slower than that right now. still a stupid system.
MMR is weird
Yea
My last 2 games in RBG on my warlock i was top player on my side. We won. and i went rating unchanged.
Wtf is the point of playing with this garbage.
If this is “working as intended” then someone at blizzard needs to get axed for someone who actually knows what they are doing.
And dont get me started on things like my brand new fresh Hunter who is in base gear getting setup in arenas with people who have maxed conquest points and have a big ilvl gear difference.
Blizz has no idea what they are doing.
They did. They explained that there’s no cap and that it has almost everything to do with participation.
Bgb is like 90% the total game population of shuffle, but has far more unique players and players with a wider range.
Yes, rep does cause inflation, but it’s UNIQUE PLAYERS at ALL levels of play that truly causes the spread. You could have 10,000 players Q up and all go 50/50 for 100 games and they’d all be 1500. Or you could have 3 players go 75/25, 50/50, and 25/75 over 100 games and have a 1300, a 1500, and a 1700 player. Over time the 10,000 players wouldn’t inflate, but the 3 players would.
Averages do not skew the mean. Outliers do. The same r1s are still at the top end, so we can conclude that it has nothing to do with lack of play at the top.
It has everything to do with the BOTTOM players. The perma hardstuck 1k cr players who struggle with arena are all playing blitz now because they can get carried and get rating theyve never gotten before, AND it’s just more fun for them. When they die, they don’t automatically lose and lose points, they can keep playing the game and maybe win.
Even if shuffle has a thousand more games on the middle rungs of the ladder, it doesnt change the fact that the bottom 500ish mmr has left shuffle and gone to blitz.
Mass participation required to progress rating is why MMR is a bad system. This isn’t a simple fix either, its a design flaw.
Brackets need participation for players to progress, but nobody wants to participate because they’re not progressing after wins.
Its a catch-22.
It’s definitely an issue that’s hard to fix!
It’s also a strong argument for bringing back %-based titles, despite all their flaws.
I think the biggest “problem” is the addition of a second solo bracket. Overall, I think that BGB is an awesome addition to the game and while I personally havent played it, Im glad that the option exists for players.
While everyone knew it would impact shuffle, I don’t think anyone expected a shift THIS drastic. I think it would be reasonable to “average out” the bgb and shuffle mmr coefficients so shuffle gets a slight buff and bgb gets a slight nerf.
It is working correctly, it was just tweaked so that the extra participation (which is no longer there) equaled normal ratings vs the boosted ones we saw in DF s1. The system works correctly and there isn’t a cap, blizz just could (and probably should) tweak the variables to account for the lack of participation now.
You can keep me out of your fantasies little bro, that’s weird.
Its not broken.
When the #1 players on the ladder still can’t qualify for the rewards it isn’t working correctly. Period. Just stop it.
Damn… soooo…. There’s no pegging?..
Just quit playing pvp and do keys. Let the bootlickers beg the tournament players for their glad mounts when it eventually deflates even further because the normies have all dipped out.
people who say debunked are usually stupid
I’m going to bet on “ignore the player base.” That is literally their MO, and why I left after SL, and why I’ll likely unsubscribe again unless they uncap player progress and fix MMR.