Baradin Bay, off the coast of Gilneas
Wickhaven is a small island settlement in Baradin Bay, recently acquired by the Brace Trading Company under Donaris Winter and placed under the stewardship of the Fiend’s Bane Free Company.
Originally intended as a colonial project, the island was abandoned before completion. Its docks, storage foundations, and early structures still stand, leaving behind the bones of a settlement ready to be built upon.
Now Wickhaven is being developed as a living harbor community centered around the Warm Knight Tavern, serving as a gathering point for hunters, travelers, merchants, and adventurers alike.
Charter Neighborhood
Wickhaven functions as the Charter Neighborhood for Fiend’s Bane, serving as both the Order’s operational base and an expanding settlement hub.
The island currently includes:
• The Warm Knight Tavern
• Residential plots and housing
• Spaces for businesses and venues
• Harbor access for travel and trade
While it remains the home of Fiend’s Bane, Wickhaven is now opening its doors to residents, shopkeepers, and roleplay venues interested in helping shape the settlement.
Settlement Access
Wickhaven is primarily the headquarters of the Fiend’s Bane Free Company, but collaboration is welcome.
We are open to discussing:
• Resident characters
• Businesses or venues
• RP partnerships and events
• Settlement collaborations
All additions are reviewed to ensure they fit the tone and narrative direction of the settlement.
If you’re looking for a harbor town full of hunters, contracts, travelers, and the occasional monster problem, Wickhaven might be worth docking at.
https://tinyurl.com/wickhaven