Why wow sucks for warlocks (and yes it does)

08/18/2018 11:04 AMPosted by Ghuldokk
08/18/2018 11:00 AMPosted by Daedrica
With that said, that doesn't mean we should be nerfed to the bottom of the pack.


Oh please. Warlocks are still topping damage charts, stop being bad.


I didn't say that we WERE nerfed, I just said that being powerful in past expansions and this current expansion does NOT mean we should be nerfed to the ground. Blizzard has an unhealthy habit of going overboard when nerfing classes. Remember Spriests at the beginning of Legion?
08/18/2018 11:09 AMPosted by Skoosh
You think that's bad? I dare you to try pvping as a ele shaman

You misspelled "free honor kill"
08/18/2018 11:17 AMPosted by Agën
Warlocks: *doing well*

Warlocks: WHY DO YOU HATE US, BLIZZARD!

Everyone else: The hell are you talking about?

08/18/2018 11:13 AMPosted by Ginrei
Im not sure if its the same on the PVP side but on PVE we are really haste dependent and with not being able to trade azerite and with forced personal loot i was at around 5% haste.


Azerite has no secondary stats.


Thanks i meant that but i posted wrong due to reading 3 or 4 threads at the same time. The lack of secondary stats on Azerite not helping with the lack of haste issues. Untradable Azerite was a separate issue that irritates me but isnt related to this one.
08/18/2018 10:40 AMPosted by Alutem
Or...hear me out,you may just not have a proper rotation as warlocks are fine when you get the rotation down. Every class has had their specs reset as it occurs every expansion. I dinked around with each spec while I'm outbquesting and they all have their good points. Affliction being dot heavy is quite handy for single target,demonology while it takes some getting used to is also fairly decent and destro my old main spec,plays the same as it did in Legion if specced right and has aoe that comes in handy in a pinch. Haven't had a chance for dungeons yet but I've been doing alright out in Vol'dun only dying once due to the quick respawn and aggro rate in the west marketplace when you're burning down the slave auctions. Also,while the felhound is good to have out for affliction,I reccomend using your succubus once in a blue moon.


You're missing the point. BFA is PVP heavy. The problems are Class vs Class PVP problems that the original poster is complaining about. They need to adjust the spell casters to better deal with PvP balance.

Warlocks have no fast movement options, very little defensive buffing options, and get stunned/locked out of their abilities very easily.

My guess is you aren't running around in War Mode or doing much with the War Mode Scenarios which is why you aren't see the problems. You will when you get to the island expeditions and/or face other players in world PvP
08/18/2018 10:39 AMPosted by Strauss
That's a lot of QQ.

My only two issues are:
1. Pets are horrible (can't take damage, bugging, pathing woes)
2. WEAK leveling. Melee kills mobs in under 4 seconds. Our Chaos Bolt is very weak.

But I agree, at least make Shadowfury instant for Destro as it was. Demonic Circle should be baseline as it was.


3. Blueberry does not generate enough agro.

PS: A pure DPS class should not be middle (or lower) on the dps scale.
08/18/2018 10:52 AMPosted by Bastok
Agony, Corruption, Siphon Life, Phantom Singularity, Mortal Coil, and Deathbolt are all instant cast. You have CCs that work while you are CCed yourself. Healthstone + Dark Pact + Grimoire of Sacrifice + Voidwalker + Soul Leech basically gives you 200% health.


Not true in all specs. Go back and look at the individual specs.
08/18/2018 11:04 AMPosted by Ghuldokk
08/18/2018 11:00 AMPosted by Daedrica
With that said, that doesn't mean we should be nerfed to the bottom of the pack.


Oh please. Warlocks are still topping damage charts, stop being bad.


Damage charts against a target dummy is nothing compared to damage charts in PvP and live combat. Run one in BG and see how they scale compared to the other classes and you get an idea of the problems in World PvP etc
08/18/2018 11:29 AMPosted by Tvarika
08/18/2018 10:52 AMPosted by Bastok
Agony, Corruption, Siphon Life, Phantom Singularity, Mortal Coil, and Deathbolt are all instant cast. You have CCs that work while you are CCed yourself. Healthstone + Dark Pact + Grimoire of Sacrifice + Voidwalker + Soul Leech basically gives you 200% health.


Not true in all specs. Go back and look at the individual specs.


This was in response to the Affliction complaint.
As an Aff lock who just cancelled his subscription...

The changes in this expac are absolutely ridiculous. My Phantom Singularity will pull mobs from 100 yards away - same for Taunt if I try to use my BlueBerry - that of Blizz is having lots of fun with me by dropping random packs of 5 mobs on me right in the middle of a 2:1 fight. Essentially, I kill 3 quest mobs, then get gank'd by 5 or more mobs that drop in from out of nowhere.

So I kill 3, get mobbed then die, run back, rinse and repeat. By the way, that mob is gone when I return... not local mobs at all; they come over the hill or just dro from the sky.

The other thing I'm pretty upset over is with every "upgraded" piece of gear my ability to do dps declines. Was doing 10k MT / 5k ST at level 110; now at 120 I can barely eek out 3k ST and 5k MT. And with the pain of dying every 3 kills, I can't get past 288 after a week of hard playing (was 120 second day because I didn't go War mode). The final killing blow is the hour wait to get into a dungeon. So I haven't gotten into one except when I was invited by guildies needing to fill a spot.

But Blizz hates warlocks enough they've finally broken them for solo play. Fine by me I guess, I really needed to concentrate on RL anyway ... lol.
08/18/2018 10:31 AMPosted by Khasoul
Wow sucks because the devs do not adequately test and rebalance classes.

Wow sucks because when designing classes, the devs did not take spell schools into account and instead of giving properly distributed spell schools, they went with a single spell school for affliction warlocks.

Wow sucks because when the lead designer was designing warlock cc, he was not designing for an environment where shadowstep, charge, and other gap closers render range pointless. THERE IS NO MORE SUCH THING AS RANGE. There is only melee with gap closers and melee spellcasters. No more ranged spellcasters. Ranged spellcasters as a concept do not exist. The cake is a lie. Because of this, fear is not instant cast, and it breaks easily. Shadowfury is not instant cast.

And before you cry- but wait- demonic gateway and demonic circle! Let me set you straight buddy boy blue. Your demonic gateway spell is useless, and should be REMOVED for being useless. If you wanted to make it useful, you wouldn't block it from being cast with your stupid pathing rules. You would allow the warlock to fly with the demonic circle cast. And you would make it an instant cast spell, and put it on a 40 second cd. Then we have a useful mobility spell.

And as far as demonic circle, notice that mortal coil is on the same talent row? BIG UGLY MISTAKE THERE BLIZZARD! Demonic circle should be baseline!

So. What will make me go away and not call all blizzard devs reprehensible ticks on the !@# of a she troll from the gurabashi tribe?
1. Shadowfury is instant cast.
2. Demonic circle is baseline.
3. Demonic gateway has a 40 second cooldown, and launches the warlock to the destination in addition to the mechanic allowing the warlock to jump back. Also, no pathing restrictions. If we can place it, we can jump it.

Or you can ban me for complaining. :[
For the first time I want to quit this
game because of incompetent developers. The game is ruined
You know I was having a tough time on my shaman and finding my shadow priest to be really survivable. But shadowpriest are like dead last in rankings and shaman arent. Maybe you will see how good you have it playing another class. Got 3 120s right now. Blizz taking away homogenization means some classes will suck more than others. Some are intended weaknesses like in overwatch.
Battle for Azeroth is all world PVP, which is hard on a solo warlock questing (destruction) or in small battlegrounds where the group doesn't work together -- stealth classes sneak around the edge and let the cloth armor classes do the tanking . We do good damage in larger groups because we have a chance to use our stuns to support and to ramp up our damage. The demonic gateway is useless unless you are defending the same spot the whole BG, and of course it's no good in world PVP.
Maybe I should try the demonology spec? Maybe I should stack azerite traits better? There are guides but they frequently don't agree on much.
But the truth seems to be, even if I get surprise, I can't take down a rogue or warrior or demon hunter solo in world PVP. If I'm winning they can get away, and I can't out run them if I'm losing.
Lots of crybaby threads from the 'more skilled/mature' faction lately.
08/18/2018 10:36 AMPosted by EmernĂ­um
It sucks because Xelnath is gone.
08/18/2018 10:39 AMPosted by Strauss
That's a lot of QQ.

My only two issues are:
1. Pets are horrible (can't take damage, bugging, pathing woes)
2. WEAK leveling. Melee kills mobs in under 4 seconds. Our Chaos Bolt is very weak.

But I agree, at least make Shadowfury instant for Destro as it was. Demonic Circle should be baseline as it was.


This and Destro attacks are so slow, when in groups things are often dead before the attack competes.
08/18/2018 11:13 AMPosted by Ginrei
Im not sure if its the same on the PVP side but on PVE we are really haste dependent and with not being able to trade azerite and with forced personal loot i was at around 5% haste.

I know eventually i will get something use able but for now playing feels slow clunky and generally like garbage. Eventually i will get the gear to sort my stats out but i wish blizzard took into account how bad game play feels when we are still gearing up, instead of ignoring everything and tuning for BIS gear.

Edit Its especially noticeable coming from raid sets and having a good amount of haste and losing all that as you level. It makes it all feel worse than it probably is.


Destruction here, and I've been trying to stack up haste since hitting 120. As of last night, after my drops from normal Uldir, I'm sitting at 8.5% haste. To me, that number is way, way too low. There is nothing that I, or you, or anyone else can do about it because it's baked right into BFA. Customization of our characters is at an abysmally low point in the game. We have only two ring enchants to work with, and a weapon enchant that is active only when it procs. Sure, supposedly there's gems to take into account also, but there's virtually zero sockets available. I'm a max Jewelcrafting, and I have ZERO sockets on my gear. There's literally no benefit to being a JC in BfA.

So we have between 0 and 74 secondary stats points to work with (74 with two rare quality ring enchants). I ran some numbers last night, and if memory serves it was like 57 points per 1% haste. So, assuming that number is right, you can add a grand total of like 1.2% to your haste. That is pathetic beyond belief. If you were really lucky with sockets (say you have 3), and just stacked haste, that would add 120 more to the total, giving a grand total of 194 haste points. That works out to 3.4% more haste. That's, literally, all you can add. Ever. Until they change something, our ability to customize our combat experience is essentially zero.

In crunching the numbers on a napkin last night I found that haste and versatility, if memory serves, were the least cost effective (points wise) secondary stats that we could enhance. That has made me curious if it wouldn't be better, dps wise, to stack something else. Something like mastery that has an effect on every spell we cast. Having 3.5% more haste isn't really going to change our dps very much since such a small increase is dwarfed by any interruption of our rotations, and those happen constantly. Even simply a fraction of a second delay in casting that next spell will more than wipe out our pathetic haste increase. At least with mastery, or versatility every spell cast will do more damage, and every hit we take will do less damage.

My take on stacking haste, for what it's worth.
08/18/2018 10:31 AMPosted by Khasoul
Your demonic gateway spell is useless, and should be REMOVED for being useless. If you wanted to make it useful, you wouldn't block it from being cast with your stupid pathing rules. You would allow the warlock to fly with the demonic circle cast.


I enjoy my warlock a lot.

I'm really lost here. Demonic Gateway is far from useless for me.
I dont like to stress the fact that the warlock rocks, but he jus does,So, for all you staff users out there, feel free to come in and post, my staff is a good one, but here is how it goes
1. post message in the room
2. LOOK IT OVER
3. dont report anything, i might get in trouble :)
and 4. Have fun!!!

warlocks rule

*pulling neutral mobs, so instead of fighting 1-2 mobs you are fighting 6-10.