Just matching your tone. You came into the thread dismissive of the very real issue of priest mobility because they have very high uptime on Angelic Feather. You disregard that priest has no displacement, no resistance to roots, the worst slow resistance in the game, and no natural CC resistance. Claiming that priest is the 2nd most mobile class in the game is wild.
I know you won’t read the following but, for I’m still going to post it for posterity.
Your proposed buff to Leap of Faith is terrible. Not only is a single 5%hp shield on 90s cooldown extremely weak, but Blizzard implementing that would be potentially the most shameful addition to a long tradition of Blizzard making a token change to priest to shut people up about the class being a design outlier.
Priest has a long history of Blizzard giving its unique abilities to other classes and then doing one of the following:
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Removing the priest ability, as was done with Shining Force, and Rapture. High Explosive/Implosive Trap, current Tunderstorm, and Mass Barrier are derivative of these abilities and are also strictly superior to the priest versions, as are…
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Ensuring the derivative ability is stronger than the priest version, as was done with Leap of Faith, Rapture (in PvE), Vampiric Embrace, Shackle Undead, Dispersion, and Mass Dispel.
Rescue is many times more powerful than Leap of Faith, with complete freedom of movement for two players, a massive shield on both players, and a tiny 60s cooldown. Mass Barrier is far more valuable as a group defensive than Rapture was in PvE, and Nature’s Vigil and Ancestral Guidance were strictly superior to Vampiric Embrace. Improved Banish broadened Banish’s already impressive selection of targets to undead and cannot be broken, while Shackle Undead remains the narrowest Sap effect in the game. Ice Cold is Dispersion without the self-silence, a longer duration, and a more powerful heal. Mass Dispel, post nerf, is a greatly inferior version of Revival or Arcane Torrent depending on the situation and its ability to cleanse allies and purge enemies is almost never utilized in PvE.
- Making a blanket design change that benefits other classes but does not benefit priest, such as with cleanse effects and kicks.
Before universal magic dispels were the design, only priest and paladin could cleanse magic debuffs. Blizzard decided a universal dispel type made sense, and it does, and expanded magic dispel to all classes, but did not expand priest’s dispel options, leaving it with the narrowest and, by the numbers, least useful cleanse in the game.
And kicks? It’s no secret that priests are the only class without a kick on every spec, but Silence also boasts an impressive 45s cooldown because it prevents spell casting for 5s rather than only locking the specific spell school. Silence was a standard ranged kick with near double the cooldown with a tiny upside that mattered in maybe one encounter an expansion if you’re lucky and as of TWW it’s a standard ranged kick with near double the cooldown with no upside at all because of mob casting cooldowns.
Blizzard loves designing things for priest that simply do not work and refusing to abandon them. See Cauterizing Shadows, mechanically, and Power Infusion, socially. They also refuse to rework the class’s core kit so that it’s not two completely different animals in PvP and PvE, which leads to the class having extremely limited and, generally weak, options in PvE because the options it does have are extremely powerful in PvP. The class needs a full core rework to reconcile these issues, but Blizzard is too busy spending all their time fully reworking a mage talent tree every patch to spend enough time on priest to change more than 5 talents per expansion or iterate on their expansion feature after the alpha cycle.