I personally think they should have legacy servers up to certain expansion, but have access to all of them
i love games that captivate and absorb you like that.
Cataclysm was disliked by some due to the early difficulty, but I find that other issues handicapped it.
The leveling zones were out of the way, and had no flow. The old world revamp was good, but made useless unless you were leveling an alt as you could just fly over everything at that point. Plus it was incredibly easy and ruined the flow of the timeline while leveling. The story pales in comparison to Wrath as well while leveling. Deathwing was a villain straight out of left field with most people having no clue who he was. Patch 4.1 was just ZG and ZA pt. 2. Dailies were all but trashed until 4.2.
The biggest issue imo was 4.3. By far the worst final patch in the Gameâs history. The Deathwing fight was incredibly anti-climactic with an absurd ending. The patch itself lasted wayyy too long with nothing in the middle, and Dragon Soul being a bad raid didnât help the content drought in any way. LFR was also one of the worst decisions Blizzard ever made.
Also donât forget it started killing talent trees and leading to the incredibly pruned game you see today where you play a spec instead of a class 
that did not happen in cataclysm, that happened in MoP beta which ran during end of cataclysm buth as nothing to do with cataclysm.
dont blame the talents on cata.
Uh? You play WoD.
WoD was a raid loggers dream.
Legion and BFA are like second jobs.
I raidlog and do one M+ and one horrific vision (no masks).
It cut talent points in half, it didnât kill it off but it was the start.
That is an incorrect statement. The number of subscribers at the end of the expansion was far greater than at the beginning by far. The turning point was towards the end of the Cataclysm expansion when a lot of the development team was swapped out. Including one well known person that was hired that caused even more people to leave the game because he didnât understand the very design for which he was hired. Iâm referring to Brian Holinka who doesnât understand that the greater number in terms of PvP wins the battle given gear, level and no other factor differences. After he was hired he removed the /follow command from battlegrounds which caused one play style of gamer to leave the game in high numbers.
The more ways to play an MMORPG the more players you will have playing it. He doesnât understand as a lot people this basis for why World of Warcraft is the number 1 MMORPG on the planet today. If you donât understand this basic fundamental for MMORPGs and simply want the game to be the way you want it to be, you will have fewer people playing. The fundamental formula for all businesses in the history of the world has always been that the company that provides more for their customers is number 1 in the market. That fundamental formula doesnât change only companies do.
So when Brian Holinka was hired and removed a feature that had been in the game for eight years he caused the game to lose a play style that enjoyed the game.
The turning point for negative growth was during the middle to end of Cataclysm about the moment Brian Holinka was hired.
If enough ppl want it, let them make a Cata server eventually. They have to make the best ones first anyway.
I think as long as they have servers that progress normally and servers dedicated to specific xpacs there is no harm if they make classic servers for whatever xpac.
It might divide the community some but if people like a certain story and donât like another. It might help draw in people that miss or want to experience a certain story without infringing on another.
The funniest part of this imo is that for years WotLK was regarded as a garbage expansion that catered to casuals and ruined the game we all knew and loved (vanilla/TBC). Now itâs the best thing since sliced bread. I donât get it personally, and Iâm kinda with you.
I think WotLKâs biggest fault is raiding. Sure Ulduar and ICC were good raids but ToC is easily one of the worst raids in WoW history, and the first tier was was just a rehashed vanilla raid. WotLK also gave us the dungeon finder.
I feel that cata gets a bad rap because of how bad of a final raid DS was. T11 and FL were both fantastic, heroic dungeons were a blast. It just fell apart at the end. Also the 1-60 revamp hasnât aged well.
Wrath had good raids, but honestly that is also when the classes began to really meld together. So if you donât mind homogenization it is one of the best expansions by far. If you are still looking for rpg elements and balances then really TBC is the pinnacle.
It had 2 good raids. The rest wasnât really that good imo. Ulduar alone doesnât make it a good raid exac. If I was to pick an expansion soley for raiding WotLK would be toward the bottom of the list tbh
Thatâs because many of the current players started playing during Wrath.
I enjoyed Wrath myself, but thatâs when sub growth started to plateau. I think the game hit this plateau because Wrath chase away the more âhardcoreâ members of the community (the guys who came from EQ, DAoC, Lineage, ect.) and invited in a more casual player base. This was most likely not an intentional decision made by Blizzard since they tried to reverse it in Cata, but the damage was already done. Then, when they decided to nerf the heroics in Cata, they lost the rest of the old school crowd.
No.
The change to talents/specs.
The reversal on making things tough to making it face-roll easy.
Then is just got worse with LFG and GearScoreâŚ
Leading into MoP with the downgrade and then removal of VP/JP.
Yeah that didnât go over well, and iirc the nerf came like a day after GCâs âheroics are hard, get over itâ post lol.
Another change in cata that lost the old crowd was making 10m and 25m âequalâ. That killed 25m raiding, and many of those guilds were around since vanilla/TBC. With large guilds all but extinct alot of those players just quit.
I disagree, even though I do agree that Cataclysm is where I wholely lost interest in the game - thatâs my own experience. There are tons of people out there who remember Cataclsym fondly, or MoP, or whatever else was their first introduction to WoW - let them play through it again if theyâd like to.
wrath was trash
I agree with this as well. 10 man should never have been a thing. Having one 10m raid per expansion would have been fine.
Or at least it shouldâve stayed like early wrath were 10m was easy and 25m was hard. At least in WotLK ârealâ raiding was still 25m.