We’re extending our heroic lockout so I feel obligated to go farm a lower difficulty of the same raid for embers, even though I don’t need gear.
I’m also not sure random trash drops are capped.
We’re extending our heroic lockout so I feel obligated to go farm a lower difficulty of the same raid for embers, even though I don’t need gear.
I’m also not sure random trash drops are capped.
https://www.wowhead.com/item=186599/stygian-ember#comments Read this comment:
By Arhaya on 2021/07/20 (Patch 9.1.0)
Stygian Ember is dropped by all bosses in the current raid Sanktum der Domination.
Depending on the difficulty level, different amounts drop.
In LfR you get 1 per boss, in Normal 2 per boss, in Heroic 3 per boss and in Mythic 4 per boss. In addition there are 5 special mobs that are also dropping
Stygian Ember at Normal difficulty or higher.
All bosses and elites have an id that locks any
Stygian Ember-drops from the same boss on lower difficulties.
For example: You killed Tarragrue on Normal and loot 2
Stygian Ember. The
Stygian Ember from LfR gets included into this loot. If you now kill him in Heroic you will only loot 1 more
Stygian Ember because you already got the 2 others, that otherwise would have dropped in addition if you hadn’t killed him on Normal before.
The same rule applies to the elite mobs as well.
You will also be rewarded with 10
Stygian Ember for completing the weekly quest
Shaping Fate in Korthia.
Do you actually raid? They drop from trash too.
Yes I raid. I haven’t heard, outside of this exception, of people actively farming trash for Embers.
It’s for the nerds. Just like The Maw in 9.0 and Korthia in 9.1 now. A little dusting of stats for fun I guess. Nobody needs them.
The ex diablo team came in with an idea of a new way of raid tier set powers that will not be continued. Devs experiment with things, this was one of 'em.
WoW’s design philosophy is running into two opposite directions. For years the devs have been streamlining stats, minimizing the impact of enchants and gems, and removing systems like reforging because they want players to just equip gear without having to think about it or use a third party addon/site.
But at the same, they create new byzantine systems like azerite armor or domination sockets, which are basically impossible to comprehend without reading a 2500 word article on Wowhead or icy veins. Instead of improving systems that were currently in the game, they have to tear everything down at the end of every expansion and then try to reinvent the wheel in increasingly worse incarnations.
I don’t think I’ve ever seen them drop from trash except those named mobs, and if you kill them on Heroic, they won’t drop any on LFR or N.
A completely passive effect. That’s the issue.
The best Tier Bonus’ impacted how we actually played. That’s what many of us miss.
I’m hungry for some Domination Hot Pockets.
To needlessly clutter our bags, clearly.
(emphasis mine)
I hear you, but I want to emphasize “the best” here. For one, it was not uncommon for a set bonus to have less than ideal mechanics. Second, if you have the set, AND the set was actually worth using, you were locked into that playstyle. Yes, I can see why you’d miss having actual mechanics to change about how you play, but at the same time not everyone intends to gear for the same type of content so more flexibility is better than less. Having options is not a bad thing.
(Examples of tier sets gone wrong would be Tier 5 Ele shaman that had a chance to reduce the cost of a healing spell or chance to refund some Lightning Bolt mana…in a DPS class that was not weak in mana regen–or the warrior T13 DPS set that just makes Heroic Strike cost 10 less rage when Inner Rage is active, which is also pretty passive of an effect and not something to adjust your playstyle for.)