I believe they started locking out faction transfers, which is a good start… which started a bit late.
I honestly can’t imagine Hellfire Peninsula if they move forward with BC. They’d have to temp bring back layering for an expansion release…
They had the technology for mega servers, but did not realize there is no sharding/crz/instant teleports to instances, thus everyone has to be out in the world, and crowded.
That alone is why many PVP servers are suffering. Not from “PVP”, but from the imbalance messing up the original faction vs faction design.
They should have made vanilla accurate population caps with no layers and just had more servers. Then merged the low pop ones later if they got too dead, and doing the merging based on time zone and faction population/balance. No cross realm linking, just straight up smashing the two populations together.
Instead you now have a few massive servers with extremely long queue times and extremely unbalanced factions. And some dead servers where it takes an hour to find a group for a level relevant dungeon.
I think the 2 weeks ahead of time name reservation was a bad idea personally. It should have just been a free for all on August 27th.
They didn’t panic. This was the plan all along. Start with as few realms as possible. Then, force via que, the overflow onto new realms. Slowly trickle out realms to keep a minimum realm count.
I ran a census on Herod the other night. There were 2,300 Horde online at 5:00 P.M. Herod is the most popular server and the Horde is dominant there.
Herod likely had a total of 3,500 players online, which is the Vanilla cap. I don’t know where this idea that we have mega servers with 10k+ concurrent online users comes from but I’ve seen absolutely no evidence that this is the case.
Did you run /who paladin 1-5, 6-10…60 parses for each class, on both sides? Cap size increases confirmed by blizz, relative hk totals, AH transactions, node refresh rates, ironforge.pro, and layer removal effects.