So let me get this straight. You think a 26m snapshot is definitive of your server population in relation to a vanilla cap? And therefore caps were never raised?
Blue Post (specifically referring to Herod cap of 10k):
us. forums. blizzard. com/en/wow/t/overcrowded-realm-update/255835
Current census addon aggregate data (I believe this is still broken and will only be reliable in a couple more months of data) [8.4k active, 10.2inactive and has ratio of 64-36]:
wowpop. appspot. com/realms/ herod
Aggregate Horde census addon data on 9-12-19 [63k plus before it was broken by Blizzard]:
[https:// us.forums. blizzard. com/en/wow/t/na-pvp-realm-population-overview-9-12-2019/297900] (old herod data 9-12-19)
Ironforge dot pro has Herod the most active Raid server (7400 players in two weeks total) with a 62-38 ratio:
–cant link but go ironforge dot pro, click demographics, america…last 2 weeks
Note that the number of reporting Raiders on Herod in the last two weeks, exceeds the Census Addon totals of #60’s that logged on in the last three weeks by a thousand.
Note how if the app is working,that Herod has seen a drop of population by 45,000 since 9-12-19 by its own admission.
But somehow your isolated sample size is definitive that there are less than X amount playing Herod…and you trust your data from that app, over the aggregate? You also trust the census addon in being consistent only by ratio, but the aggregate numbers don’t relate between the number of players raiding (and not including those that don’t report) and the total aggregate reported on the app you are relying on as “not broken”
Who is grasping at straws?? You really want to stand by that addon? Something isn’t right when we start talking aggregates and therefore your snapshots are not reliable, nor match data from other sources.