In general, the original 4 allied races should probably have some adjustments done to their animations to set them apart a bit. Not everything, but just the general upfront ones you see right away.
The non-Legion AR’s (besides Mag’har) all had extra polish put into them.
New animations / dances, entirely custom models (lolVulpera), or just more attention to aesthetic diversity on the actual models (Dark Iron / Zandalari). I think the only post-Legion AR that’s on par with the Legion ones is Mag’har, and that was actually requested, so it’s hard to lump that one in.
However, this also extends even further than just the allied races.
Stuff like custom stances is starting to become common in the genre so players can set themselves apart from other players of the same race.
My Au Ra in XIV has a different idle animation than that of my friend who plays the same race. We all have multiple dances, and I can literally /poke my friends, “air hug” them, ect ect.
When all the player models are brought up to a level where things feel “finished” and most subraces are covered, and the aesthetic diversity between the two factions is fixed (subraces can really help this on the Alliance if we have less diverse races overall. Frost Dwaves, San’layn (void elves), Nightmare Druids, Fully Mechanized Gnomes, ect ect, all would give a temporary boost using current races.), we really need to sit down and work on the emote system as a whole.
The effort in giving stuff like basic facial expressions, new talk cycles, and just new general animations, would actually relieve some of the work from the cinematics too. And, if they’re unlockable in game, provide more content for casuals to work towards.
They’re 10,000+ year old elves that lived under a bubble secluded from the rest of the world feeding off mana. The models aesthetics are fine.
Approaching this from a lore perspective is silly. The Night Elves have lived just as long as the Nightborne, yet haven’t been saddled with the same haggard, “old” visual features in nearly every aspect of their customization options.
The models aesthetics are not fine. Players are unanimous in saying that they don’t like them, yet the developers persist in doubling down on visual features players have been lobbying against since their release. We’re not saying that mature, wrinkled, old options shouldn’t exist. We’re saying they shouldn’t make up the majority of visual expression for the Nightborne.
Definitely, they should work a lot more in the animations, particularly for the 8 original races and the Allied races based on others.
As long as nightborne are presented the way they were in Legion I think it’s fine.
For now, the faces improved greatly with the new eye options, honestly they look even better than their NPC counterparts. Well, females at least.
Therein lies the problem, they aren’t. Tweaks need to happen to the female Nightborne’s face, and the male Nightborne needs a much more serious rework/revision. The facial proportions of the male Nightborne, most notably the nose and chin size are completely inaccurate.
In the specific case of the Nightborne, copying the NPC faces wasn’t an option due to the nature of the models themselves. That being said, the route the developers took in translating them into the playable model was a failure, met with nearly unanimous negative feedback.
The Nightborne, at release, are undisputedly one of the worst playable models the developers have ever released in recent times, and this warrants special consideration when talks of the feasibility of major revisions/reworks are on the table.
Do you not realize how silly it is to compare the standards of character customization/model work of a race released 11 years to one released relatively recently? Did the Worgen, on release, not look like Worgen? Were they a lazily thrown together model with barebones customization? Cataclysm was long before my time, so I honestly don’t know.
If you’d like a more accurate statement to put your mind at ease, here’s one: The Nightborne, at release, are undisputedly one of the worst playable model the developers have ever released, and this warrants special consideration when talks of the feasibility of major revisions/reworks are on the table.
This isn’t related to your post, but it’s funny to me how many players who have no personal interest in the Nightborne come out of the woodwork to protest against changes the majority of players are lobbying for.
Like this one, who attempted to use lore to justify the Nightborne’s appearance, not even knowing the lore themselves.
Because people are weird. People have always been weird. It’s best to just supply your feedback because getting sucked into a debate over who deserves what and who needs what more isn’t a healthy debate. Like I had that epiphany last night over some garbage HE/BE bickering. It’s just dumb and not constructive.
The one thing I’ve realized over these last few weeks is that customizations, like golf, bring the worse out of people. It’s maddening how starved this community is for customizations and fixes to their PC models that people are literally attacking one another because they probably feel that this is it for customizations for the next 14 years.
I mean, I still will not agree with this statement. But that’s fine
I’ve updated my claim so as to not to reopen your 11 year old wounds and cause such grave offense. They’re still very fresh for some, I see.
Simple answer: a majority of old face options, coupled with the fact that the model released looking nothing at all like the NPC models players were accustomed to seeing. We’ve only just gotten model accurate eyes, and they aren’t even the default option as they should be.
The male Nightborne and Night Elf both have similar facial patterns: one decent face, and then a majority of snarling, wrinkled, haggard, hideous faces. Why they decided to go this route is beyond me.
Maybe the Nightborne and Night Elf players should join forces to lobby for changes, but I never see any posts from NE players on the forums asking for changes to the male NE’s faces.