Why the grief between M+ and Raids?

Kyveza was pretty close to that. Low mechanical complexity, high punishment, low tolerance. Extremely well designed boss.

Unfortunately with how much ilvl we have and the stacking buff fights like that only get to be interesting for a very small number of players progressing at a very specific time.

My problem toward Kyveza and many other bosses is the fight design for tanks, utterly catastrophic.

But it wouldn’t be complex, it would still be the same simple fight, it would still be a DPS check and a tank pulse check. Which is again as I said a strength of classic, anyone could pick that up and play. I still won’t forget what a friend who was afraid of raiding said to me ‘I thought that was just another abomination that took longer to kill’, waa pretty funny.

I agree with this but… I’m a little time limited irl and I have seen a lot of gatekeeping from mythic raiders who think m+ players shouldn’t have access to mythic gear.

Mythic raid is a larger time commitment and some mythic raiders insist they deserve better gear because of it. There’s also the element that they would be less pressured to do m+ on top of m raid if m+ gear weren’t competitive for pve

Personally I love m raid and I would love to m raid but my schedule is unstable and I can’t invest the time. I was really frustrated feeling like I was doomed to perform worse than m raiders due to ilvl difference despite playing better before the crest upgrade system .

A fight doesn’t need to be complex to be hard. Moreover if you have to play as a pawn vs a queen which would be a valid comparison to class tools nowadays. Sure it won’t top the hardest fights but the hardest fights are not most of the new content.

I do both. People wgo only want to do 1 are mad that people who do both get ahead… i say too bad. If you branch out and build your toon, you should benefit from that

Yeah, I don’t think a fight needs to be complex to be hard either. Like kinda my whole point of classic is far far more straight forward and easy to play with its focus on social and not complexity. It’s why we were able to take whoever we could get to charge into Molten Core, could laugh as someone got hit by Onyxia’s tail.

You can get fully gear with myth track gear over a season with M+ and keep up very close to 1-3 ilevel of someone that does raid less if you’re lucky. M+ is not also in a desperate situation like a lot of M+ players seem to try to make it sound.

I played most of DF s3 in m+ and joined on the last boss of the raid to get CE with a new guild. I was as geared as the average raider. My friend who only pugs the 4 first of mythic because they’re free has as much ilvl as I have. There is a slight advantage to raiding vs m+, it’s mostly being able to get some cantrip items.

The bigger factor is m+ measures players by their season achievement, meaning you have time to use the slower myth track acquisition and crafting system to reach similar highs overall and be in a good position for those last 1-2 months where your score might hold.

Raids is a race, earlier is better, so it’s just about scrambling as much ilvl as possible from all sources to push forward.

For me m+ is a race but a much smaller one, you simply cap to what the max rewards give and do your weekly vault then for many weeks. It would be the same as if you cleared the raid the first week and were simply farming the vault over time. It’s a bit ridiculous to me but that’s how it works. Yes you can push for title and I think those players are also between a rock and a hard place but many of them still manage without raiding to get there, I can’t say that for as many HoF raiders. Most mythic raiders I know that didn’t want to do m+ simply quit the game.

That’s kinda my point. High end mythic+ only measures after you’ve had time to acquire gear across the course of a season.

High end raiding not only lasts half as long, it starts measuring you from the word go.

I think also something to consider is that M+ most relevant factor through many seasons is simply meta, gear is a way less bigger issue. I could be the top 50 best blood dk in the world but title would simply be out of reach.

Good god do I miss dragonflight season 1. We’re never getting it back are we?

Blizzard changing R1 to be by spec would do some good there. It works fine for RSS (and maybe BGB, I don’t recall).

This is something I agree with even if people say you would be able to cheese it I don’t care. You can’t bring 4 meta specs always to the party if it’s the top 50 or 100 of each specs.

The bigger thing it does is it screws people who play specs that happen to be good. If I was an aug for example I’d literally need to be a MDI level player to get title this season.

And I’m fine with that. I prefer forced diversity than a stale meta.

I’m a raider who loves to raid, always hated M+

Yet M+ has always been the fastest and easier path to getting higher ilvl gear and upgrading it. Since we can only get crests from raid bosses once a week, then we’re done. But M+ can be farmed all week, any day etc

My issue is how you’re basically forced to do M+ or fall behind

I’m often the least geared in my raid teams for my lack of M+. They all have gear equal to Mythic raiding(which we don’t do) from M+, and I cap out at whatever max Champion gear is.

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Idk id rather just have better balance. Bliz did it once we can do it again. Preference does outweigh fotm at some point we’ve seen it happen.

They can do better balance I have made some comments about how you can try to fix M+ imaginatively in the CC but the chance of them doing those is pretty low. Because what they have been doing doesn’t work.

One of the big one is to cap damage scaling at +12 or +14.