Why the grief between M+ and Raids?

Seriously? Lol. Should’ve expected it from a mythic raider.

It’s pretty simple. Out of one side of your mouth you’re saying “BUT GEAR MAKES IT TOO EZ! ;_;” And here you’re saying “but it’s supposed to be hard regardless of gear!” Those two things are mutually exclusive.

-Even with more gear raids can be hard.
-More gear will still make raids more easy then they should be if it’s not balanced with it in mind
-The goal is to strike a good balance where that power gain help you but do not destroy boss fights, and later boss fights are often balanced around higher level of gear.
-Higher level of gear which you can get outside of raids much more easily

No what he said was gear can be optimised. Optimised doesn’t mean easy. It means the difficulty is ALARP( as low as reasonably practicable)

I know several M+ players that raid because its required to keep up with key pushing into title range. I also know of several mythic raiders who only M+ to get trinkets this season as well as reach crest cap. Than there are quite a few who just want to do pretty much anything. I don’t think anyone including Blizz could accurately guess at how many players would abandon a specific type of content if they could.

And both sides of these have legitimate arguments from the M+ side how can you be expected to push into the +16 range if you do not have BiS trinkets weapons and the higher ilvl gear as well as some of the rare items that drop in raid. No one is going to take a M+ player only in this key range because there are better alternatives. Which means if you only seek to play M+ you are required to raid, you don’t have an option.

Call them tryhards if you wish but it doesn’t change the argument. The fact is if you don’t do raids you will have a very hard time getting into +12’s or above simply due to competition.

those m+ player friends of yours (assuming they really exist) are quite literally trying to be in the 0.1% range of people doing the content. why in the world wouldn’t they need to do additional content to meet that goal LOL.

Classic most of the bosses are easy, but you don’t have functional classes, balance does not exist, and the systems make no sense.

Why should they be? Do you run a marathon to get better at math? No, of course not…

And you really don’t think this trickles down much like the meta? You see this happening for keys as low as +12’s which are far outside of the title range even.

And on the flip side of this you see guilds requiring some M+ for raids as low as heroic.

Getting back to this, no I was right this is simply adding more to M+.

I also did that, you got hing up on trying to make classic sound as hard as non-mythic retail for who knows what reason

I play both game so I feel better talking about it then someone who probably take guess simply because classic raids get cleared fast. Do you think retail raids wouldn’t also be cleared fast if they gave people 3 months of PTR and let them solve fights and learn them before release? Classic is harder than a lot of people are willing to admit. It’s simply that it’s solved content with people with years of practice or many hours of PTR.

M+ers want easier loot, and raiders don’t want to feel forced to do M+.

Simple as that.

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Because people forget seasonal rewards are the end goal, and gear is just an avenue to completing them.

This season I’ve got numerous feats of strength, a couple titles, a couple mounts, a weapon enchant, and a few transmogs/pieces of transmog that will no longer be available after the season is over. And every piece of gear I have equipped right now will all be vended for gold in the first week or two of the new season.

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You also do not seem push mythic raiding or high keys, if I wasn’t I would care as much because up to hero track gear is mostly irrelevant. I could get aotc and ksh in a couple weeks and quit and play the next patch. But I like the the playstyle of mythic raiding and it has different requirements and for me is made more fun when I can find the tools to beat it inside it.

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If I did, do you think I would vend the gear I would get from it next season, leaving only having the time-sensitive content I accomplished to show for my time spent?

Gear is a side quest. There’s no reason to care about it outside of getting what you need and filler activity to fill the void until the next tier releases. There’s even less reason to care about what other people are wearing.

I’m saying that the experience is way different when you have to spend much more time to get where you want. For you it’s irrelevant for me it’s 3 months of grind.

Mythic raiding stopped being rewarding the second guilds started selling full clears for gold. Sure the personal achievement exists but lets be real here.

Boosts have existed for as long as wow as existed. Doesn’t mean most people do them, doesn’t mean people care as much for boosts. If they did we wouldn’t have the wowtoken.

It would definitely be slower but I don’t really care on that? Like why should I care about how fast sweats can clear?

And it has a lower skill floor for accessibility than what some people want to admit.

And that’s why most people will tell you the challenge of classic is not in its boss design but in getting 40 bodies with workable Internet and computers that could handle raiding.

I’m gonna chalk up most of your recently terrible takes to huge bias induced by getting your first HOF, but to answer this (even though I shouldn’t have to) the amount of people I saw buy the 40 million gold mythic portals was dumbfounding. Some people literally dump whole paychecks into wowtokens to afford boosts for tiers.
Last tier I met a guy who buys every mythic mount + full bis if he desires. That’s a lot of wow tokens to be buying over a short span of time.

So yes people 100% care alot about boosts because for high end guilds it’s a lifeline to cover costs, and to buyers its free carries through content they stand 0 chance doing. The market is huge and you should know this.

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That some people do it doesn’t matter if no one cares about it. If people cared about it and they thought it ruined the game they wouldn’t play it but here we are. Video game integrity has died long ago, trying to use ghosts to say that people shouldn’t care about the game for me is an empty threat.