I don’t disagree that’s an option, they’re choosing the opposite direction.
The bottom line is 1 of 2 changes needed to happen; a cap and rework of the thought process of pulls in M+ progression, or completely uncapping all classes AOE.
They’ve chosen the former, which hopefully means the pulls will cap at 5 but require much more consistent decision making/CC usage etc while either extending timers(hopefully NOT), or making less overall density within the dungeons while making it more skill based than speed based.
There is nothing worse than the current M+ makeup requiring you to absolutely speed chain pull, playing perfectly for 25mins, and having 1 or 2 bad wipes due to the requirement being these intense, nutty chain pulls costing you the timer. Imagine if it was more skill based, and less speed based; more nuanced so to speak, and it rewarded that playstyle.
I enjoy M+, but I see the argument for the other side. The bottom line is this is a fundamentals disagreement, some people love the OMG GOGOPEWPEW 1.2mil UHDK DPS, and some people hate that to compete they need to reroll at high enough keys or be disinvited. The other issue is that removing the cap to say…fury warrior (I’ll stay in my lane) would make fury far and away one of the most required classes, we do insanely high consistent damage with no downtime, we have self heals, higher HP pools, plate armor and our “downfall” is the AOE cap.
I don’t disagree with you, I do see what they’re going for though. And I don’t disagree with it either.
Edit; Adrot does make a good point, in the sense of the 5 cap numbers will have to be reworked either way. So really this is just the direction they’ve chosen, it won’t necessarily be bad, and whether agreed upon or not, we’ll just have to wait and see.
I think we can all agree we’ll never all find the exact same fundamentals perfect and enjoyable.