Metamorphisis was never there spell. It was always a Demon Hunter spell, as it was literally their ultimate in WC3. Warlocks only had it because Demon Hunters didn’t exist at 1st.
You act like any of them stopped for asking for the rest of this.
Oh boo hoo, you think your healer spec changed rolls because they changed where you stand. A healer is still a healer whether they are in melee or 40 yards away.
If you’re really going to make claims about what Blizzard is or isn’t struggling with, without any actual evidence to back it up, then please stop trying to pretend that you know anything about the internal workings of Blizzard.
Allow me to reiterate. This is a rather substantial difference between ranged and melee dps. There is no difference between a healer in melee or ranged.
I assure you there is far more difference for a healer trying to focus on enemy targets, maintaining melee, avoiding mechanics, and also keeping up their allies’ health than a dps just moving to melee range from 40 yrds out.
Oh boo hoo, you think your dps spec changed rolls because they changed where you stand. A dps is still a dps whether they are in melee or 40 yards away.
Boy did you just kill you and every other bleeding heart RSV fan’s arguments… Grats I guess?!
I have a thought. Could we make ranged survival…inside demon hunters? For a third spec for them? Hear me out.
Remembering their elvish heritage, demon hunters of the Survivor spec equip bows to attack their does from a distance. Impowering their bows with demonic energy they can now use
Black arrow for shadow dmg, (would trigger fel fire vengeance, to proc two free immolation shots)
Immolation shot (explosive shot with demon fire)
Acidic shot (serpent sting with mortal wounds attached, would be demon acid on arrow, multi shot could grab in serpent spread to spread the poison just like before)
“Insert demonic cobra shot name” resource builder to shoot on the move and refresh acidic shot dot.
Magic bane(tranquilizing shot)
Fel Rush (increased ranged haste by 40 percent)
Fel imprisonment (capture demons permanently)
Could this be a viable thing to return a playable form of survival, give demon hunters a third spec completely unique to them?
Forgo traps in favor of instant shots (or 1 second cast shots) that drop fell magics around the target causing additional affects(slow, burning, acid bursts)
It just kinda struck me as a two birds, one stone, kinda fix. Didn’t know if it would have merit. I might make a post about it in both forums and see what peeps think. Though it’s too late I’m sure for blizz to try
Wow, really? You have to be physically disabled in order for it to make sense to prefer ranged?
Some people just flat out prefer ranged. I’m generally one of them, tbh. Melee just has so much garbage they have to dodge in boss fights lately (seriously, go run mythic Hivemind as a melee).
Weird, you seem to have taken it as a personal insult that peeps want RSV back. In fact, I seem to recall you telling people to just get over the change and accept it. That doesn’t sound like “there’s nothing wrong with wanting something back”.
That’s because Blizzard still hasn’t given a satisfying answer for why they felt the need to straight up delete the entire spec and replace it with what is dang near a completely separate class. Mobility fails to stick, because BM still has perfect mobility, and pet travel time literally is never an issue in raid content, and MM has very close to perfect due to Aimed Shot charge flexibility. SV being too similar to MM is also BS, since WoD SV was about as similar to WoD MM as current BM is to current MM.
So ya, we’re going to continue beating this horse, because that’s apparently the only way to get Blizzard’s attention. We’re not just going to give up because the couple percent of you that play MSV are happy with that dumpster fire.
Oh ya, one interaction, and it’s only in AoE, and it requires using one of the most undertuned abilities in the game.
Sorry, most specs have their core gameplay loops present at baseline. Talents can alter or enhance it, but most of them have it present at baseline. SV has at least 3 talents that massively change the rotation and gameplay loop (Mongoose Bite, Wildfire Infusion, Viper’s Venom). The only other specs that I can think of with talents of that magnitude of rotational impact are Frost mage’s Glacial Spike, and Frost DK’s Breath of Sindragosa.
Ya, uh, that’s not a theme. That’s a garbage reach because even you realize the spec has no theme. “progression of human ingenuity” can mean literally anything.
I’m talking about a central gameplay focus. Fire is about leveraging crits to fuel big nukes. All 3 warlock specs are about generating Soul Shards to fuel big spenders. Feral is about dropping sick bleeds all over the target.
Survival? It doesn’t have anything cohesive. None of the abilities are thematically related, and none of them have any baseline interaction (talking about the single target rotation here, Carve is a garbage counter-example for that). Like, SV is commanding its pet to attack, so it can stab the target more with a spear, while also keeping them poisoned with a random pocket crossbow, and also sometimes pulls some grenades out to fling around. If I showed you that list of abilities, in absence of any other information, you’d almost certainly think they all belonged to different specs. And they should, but SV is currently serving as a dumping ground for mechanics that couldn’t stick elsewhere.
Peeps like Photon are like they. They blissfully ignore any argument they can’t counter. If proven wrong, they immediately change the topic to something else, or move the goalposts to try to be right again.
Honestly, I’ve never understood that. MM right now has to stay still 21% of the time (outside of Trueshot). MM in WoD had to stay still at least 50% of the time to retain their mastery bonus.
Unbonused Arcane Shots are a mandatory part of the MM rotation, especially without corruption and Azerite massively inflating our haste. You cannot avoid casting those Arcane Shots even without Precise charges, so why complain about using them to cover movement? You can also Steady Shot for focus.
Honestly, with just a little bit of planning ahead, MM has zero issue with movement.
I mean, they’ve effectively rebuilt it from scratch two expansions in a row now. They definitely did not plan ahead on it. The base kit is a set of 4 abilities that have no logical relationship to each other.
At least RSV had a core theme. Everything they did was about DoTs. Explosive Shot was a DoT, Black Arrow was a DoT, and it fueled more Explosive Shot usage. Serpent Sting was a DoT, applied by Arcane Shot and Multi-Shot (and before that, when it was a separate ability, extended by Cobra Shot). Everything was about DoTs, sorta the ranger version of an Afflock.
MSV? There’s just nothing central there. It’s a spear-wielding skirmisher that also uses a pet, and has a random hand crossbow for poison darts, and also randomly has grenades. Like, wat.
The complaining about MM in Legion was because of a MASSIVE movement restriction (not penalty, penalty implies you can do it and pay a fine, you literally couldn’t DPS while moving as MM in Legion) and heaps on heaps of RNG. The claiming in BfA is that everything is centered around Rapid Fire, which kinda sucks.
I outperform BM hunters regularly in BG’s by a wide margin.
Also according to arena mate pooling both EU and NA for 1800+ RBG’s there’s 46 Survival Hunters, 32 BM Hunters, and 18 MM Hunters. In the top 10 Hunters in RBG’s 1 is MM, 2 BM, and 7 Survival.
So nah, this little lie you’ve concocted is just wrong.