Why Subscription-Based?

What do you expect when there are like 83 servers and only a handful are crammed tight? Most people who see these disconnect issues are on very highly populated servers.

Subscription based models work best for developers because they get guaranteed amounts of income each month. It’s how Blizzard is able to run multiple different WoW studios simultaneously while most other f2p MMOs are barely making enough money to keep the lights on.

They could make you pay with half-eaten tuna fish sannies… you’d do it. You have no choice.

Not really. but whatevs lol

Do you have anything to support your statement?

You beat him to it!

Yeah I have common sense and experience playing on a low population server (The Forgotten Coast, and Turalyon) And a Med-High server Dalaran.

I also have visited the tech support forums very often since the prepatch for DF and if you a take look and put effort into it, you can see that people have disconnection issues across all types of servers.

Do you have anything to support your “statement”?

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Dalaran is not a med-high server. The server is literally high/full at practically all hours of the day.

So have I, most of what Ive seen people are playing on high populated server such as Sargeras, Bleeding Hollow, Dalaran, Tichondrius, Illidan, etc. There are also times where instance servers crashed but that was only like once or twice this expansion.

Lol. Is The Forgotten Coast also Full? It’s listed as Full too!

Oh wait, none of the tags for population have changed in years. They go right back to that the millisecond they come online from maintenance So you obviously have no clue what you’re talking about at all.

Educate yourself before you try and talk down to others about issues you have no clue about. It’s embarrassing.

Educate myself? You’re using confirmation bias to support a statement, just like I am.
Has nothing to do with being educated on the matter.
We can only speak what we see based ones perspective.

Don’t be hostile, take some anger management.

No I’m pretty sure realm population tags (High, Full, etc) are completely false for some realms. This is factual information. Sorry you’re not informed. Not my problem.

People getting disconnected across all types of realms is also factual information.

Woah, poor rich company won’t make enough to make sure we don’t have content draughts. Oh, wait?

Blizzard certainly does not make most of it’s money off of subs. If they did they’d care a lot more about player retention than they do.

They said as much in WoD when they stopped reporting sub numbers because it wasn’t an accurate representation of the financial state of the game.

I have to tell a secret that many seem to not really understand:

Interestingly, I never played WoW until 2017 citing the subscription as my reason.

I was buying and playing dozens of games. I didn’t like the idea of paying money for a game that I should only have to pay for once.

But now I know…now I regret being late to the party. Still, I have a ton of great memories from other games that took up my time.

:dragon: :ocean: :dragon: :ocean:

They do care about retention, and have stepped up things to maintain it. Things like the subscription bundles that have mounts/cosmetics. Trading post that encourages players to stay subbed month to month. They also reported in the last shareholder meeting that DF has better player retention numbers than SL did. As in, more people are staying active once purchasing it.

The most important one to me, is the Roadmap telling us what is coming. So we see what it is we are paying for and can expect.

They have also been listening to concerns, and issuing very frequent hotfixes, patches, and even balance updates. I appreciate the responsiveness, even if not everyone will like every change they make. I think responsiveness matters in retention too.

This is true. Sub numbers are a tiny piece of the broader Blizzard puzzle. Only WoW has subs - all their other games do not. So how to report metrics stock holders care about? They went with Monthly Active Users (MAUs). That means unique players who log in to said games each month to play. That ensures it covers all games regardless of how a person pays, or if the game is free or not. It is used as a measure of player engagement with the product.

Total revenue is reported separately as a total for all games. I have never seen a break out of how much they get per game, and within that, a breakdown of the various game revenue streams (game purchase, sub/game time, tokens, services, store cosmetics).

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They never have since I’ve been a shareholder (Blizzard acquisition).

sure lets wow go to f2p
and have mythic tier gear in the shops for $50-$150
remove mounts from any content and have them for $50 in the shops
because this would/will happen if wow went f2p

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There’s lots of complicated reasons and potential scenarios.

-They probably don’t make enough profit off of initial sales to keep expansions going
-The profit wow makes probably goes to other activision blizzard titles and assets and ceo pockets, not just wow
-Wow also needs active maintenance from salaried employees to keep the mmo functioning

It used to have a point, now it just seems like it’s a charity.

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