Why 'sharding' kills RP servers and why Blizzard should care (RESOLVED)

Edit: We did it, boys! This looks to be fixed now! Leaving the discussion up for three weeks after the next content patch when I have to copy-paste it again, though!

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Hi-diddley-ho, neighborinos! Blizzard, you may not have noticed, but you seem to have left sharding on on your servers marked with (RP). This is bad!

Now, in case you weren’t aware because it doesn’t have anything to do with raiding, M+ or timegated open world content, servers marked with (RP) are set aside for Roleplay, or, as I like to call it, Nerdy Barbies. What we do on RP servers is that we hang out, often in the major cities so that we can see and interact with other people doing the same thing with their characters, and act out our characters in-game in a weird blend of acting and writing. We have addons that allow us to write out whole profiles for our characters, to set custom names for ourselves with last names and icons and different colors, to speak in-game languages, to split emotes into multiple posts automatically so that we can keep writing, to ping us when our character’s name is mentioned and let us follow conversations in crowded areas, all KINDS of things.

Roleplayers, as a subscriber group, are what you in the industry call “evergreen” subscribers when you’re being kind, “addicts” when you’re not. There is no specific season or raid tier or content patch that we show up for, we’re always around, because we make our own content. We hold events like the Tournament of Ages in the summer where thousands of people show up and we raise tens of thousands of dollars for charity holding competitions, games, ceremonies, live-DJed music, a Ball, and player-hosted booths with food and items. Those events also get mentioned in major press outlets, drumming up publicity for the game.

SO MUCH of our creative energy gets poured into this game. We’ll buy toys and mounts and transmog with cash. We’ll buy gold with tokens to get in-game items. We post our character stories and art on our social media accounts. We are deeply engaged in your brand, bumping your metrics.

And what do we want from World of Warcraft as a game? Largely, vastly less than raiders or M+ runners or PVPers. We don’t need expensive new raid tiers, we don’t need perpetual new higher-iLvl armor and weapons, it doesn’t even particularly affect what we do too much if the game’s story makes sense, we only use the basic framework and have the world’s events go on in the background of our stories when we can. Except when stuff like a three-year timeskip that barely got a mention in the story gets imposed on the world’s story, that’s…irritating.

All a lot of us need are spaces where we can walk up to each other and say “hi” to each other in-character to kick off interactions, stories, character development, and the forming of the kinds of parasocial bonds that obligate people to keep logging in that you guys love lately. Year after year, season after season, no matter how finely-tuned the raids are or how the stats on the current tier work out or if their class is the current meta. And Dragonflight as an expansion has so much that seemed to be designed with roleplayers in mind - a whole new playable race, a big pretty lived-in city with spaces for meetings and hanging out that can serve as stand-ins for dwellings and guild halls, toys with fun effects, neat cosmetic items…MTV’S DAN CORTESE.

But a long time ago, someone had the idea to implement new sharding technology to the game to reduce server loads on populated servers. Since seeing and interacting with other people is such a critical part of what we do, most of us settled on two servers and turned them high population - Moon Guard (generally the server where Alliance players congregate) and Wyrmrest Accord (generally the server where Horde players congregate). When sharding was rolled out, the pushback from our community was hard. If you can’t see the people around you to interact with them, it doesn’t matter how little lag we have. Your RP options are going to be limited, at least in terms of spontaneous ones with people that you don’t already know. It was rolled back in the main cities on RP servers shortly after, and after the Tournament of Ages was a big hit in its second year it was turned off worldwide in non-current content for RP servers also. It was a move that allowed us to keep participating in the most accessible and interactive part of our hobby, yay!

We could, and sometimes do, get set up on various fragmented Discords across the community where people can try and prearrange RP, and that works out pretty well for large projects where people have all different schedules and ability to contribute. But why would we keep paying for the visuals and transmogs and toys and access to the live game if we’re going to end up doing all of that in pure-text format outside the game instead? If we’re not going to be able to walk around and have unplanned, spontaneous interactions with each other, why would we keep coming back and paying $14.99 a month for empty cities with a handful of other people - usually not the ones that you were looking for - rattling around in it?

We haven’t even traditionally complained (much) about the necessity of CRZ and sharding in current content. We stick to our cities and hubs instead, understanding that for those that play the current PVE game and do current world content actively things like loot lag and server response times are important. And we understand that sharding needs to go on sometimes too for the sake of stability, like when a new expansion launches and every character in the whole dang game needs to get through Stormwind to get to the new content.

But I’m genuinely trying to explain what this is about to you guys, and what the financial bottom line benefit to you is, because all I can assume is that whoever you had on staff who did RP at all or knew anything about has left the company, because sharding is still turned on in legacy content and the main legacy cities. And we’d be much more patient and much less irritated about this, if:

  1. It still seemed justified. The amount of people on Stormwind Moon Guard during primetime in the evening is a fraction of what it normally would be, because people are avoiding coming and hanging out due to the frustrations with finding other roleplayers that are right there but the game won’t let you see them. There’s not even anything like the numbers two weeks after the prepatch came out.
  2. If we didn’t have to do this. EVERY. TIME. Sharding gets turned back on. It never just gets automatically disabled again, it’s always a manual fix and no one ever remembers to do it until we practically riot
  3. If it hadn’t now been three weeks since the launch, which was now at least a week longer than the delay after Shadowlands.

We’re excited to play the game. We want to get in and meet all these new Dracthyr characters, we want to get back to our ongoing storylines and established characters who are now fast-forwarded three years ahead into the future for…reasons. Perhaps we now have mustaches and an eyepatch, to show the passage of time. We want to dress up our digital paper dolls in cute outfits and shake them at other digital paper dolls while we go, “Hello, how are you today?” in a weird and semi-muffled voice. We’ve given you a lot of money in the past, and will continue to do so in the future, if you continue to enable us using your online spaces to do this.

So much money, seriously. So much #engagement with your brand. So much promotion of your IP across social media platforms.

But only if you do, in fact, let us see and find each other to do that stuff.

In conclusion, turn off the gottdam sharding, already. Tell us if there’ a plan, and why. Tell us if there’s an ETA, or what’s holding you back. Otherwise…just flip the dang switch already, or the community is going to wander off and find greener pastures to fling our money at. It doesn’t matter a whole lot at the end of the day if we’re playing Kaldorei or Elezen, we don’t stay for the world of Azeroth specifically. We stay for the community, and if our community is going to be broken off into chunks that can’t see or hear each other we might as well play our Nerdy Barbies elsewhere.

36 Likes

You have forums, channels, group chats, guilds, Discords, etc. to arrange roleplay. Changing a significant mechanic that would be a detriment for everyone in the entire game because not utilizing these tools is silly. For all this touting of all the organization and good that roleplayers are doing (literally never heard of any of this) you’d think your organizational skills could create a global RP channel and then party up with the group you want to see face to face.

1 Like

We use all those things too! And I’m just talking about roleplay servers, which have consistently had sharding off all this time with the exception of brief periods after expansion and prepatch launches when a crush of people in the cities are anticipated. Regular servers can keep their sharding, it’s all good.

Thanks for the bump, though!

16 Likes

Blizzard if u get rid of sharding, I’ll buy the new transmog set ???

Will that incentivize you ???

I know a lot of people don’t care that sharding damages the :duck: out of WoW’s ability to generate organic player-to-player interactions which are fundamental to a healthy community, but what about $20 :pleading_face: :pleading_face: :pleading_face:

3 Likes

More seriously though—

This is spoken like a player from a PvE realm. If you don’t understand the value in it being easy for players to find each other in-game (whether they know each other or not), then you’re sincerely missing out on what an MMORPG can provide for you.

World of Warcraft went through its peak in terms of active players without these mechanics.

10 Likes

As has been said, sharding has been off for the RP realms the entire time. While you are technically correct about the other avenues (which are used), nothing beats the organic nature of showing up and seeing what’s up. That’s true in almost every other facet of social life. When you rely on pre-arranged, pre-determined, or pre-set events/things you remove the random, chaotic nature of the “what if”.

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Jalanili already replied, but just to clarify: RP servers have sharding off by default, and have for a long time. This isn’t anything new, or RP server players demanding special treatment like you seem to think.

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This is irrelevant. Sharding has always been removed from major cities and such on RP realms. It is only supposed to be present in current content.

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I think the sharding in current content areas actually already has more players per shard than Stormwind. Which is crazy because you’d think that the greater activity of players in content zones would make the impact much greater than those standing around.

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like if there’s an unstable server situation going on i’d like them to address that tbh. otherwise it’s just like…we are not on the radar. and that’s a little sad considering how historically rp friendly this game has been.

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Launch week is over. I want to see everybody now, thank you <3

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While this suggestion does have merit, the problem is that there is no single community where we can just plop in a “everyone join on me” message that everyone would see. There are thousands of us logging in on at different times and days. It’s a logistical nightmare that is nigh impossible to do as often as would be necessary to keep everyone on the same shard concurrently.

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On top of this, lowbies can’t even access the custom premade groups panel / search. we are SOL

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I’ve been of the opinion that sharding overall is bad for an MMO. It should really only be a last resort option because this is what turns a world (which is what an mmo strives to be) into just various different segregated arcades. Over reliance on this is very bad.

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And additionally to THAT, lots of us play a lot of different alts. We’d have to continually find the group again anytime we wanna swap.

6 Likes

I genuinely wish they would approach the use of sharding with as much deliberation and severity as when they begrudgingly turn it on for Classic realms. It boggles the mind how they can allow current infrastructure to wear players thin while monitoring the opposites’ effects in a realtime parallel.

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Sharding basically ensures it’s a single-player lobby game. You run around mostly solo until either a guild group forms or you sit in a queue until it pops, do your thing ((and usually everyone wants to do it as FAST as possible)) and then go back to where you were and…get in your next queue.

7 Likes

Sharding is fine on a PvE realm. On an RP realm, it’s a population killer. WrA has people asking nightly in trade chat if RP is dead. We have new players who are trying RP for the first time asking where the RP is at because they’re in an empty shard.

It’s not even supposed to be turned on for the RP realms, and yet every time there’s a new content patch, it’s turned on and we have to fight to get it turned back off again. There’s never a timeline set up for “we’ll keep this on for 2 weeks, and then when the initial boom of players is through, we’ll turn it off.” Instead, it’s randomly turned off after hundreds of complaints and who knows how many lost players.

In this expac, it was even turned on for Orgrimmar, which is not where the Horde leaves for the Dragon Isles. That’s Durotar. But here we are, on WrA in Orgrimmar, no reason for sharding in the first place, but it’s still turned on.

How many threads does it take to get to the center of the problem here? Apparently, more than three is the answer. There are threads on the MG and WrA forums, as well as here. Do we need to start opening tickets?

7 Likes

I mean, that’s really it… They could have a stance we simply disagree with but it’s the lack of communication that kills it. “Yeah, every new pre-patch and new expansion launch we’ll turn it off for 3 weeks to allow things to stabilize” is all it would take. Heck, put it in the patch notes WAY at the bottom. “Turning sharding on for RP realms, expected duration 2-3 weeks”

1 Like

Would argue that sharding in PvE is also a population killer. Much harder to just chill in the city and see players doing random stuff when they are scattered to gods knows which shard.

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