No one has. It’s what people who gave up their formative years playing this game tell themselves to feel superior to newer players who can do what they did without having to give up their life to WoW.
I actually play Classic more because the rewards feel rewarding there. Ironically, my mounts, gear, etc are far more impressive-looking in retail.
Rewards have deeper levels of value than the “ooh-shiny” factor. I have lots of shinies already.
I agree with you. I am currently 30 gold away from getting my epic mount in classic, and it feels more rewarding than getting something upgraded to epic when you kill a spider in retail.
In this xpac, our raid did not even farm raids for gear. There were no sets to go after, and most of the better pieces came out of M+. I miss that. It was fun and felt really rewarding trying to farm that special piece of gear.
I actually play Classic more because the rewards feel rewarding there.
Yeah, right! I played Vanilla when it was live and there was nothing more rewarding about it.
Ironically, my mounts, gear, etc are far more impressive-looking in retail.
No doubt, Classic is based on a really old game.
Rewards have deeper levels of value than the “ooh-shiny” factor.
You can only speak for yourself.
Yeah, right! I played Vanilla when it was live and there was nothing more rewarding about it.
You can only speak for yourself.
What’s the word when you accuse someone of something while at the same time being guilty of that very thing you accuse them of?
I remember back in beta and shortly after release, people used to complain that the game was full of show offs and attention seekers who would just sit in town and flaunt their epic mounts and gear. Because that is literally all they would do.
As a few others have mentioned, I still find things that are rewarding and as if I earned them. You may have as much access as anyone else, which is a good thing especially for solo players, but you still have to work towards them. You still have to complete the quest line to unlock the reputation grind and whatever else is involved, before getting that cool mount. Same with dungeon bosses… there’s a 1% chance and you sometimes must be on heroic difficulty to even access the mount. You don’t just get stuff after completing a couple of quests.
I think what happened is things became accessible to everyone but are now under a grind. You know you’re going to get whatever you want eventually, whereas before you had to get it from an auction house or whatever. The lack of difficulty and no longer needing a group ensured this. The whole design changed.
Over time, as expansions come and go, you start amassing these rewards. Eventually, it doesn’t matter to you so much if Blizz releases some cool new epic mount, because you already have access to a whole lot, and that would just be a drop in the bucket. Same with titles. Same with transmogs. Unless you bring it upon yourself to be a collector, they’re just not going to feel that rewarding.
While I think that’s true for a lot of video gamers, I think Blizzard is also counting on it making some players into compulsive consumers who will need more and more to satisfy their consumer desires.
Blizzard is hoping that those players will buy gold and items from the cash shop. Most of the gaming industry now develops their games with those types of consumers in mind.
Video games are no longer a product that the consumer purchases strictly for entertainment purposes. Video games are a product designed to get the consumer to hand over more and more of their money in the form of cash shops, microtransactions, and loot boxes.
I’m sorry to tell you OP that video games are no longer being designed for the for traditional video gamer. It’s now a multi billion dollar industry that’s been taken over by corporations and their investors who are trying to profit off of people’s desires for instant self gratification.
The assimilation has begun and resistance is futile. Embrace your inner consumer OP and let go of such silly notions that video games are suppose to be fun for the sake of just being fun!
I’m sorry to tell you OP that video games are no longer being designed for the for traditional video gamer. It’s now a multi billion dollar industry that’s been taken over by corporations and their investors who are trying to profit off of people’s desires for instant self gratification.
The assimilation has begun and resistance is futile. Embrace your inner consumer OP and let go of such silly notions that video games are suppose to be fun for the sake of just being fun!
I shouldn’t have to turn to a 15 year old version of a game to feel more fulfilled as a gamer, but I have to come to terms with that.
The 6 month sub boat really shows what type of consumer Blizz is catering to.
Once upon a time, you’d see someone wearing something or riding something, and you’d think “man I wish I had that”. It could be a particularly impressive looking piece of gear, a mount, even a title. It was simply a thing you’d hunger for and it would feel incredibly rewarding once you’ve finally earned it.
For vanilla/classic, you’re making the huge leap of assumption that the content said items come from is even accessible to the viewer. If you want to set the way back machine that far, the answer is: Only a small percentage of the player population raided current patch content. The person who has those items is very likely someone who happened to be in the right place at the right time or fell into the right group of people to make it happen. That is social luck. Not everyone is lucky. …and even that is only half of it.
What I can’t figure out is why apparently you can’t share. Why if someone else has the same mount, all of a sudden yours isn’t cool anymore. Why you need those who don’t-have to be staring at you for you to feel awesome in the game. I mean, you can always just macro something like “/s Worship me, worthless peons!” and be fully transparent about your actual motives for playing.
I think elitism like this is stupid. It’s pixels. There’s no reason not to share them with everyone. There are plenty to go around. I see no reason pixels should be rare just to pander to someone’s desire to look down their nose at others and pretend to be better.
Seems a heck of a lot easier to get to soft cap in the game nowadays than it was just a few expansions ago.
You have a lot of farmable sources of gear and getting your hands on gear that is equal or exceeds Normal Raid quality gear is easier now than it’s ever been before. They just aggressively throw gear at the player from all directions. As a result, activities with rewards that cap their scaling ( or are static and just below that level) become void and worthless.
The solution isn’t more scaling that keeps irrelevant things relevant for much longer than they should be, we don’t need to be repeating the exact same content ad infinitum with an ever shifting goal line in terms of rewards.
The solution is for them to go back to creating and supporting a reward scheme that allows players to progress through new content and activities as they continually chase greater and more potent rewards.
What I can’t figure out is why apparently you can’t share. Why if someone else has the same mount, all of a sudden yours isn’t cool anymore. Why you need those who don’t-have to be staring at you for you to feel awesome in the game. I mean, you can always just macro something like “ /s Worship me, worthless peons! ” and be fully transparent about your actual motives for playing.
This is a common misconception. I’m actually a huge casual. I’m not even lvl 60 yet in Classic. I am, in fact, the “peon” that looks up at those big lvl 60s with epics and impressive mounts. And it’s great. It makes me WANT to play the game more. It motivates me to work on my character, get better at the game, and meet the right people.
You interpret this as an elitist relationship between the player who worked to have something and the player craving for it. You think the player craving for it should be given that thing easily and expediently, and that would be better for the game, because it’s all “pixels”.
Everything is better in moderation.
WoW has been over-saturated with mounts, gear and items. Its too much to keep track of or care about.
This is because Blizzard doesn’t have any new ideas nor do they put real effort into making WoW a better MMORPG.
No one cares about your item level or gear because it won’t matter after a patch anyways.
Does that sound like a good design?
Seeing content used to be its own reward; something to work towards to see more content. The gear was a reward on top of that reward. Now it’s more of a tourist thing and the gear is a little memento to remember it by.
No it wasnt. Gear was always the goal, even in vanilla. Thats why, during vanilla/ BC, loot ninjas and guild poaching was at its apex.
I inderstand what your point is, but dont try to romanticize things into what they werent.
Rewards are still out there, for me at least. In the form of achievements, displayed Raider iO score (pushing higher), seeing how far I can play solo (heard a tank say they solo +7’s so now I’m on a quest to try it, and while it doesn’t get displayed in game, it would on iO site). These are my goals that translate into the rewards I seek.
I think the rewards are like most things: they’re personal and have to be cultivated within one’s self for whatever that person finds meaningful.
If I missed your point, Blasco, my apologies. I don’t mean to offend.
So you just go play something else that feels both fun AND rewarding.
Okay.
If I missed your point, Blasco, my apologies. I don’t mean to offend.
I don’t think you did. And no, not at all! ![]()
Many recent threads in both retail and classic would suggest that the opposite is true. A lot of people raided only to get the best gear as a reward, not for the camaraderie or the challenge.
They replaced the old “i want that item from that dungeon or raid” BIS system…
And tried to reinvent the wheel…multiple times after failing each attempt…
By replacing BIS chase with long term murky result progression.
So instead of,chasing an infamous weapon you now decide if that proc damage trait is better to triple stack on gear vs the proc for a skill you sometimes use should be on the gear…
The result i care more about the transmog amd cant tell the difference much with improved gear, other than a higher item level, which doest mean its better because tje traits have unclear results.
This thread is amusing as I can already see the
that will spill all over these forums if any of this happened.
WHY CANT I HAVE THE RED SET? BECAUSE ITS FOR MYTHIC RAIDERS? BLIZZARD DOESNT WANT ME TO DO MYTHIC RAIDS!
Invincible.
I farmed that thing for years.
I have it now.
I never get to see it unless it happens to come up when I hit “favourite random mount”.
It shares the spotlight with ashes, mimiron’s head, and every other rare mount I farmed up over the years.
The more “special” things I have, the less special each of those things is.
Once upon a time, you’d see someone wearing something or riding something, and you’d think “man I wish I had that”.
I’ve never understood this sentiment. This is the same thing that people on the Classic forums boast about on a constant basis.
Maybe it’s my apathetic nature, but I don’t see what the big deal is. Every step of progress feels like a reward to me but I suppose that’s an unpopular opinion.