Its really simple.
They struck it with Phase 1, it was nice, it worked well… but then they realized the numbers went down after a month and the content virutally became not as relevant…
So what do they do?
They put walls all up and down Phase 2 and create a entire system based around this… upgrading to naspar blade is garbage… it should be something that required skill and a combination of things and the blade shouldnt be like the 5th best equip in the game.
Looking at WSG and realizing people werent dying because of the restraints WSG had on damage and the healing meta… they thought… hey lets just put in one shot mechanics because thats going to be fun… well… I hit 1 2 3… thats my keys… as long as im not cc’d and you arent in a pally bubble… you are dead… but a lot of things are broken like this… rogue… shadowstep ambush mutilate… gg… cry more… the boomkins dropping starsurges in the beginning… the shadow pain death… its just mind boggling why they would think that 1 v 1 v 1 v 1 v 1 v 1 v 1 v 5 v 4 v 3 v 1 v 5… v oh half my team melded into another layer… is actually considered “fun”… If they dont throw Un’goro next phase into a raid v raid v raid v raid instance with Giant flame wall maze and king of the volcano… then they already lost on potential…
75 G trinket sink
15 G to make items
25 G for Patterns
100 G for Mounts
That move alone wiped out about 40% of players. You come out with this stoic “We will stop GDKPs”… then come back in with a “AND MURDER ALL YOU FILTHY LEGIT PLAYERS THAT BUILT UP YOUR TIME AND HOURS SO WE CAN FIX OUR PROBLEM!! MUHA MUHAHAHAHAHAHAHAHAH”.
I mean…Gnomer is great… but how long before you bend to the people that are crying about the armor reduction… when you should double down and increase bosses magic resistance… they only complain about armor reduction because boohoo my parsleys… my parsleys arent 90 :( I cant beat der mage… I cant beat der priest… why is melee hunters on top… they evade da arma??? :(
You took a promising product and literally gutted it in phase 2 by trying to create length with walls… literally every single problem youve ever had in ever iteration of WoW.
This is what you shouldve DONE in phase 2 though
Instanced STV Event - 40 man raid v 40 man raid
STV has a north road and a south road. It shouldve been like a lumber type of thing… the cart comes from the north and grom’gol… horde and alliance… base the gap time difference on speed of the lumber carts.
The troll god Loa can be used by either group once x amount of kills are done per side to topple the lumber carts on their track to in turn raise more lumber for opposing faction.
I mean this is just random and something I came up with off the top of my head… Im sure I could build a more robust system around the idea than what we currently have, and thats not a slight against the FFA game you created… I actually thought the first iteration prior to changes was the best you couldve brought of the event, but then… it was changed… but it seems as it continuously changes the more intolerable it becomes… Now everyone just measures the timer in which someone dies and will reach before making it to an altar and fight there prior to reaching said altar.
All the gear shouldve been behind rep for AB… shouldve revamped that… that way you have people doing AB inbetween and doing the event as well.
If you’d like for me to draw up a map for my vision of what an amazing 8 Raid Instanced Un’goro Maze of the Volcano would look like, id be happy to do so…
btw… I was a GM for 20+ years on a small game thats now on steam and is pretty irrelevant… so I kind of understand the mind of the current gamer, but really understand the mind of the older gamers as well 