Why on earth is Blizzard so against clearly telegraphing mechanics in dungeons?

I’d also like boss 5 in TOP, the direhorn paths to get a line of oops, and more time telegraphing in motherlode boss 4 for the boombaz

I completely agree with mechagon workshop boss 4 the full lines being shown and have requested that too!

I am a big fan of these changes that help me see what is going on, rookery for example is a really well telegraphed dungeon (but I would still like to know the direction the lazers on boss 1 are going earlier) so I hope they keep designing them that way