Why not run your own key?

If everybody ran their own key, there would be no group then , since everyone are running their own key :rofl:

Not everyone on the planet is made to be a leader. The number of people that will go out and list their keys to start a group is going to be way lower than those that just want to join a group. You just don’t understand because you aren’t mentally wired like they are.

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you don’t have to be wired to lead the masses to post your key. nobody cares. half the time there’s no discussion beyond “hey” before the ready check and pull timer. everyone is going to follow the tank as they run their route anyway.

“hey”
“what’s up”
“tank you got a route?”
“yeah i’m good”
“everyone ready?”
/ready check
/pull 10
*insert key and go *

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I’d kick you from my pug for being too chatty :slight_smile:

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I don’t run my keys right now because it’s too exhausting.

Right now, I just want a single +10 each week, because it gives me a 220 in the vault, which has a high likelihood of being an upgrade for me.

If I were to push my own key, then I would have to start with a +11. The +11 would grant me a +10 key the next week.

I could then run that key, hoping that we succeed. And by “succeed” I mean finish the dungeon, not even in time.

But the odds of us actually succeeding are low. The Drama Affix more often than not wrecks the key, knocking me down to a +9, which is worthless to me.

To get my +10, I would have to run, and time, a +9 and THEN run another +10. And, in a perfect world, I would push that to a +11 so I can get a +10 key to start next week.

That means 2 or 3 “perfect” runs in a row.

HA. HAHA. HAHAHAHAHA…No…that doesn’t work. The Drama affix in pug life are not congruent to success.

So.

I just look for a +10 group, and hope for the best. On a good week, it’s one run. On a bad week, is 2, at worst 3. This week, it was two runs.

The game does nothing but punish keyholders. I can do the bestest DPS eva, but if the tank and healer whine and each other, there’s not much I can do about it. I just want my 1 slot in the vault, running my own key is an inefficient way of doing that.

If we could invite someone to a “busted” key to finish the dungeon, that would be a great help. That way if someone quits, yea, the timer is horked, but at least we could complete it, and get vault credit. In that case, I’d run my keys all day long.

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The point isn’t the difficulty. Some people have anxiety or social limitations where they can interact just fine as a follower, but not as a leader. Not easy to conceptualize if you aren’t impacted.

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Pugging keys is fine, I do it all the time - it’s my bread and butter :clown_face:

The main issue with pugging keys is the “dead zone” or “player desert” that exists from +3 to +13, very slim pickings down in that keystone range. You will notice this especially on alts when pushing up their key.

Often you just have to invite whoever signs up… that means undergeared alts, Rag/Quel’thas players, less desirable specs like Feral or Enhance, questionable/low io players, etc etc.

In my experience, the good/geared players “unlock” at keystone level 14+… recruits below this cutoff are fairly hit or miss :joy:

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This is the crux of it.

If one looks at it objectively, the key uprank/downrank system as it stands doesn’t add much value. There’s not really a good reason why a player shouldn’t be able to earn the ability to start dungeons at any given level without a key once they’ve timed it. It’s pure silliness that a character that has timed a dungeon tens of times already can’t just walk up and start that key whenever they want.

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Lol you don’t get a +5 keys from doing a m0. You get a +2 and if you three chest it then it goes up. But no your friend dis not get a +5 key for doing m0.

There’s some truth to that, but it is a group effort. It’s pretty tough for one person to carry a key unless it’s really low. Keys are inefficient in that you do you need to time dungeons that don’t offer you anything. Overall IO is important. If you “wasted” your time and brought up some of those 5’s and 6’s to an 8 or 9, you’d have an easier time getting into pug 10’s.

I run my own key but my fail rate is much lower than 33% … do you look at RIO or anything to make sure the people you invite have done keys near the level you’re doing?

The last time I seriously wanted to push a key for any reason was back in BFA, I wanted TD. For 6 months I ran my own keys, got new keys in the cache and not once did I ever get TD. I was forced to run other peoples keys due to the nature of how it all works.

I would run my own key more if it gave me the ones I wanted, or if there was a way to choose any dungeon.

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If you missed a week you absolutely will get a key of a higher level when you do your first 0. Like I said, we had done a 7 or 8 a few weeks ago but didn’t do anything for a few weeks after and when we did a mythic 0 yesterday, he got a +5 key. It a decay mechanic and has been in place for awhile now.

The purpose is actually to not overly punish people for missing a week and forcing them to start over with a +2.

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what leadership skills were required or displayed in the example i just gave?

Yeah…I’m having some difficulty with the leadership concept too. If anything, it’s always going to be the tank. Most of the strats and routes are understood before the key even starts. There’s just no reason for someone to take the reigns.

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Running your own key has nothing to do with leading anything. Period. You are in charge of accepting applications and that is the extent of “leading”.

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Most over used argument on forums in the past 10 years. This is text book zoomer logic.

The “why should I” was the start of his argument. Way to take it out of context and make it seem like that what the entire argument or response.

And where is zoomer coming from? Has nothing to do with this, wasn’t part of anything that was said, and adds nothing to the argument.

I wish that were so with the rest of the game esp,raids where they scream,“The raid leader doesn’t know what he’s doing” when I’ve did the lead 5 times before 1 at higher level.

This is true and it’s probably a microcosm of the game as a whole, which has tended to push players into buckets at extreme ends for quite some time. WoW doesn’t seem to want players sitting in the middle, even if that’s where they’re most comfortable.

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