Leveling is the worst aspect of any MMO I have ever played.
Slower leveling would just have people complaining its a marketing strat by Blizzard to sell more boosts. And they would be right. Because the shop boost sales would sky rocket.
a lot of us already went through that, when it was current content. A lot of us had these exact same conversations about how BC was going to be the death of the game because it was for “casuals”
It’s not that we have different ideas, it’s that weren’t at different stages of the journey.
Development is focused on the end game, and it’s unlikely that will change.
WoW opened the “esport” can of worms. I expect they can’t undo this. Part of the problem is the diminished playerbase. When you don’t have nearly as many subscribers as you did back in the olden days when questing was a grind, you don’t want to elongate the process of getting players to the end game. A lot of players also think that if they’ve done something once, they don’t really want to have to do it all over again. Questing is a natural extrapolation from that concept.
I think it would be cool, however, if blizzard implemented a way to optionally make the questing experience like it was back in the day. Scale up mobs, throw elites back into the world, and slow down experience gains. Something akin to PvP mode, but solely for the 1-69 experience.
Could throw achievements and whatnot at that sort of thing. If someone elects to enter this more difficult leveling mode and sticks with it from 1 - 70, it could come with an achievement (per class?) and possibly some cosmetic set or something (per class?) to celebrate completing it
60 not 70 my bad. But nah i watched some speedruns and copied their strats, healer(disc) queues for dungeons alongside my friend leveling a tank(bear), noped out of certain dungeons all together and some medium sized ones i already completed the quests in, cata chromie time with wod (dont skip the intro) is the best way to go.
Try a run with gliders, rocket boots, darkmoon faire, an optimal leveling route, drums, twink gear for certain level brackets mailed to you, and youd be surprised. especially with a friend doing the same thing
Actually, the least enjoyable part of Classic for me was levelling (or the extremely slow pace thereof). The part I enjoyed the most was the high level of RP in the game then.
Learning spells and abilities as you reached a new level is immersive and having to go back and decide what you could afford to learn and what would take more gold - while frustrating - was rather meaningful and made each of these abilities feel really earned. As a Hunter, having to level up a pet as well was great fun, and finding the best pets for my needs was too. Having to buy ammunition was also a little frustrating but it made you aware of the value of things and the importance of managing your resources.
For me, that was really the peak of that type of WoW which was gradually weeded out to the point where every hunter is very much like every other hunter - there is no individuality anymore with classes and specs beyond their transmog.
No, go away. Keep classic in classic… and we don’t want that dreadful leveling experience, if they want that slow grind of leveling… go play classic era.
How would this work for retail? You’d have to essentially force everyone to do ‘slow leveling’ again. And by everyone I mean all the people with real life responsibilities who can’t 24/7 the game to get to max fastest so they can be OP soonest.
Most people didn’t like the leveling pace of the older version of the game. Even in classic the prevailing mindset is “glad that’s done, now I can play the game”