Is hard to make balanced AI either they are godlike or pushovers… and once you figure out AI flaws you can make the godlike a pushover.
I play Morathi and soon I’m fighting all the highelves the lizardmen and some skelly bois that marched in because they’re tomb kings and they do what they want.
True. When we initially enter the Maw and find Jaina for the first time… the whole thing is really lacklustre… she chain casts Frostbolt aside from some mix mash of spells she uses initially. And she has to cast it several times on a weakling creature. It’s not immersive at all
I think there’s only one instance that currently works like this and that’s VoA and I’ve never heard anyone complain about being locked out of VoA before. I think it’d be fine in a new zone like whatever they are adding in 9.1 but if you try to lock people out of ICC or Ulduar or any of the popular mog/mount instances I feel like that’s going to just annoy people.
I’d probably treat it like I treat Halaa in Nagrand or VoA and just not bother doing it if it’s locked.
You’re not wrong, but it’s because of how it is done. Perhaps it’s to not leave people out, so things take forever to change. Maybe they can have group and raid instanced dynamic content as well as for the World, with the World helping to unlock content and provide all forms of dynamic content, and allow replayability on a group scale or raid, for those who missed it.
‘Intelligent’ NPCs could be used, or they can stick with what they have and treat them like any other RTS game when they’re all together. Difficulty can scale by encounter, as it is now.
So all it is, replace Warhammer armies with Warcraft armies, replace the Warhammer World with a Warcraft World. Replace Warhammer Generals and Heroes with Warcraft Generals and Heroes… Let them march against the Jailers forces.
I do agree with you a lot more AI or computer controlled stuff would be really great for the game. We could see some really cool things and a more “alive” world.