Why neutral races are unpopular

The last time we got faction-exclusive races was in BFA, which released 7 years ago. Since then, we’ve only been getting neutral races. There are now 4 of them in total : Pandaren, Dracthyr, Earthen, Haranir. Among these, the most “popular” has been the Dracthyr, who account for approximately 2% of the total (max level) player population, just below Zandalari Trolls ; then we have the Pandaren, who make up for around 1% of that total population ; the least played race in the entire game is the Earthen, at 0.5%. As for the Haranir, Midnight isn’t out yet, but as far as I can gather, the reception has also been a bit chilly so far.

In other words, neutral races have been a thing in this game since 2012, and so far none of them has really clicked with the community, only developing very niche and limited fanbases. They are a repeated failure, and so there must be structural reasons for that. I’ve been thinking about that issue and I think it mostly boils down to 2 factors, both connected to their neutral nature : their design/fantasy/overall concept, and their station in the narrative and the setting at large.

First is design. These are neutral races, which means they must be appealing to both Alliance AND Horde players. However, the factions in WoW have very distinct aesthetic standards, and it is hard to find a satisfactory middle ground, often resulting in quite bland, aesthetically unassertive designs (“neutral” designs, to put it simply) that end up not really pleasing anyone.

  • Take the Pandaren and Drathyr. They are beast races, which is traditionally more leaning towards the Horde department—but they are fairly sanded down beast races. Visually, the Pandaren are mostly just real world pandas. The Dracthyr have obvious draconic traits, yes, but they are also slender humanoids with a pretty regular Human/Elven morphology, AND they have a Visage form based on what appears to be a blend of Humans and High Elves.
  • The Earthen are a Titanforged race that wasn’t afflicted with the Curse of Flesh, yes, but… Do they feel and look like constructs ? Hardly. Sure, they have relatively unusual skintones and also crystals embedded into their skin, but those are about the only visual reminders that they’re not fleshy beings. Other than that, they have smooth Dwarven faces, organic-sounding voices, organic-looking hair and facial hair (which technically are wires, but they don’t look like wires, and also WHY would they had wires ??? They’re pieces of stone given sentience by magical means, not complex modern machines with internal components… anyway). Now compare them with the WotLK Earthen model, and let their differences sink in https://wowpedia.fandom.com/wiki/Earthen_Jormungar_Handler. Which one looks more like a construct ? Which one feels more distinct from the Dwarves ? Which one do you like best ?
  • As for the Haranir, it’s pretty straightforward : design-wise their features are reminiscent of both Trolls and Nelves. They are kind of the epitome of that unsuccessful attempt to meet the two fanbases halfway. I say unsuccessful because the result is the following : they do not appeal to Troll fans, and from what I’ve seen they generally do not appeal to Nelf fans either.

The issue when it comes to design is fairly obvious : neutral races suffer from the fact that the designers can’t commit too hard to one concept or another. The Earthen are robots that can’t be too robotic. The Dracthyr are Dragons that can’t be too draconic. The Haranir are doomed to remain in that off-putting grey area of the Troll-Nelf spectrum : too Nelfy for Troll fans, too Trolly for Nelf fans. By trying to cater to both sides, you end up not pleasing anyone.

Then is where they stand in the setting and story. In that regard also, they are defined by their neutrality. All of these neutral races share a common narrative trope : that of the insular (or newly awakened) race that comes out of seclusion to venture into a wild world that they know virtually nothing of. This is the defining, foundational narrative concept behind Pandaren, Dracthyr, Earthen and now, likely Haranir (it is also very obviously a Danuserism, since he worked on the latter three, lmao). The result of that narrative genesis is twofold :

  • Extremely limited degree of faction integration. Their faction integration story, when it exists, is always very lackluster, due to the lack of real motivations that they have to join either of the factions. Pandaren and Dracthyr are exactly the same in that regard : two small groups who, despite being friends with each other, end up joining either the Horde (Huojin/Dark Talons) or the Alliance (Tushui/Obsidian Warders), based solely on personality, vaguely defined philosophies, and, uhh, vibes ig ?? And also depending on whether you like red more than blue ??? This culminated with the Earthen, for which separate groups don’t even exist anymore, and faction alignment is purely individual (which means that there is no faction integration story to be told here, and indeed, we haven’t gotten one at all for the Earthen). As a consequence, they feel out of place for everyone, and clearly the writers have no idea what to do with them, judging from the absolute lack of Pandaren presence in the story ever since their expansion came to an end. They just kind of exist and you may seem flavor NPCs from time to time here and there in questing hubs.
  • Extremelity limited integration into the setting at large. Due to the fact that they have been dormant, or never left their home region, and are generally very small groups anyway, you won’t really find anything related to them outside of that region. Don’t expect to discover ancient Dracthyr lore or run into a Haranir or Pandaren village while exploring an new continent. Because of that, they feel cut off from the world, and it also heavily limits their potential in terms of future race-wide narrative development and lore reframing. Now compare that to Trolls, Elves, Draenei, Humans, Orcs, Night Elves, even Goblins, who have marked many different places with their presence and who are represented by a variety of nations and factions accross Azeroth and beyond.

Sorry, this was a long rant, but yeah. At the end of the day, the problem is neutrality. The problem is neutrality because as a writer and designer, neutrality prevents you from truly committing to a concept/design, prevents you from giving your race an actual edge, and even prevents you from truly telling stories about them. That is why neutral races suck. And here I’m begging Blizzard to reconsider their direction in terms of playable races decisions. There’s a reason why the Playable Ogres Megathread was so popular it ended up getting automatically locked because it reached the 5.000 posts cap. Please take the time to reflect on that.

EDIT : Also to be clear, of course some people like these races and I’m glad for you guys. This was just an attempt on my part to try and make sense of the fact that neutral races haven’t been popular so far. Again, it is pretty obvious to me that at this point, the issue is structural and lies with their very essence as neutral races.

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Gonna disagree.

Look at High Elves. They would be a perfect neutral race as they have strong narrative ties to BOTH sides. Especially going into Midnight.

The Silver Covenant have a long history of standing with the Alliance, however now coming home in Midnight there would be those that decide to stay. And the Blood Elves can welcome those in.
They’re a race that would HAVE to be Neutral as as soon as you put them on one side the other is gonna speak up on it.

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Yeah I disagree on there being some tie in with neutrality.

I think it has a lot to do with the races themselves.

I imagine if they made High Elves a neutral race today - even with Blood Elves and Void Elves - that these neutral High Elves would rival Orcs and Humans in population within a short time frame.

Neutral Ethereals and Naga would also rocket passed a few core races.

Pandas, Earthen, Haranir? They are pretty niche themselves. Dracthyr have a whole class to themselves, I wonder what their numbers would have been without that fact.

It’s almost like saying :poop: is neutral so neutral is bad. Maybe if cheesecake or shrimp cocktails were offered, neutral offerings wouldn’t be so poorly received.

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I don’t think that’s a good example because High Elves and Blood Elves (well TBC Belves at least) have, or used to have, well defined fantaisies that made them fit for one faction or the other. It is precisely BECAUSE they aren’t neutral groups that this story of “Elven uneasy cooperation in order to defeat a common enemy” can happen at all.

Point here is precisely that these will probably never be neutral races, or if they do we’ll get Brand New Special groups that will be watered down versions of them. Bipedal scaleless Naga ? Corporeal Ethereals ???

The point I was trying to make is that when you’re designing a race that’s targeted at the ENTIRE playerbase, a playerbase which in the case of WoW is extremely diverse in its tastes and aspirations (notably because of the faction system, with the Horde & Alliance having very distinct aesthetic and narrative identities), you’ll find yourself going for way more consensual and, well, “neutral” designs and concepts, instead of doubling down on what makes your race unique.

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High Elves are already a Horde race :slight_smile: Been that way since 2007
Making them neutral wouldn’t be perfect because you’d be effectively making a Horde race neutral.

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And the alliance already has the Dollar Store knockoff brand, aka void elves, with high elven customizations already available to them and I believe the blood elves also have them

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In my opinion, all allied races, without exception, shouldn’t exist. Their only purpose is to give us new hairstyles.

They should simply be customizations of the races whose skeletons they copy.

If it were a matter of different racial abilities, they could just do something similar to the Zandalari; you’d go to an NPC and change it.

Blizzard sold these allied races as a major selling point for the expansion, just to pad it out in a way that would save them time and resources.

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I know that but that hasn’t shut people up about it has it?

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Yeah, but with the Sunwell restored back @ the end of Burning Crusade, Blood Elves were long overdue for those customisations.

  • Personally I don’t think the Void Elves should’ve had them, because it erodes the differentiation between them and Blood Elves
  • It’d be like giving Nightborne some Night elf visuals and claiming lore-wise they’re the Highborne of the Moonguard Stronghold who ‘joined Nightborne society’ and could look indistinguishable from Nightelves, save except some cool arcane rune tattoos and without the vine-hair option. lol

To be honest, Void Elves should had :100: percent just been a customisation option for Blood Elves (eg. Eredar for Draenei), rather than a knock-off brand of them given just to the Alliance …

During the Argus questline, so many Blood Elf players were keen on getting it as a customisation skin when they saw Alleria get the void-visual — Especially warlock, DK and spriest players … Then they made them an Alliance-only race :upside_down_face:

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I think the races just suck to be honest. Where are our Naga? Our Ethereals? Races people have been begging for since…basically forever.

And its not even a ‘oh they just havent had enough screentime yet, its unfair to compare them to Naga who have been a staple since WC3’ situation, they juat suck. You know how I know? Mogu.

Playable Mogu would snap up plenty of players because even though they appeared in one expac they were the best part of it. They have personality and history and flaws and they would do the Earthen stuff far better than the Earthen because their main character, Lei Shen, led what was basically a rebellion against the Titans and carved out an empire to do their job for them. Khaz Algar would have been way more interesting if it was the Mogu maintaining and rebuilding the coreways out of arrogance instead of programming, their desire to surpass the Titans leading to them making mistakes and having to eat some humble pie to save themselves.

So yeah…its not a neutrality problem I think. Its just the writers and designers failing yet again to make something cool. Which is hilarious considering this is a franchise built on rule of cool.

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I think neutral races can work, but don’t for many of the reasons the OP outlined.

The most successful neutral race would’ve been Blood/High Elves. If Blood Elves and High Elves (Horde and Alliance respectively) had been added at the same time, I think they would have been a massive success. We have a race, firmly entrenched in the setting, it’s history, and in the players’ minds, readily prepared to slaughter one another for their own reasons as the game’s PvP system demands.

That’s where the Dracthyr, Pandaren, Earthen, and Haronir fail. There’s no real reason for them to join a faction, let alone slaughter their kindred in whatever conflict demands it. Blood Elves/High Elves had legitimate grievances with one another that made their schism natural and even fascinating.

Pandaren? Why should they kill one another, especially when they’re so often portrayed as laid back? Why should the Dracthyr want to slay one another for the Horde or the Alliance? Why would the Earthen?

For a neutral race to succeed, it needs to have a good reason for joining both factions, and for going to the lengths of slaughtering one another if need be. Now, I know the faction conflict storylines are done and over, so the Devs don’t see that as much of an issue, but that degree of separate is still necessary for the sake of immersion. If I play a Dracthyr as a Dracthyr, I’m not going to want to kill another Dracthyr. Why would I? It’s absurd.

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They got Void Elves as a compromise.

Then they cried and argued they’re not High Elves — but if they got High Elf customisations, they’d be satisfied and won’t request anymore … So Blizzard catered to them and surprise surprise, even those who said they won’t request anymore – Still did. Regardless, they still want more.

They won’t be satisfied until they strip away the entire Blood Elf identity and erase it.
Then give all the significant holdings of the Blood Elves — To the “Alliance-only High Elves”

Now they tend to typically say they don’t want that, but most of us know better :joy: First it’ll be High Elves. Then more customisations that “should be unavailable to Blood Elves.” — and THEN it’ll be that they should equally or surpassingly own Quel’Thalas + Silvermoon.

Enough, will never be enough.

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You’re not wrong. But Neutral High Elves is the nail in the coffin. Blizz can point at it and say. “You got what you asked for.”

Good thing you don’t get to make that decision. They 100% Alliance baby.

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Coolstorybro. :+1:

You don’t get to make decisions on behalf of WoW and Blizzard either … Should I make efforts to state such when you go for your regular trashing on the Horde? :thinking: lol

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No, I don’t but the void elves were create to literally give the Alliance a high elven look alike race. The Horde was never going to get them short of Blizzard upending the whole faction system, which they might still do, but likely only to make everyone neutral.

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To be completely honest, most of the allied races outside of the Vulpera, Pandaren and Dracthyr, would’ve worked better as customizations for the base races that already exist

Also, don’t feed the troll. Engaging with him is a wasted effort. He’s not interested in having a genuine discussion on anything regarding WoWs lore

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Cool story.

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Yeah, I already addressed that above →

but that’s precisely the problem …
And besides that, as I said — Many “literally” weren’t happy with it, regardless. lol

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That was your problem. To the Alliance’s benefit. And yes, we should still get actual high elves.