Why nerf one strong class instead of buffing the weak ones that make it seem too strong? PVP

if Activision didnt constantly prune strong classes when it had issues but instead the classes that lacked viability sometimes instead were buffed, we maybe would have a game of viability throughout instead of a game that is only viable for some.
IN NO WAY AM I SAYING ITS EASIER TO BUFF SEVERAL THAN IT IS TO NERF ONE OR A FEW! " Roosevelt stated: " Nothing in the world is worth having or worth doing unless it means effort, pain, difficulty… I have never in my life envied a human being who led an easy life. I have envied a great many people who led difficult lives and led them well." IM LOOKING FOR PROGRESSIVE RESPONSES CORRELATED TO HOW WE CAN MAKE SPECS VIABLE AGAIN THAT DESERVE TO BE (MM hunter, Aff lock, frost mage, frost dk, enhance shaman, feral druid(bean quit), disc priest(hydra quit), sub rogue, and arms war in PVP) these classes are seen as favorites by a few 3k+ xp players who state they can no longer play/play their favorite spec/class because they are not viable. i am looking for PROGRESSIVE discussion. if you are to reply any further about which is easier, i will simply ignore you from here forward as its been made clear its obviously easier to nerf one over buff several. we arent looking for whats easier, but what can help bring back those who quit/bring viability throughout.
blizzard always struggled with this concept and if they had applied it they wouldve had a much better game. considering Activision could make themselves a very strong name(better than blizzard did for themselves)if they were to make the game viable throughout for nearly all specs of each class, is what interests me. lets see if they ruin the worlds best game or uphold its reputation and actually build greatly upon it

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I wish this was true. I often stated Nerf should be a last resort and stronger classes should set the standard. But the reality is its easier to adjust 1 or 2 specs than it is to buff 12.

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i agree w ya bud, nerfing should be a last resort and not such a common theme. the meta has always revolved around rogue and mages it seems. ive never seen an xpac where mage and rogue were entirely not playable in pvp, like some classes are today. If Activision wants to prove they are better than Blizzard(since they did buy out their company) they better get to buffing the classes lacking viability. this concept is very good if implemented. it wouldnt be hard to consider where buffs are needed with the lacking classes: aff locks (trait buff), feral druid(more dmg), marks hunter(more survivability / dmg), sub rogue(more dmg), frost dk(more dmg), arms warrior(more defensives more survivability), disc priest(better mana / healing), enhance shaman( more mobility or damage/ mana regen/ defnesive/ healing boost), frost mage(more damage maybe bring deep freeze back)

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Any practical person would nerf one class instead of buffing 10.

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unless that implied there being 10 classes still weaker than the one being nerfed.

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Sometimes the weak classes aren’t actually weak. Sometimes the strong classes are too powerful and need the nerfs.

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agreed, but sometimes is the key word.

Less work always wins.

If you just keep buffing, you’ve simply created game design inflation. And all that does is make it so you have to continually keep buffing until it’s ridiculous, and even then you don’t stop.

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depends on the context and how it pays off. if you had the chance to shovel dirt for 30minutes for $50 or shovel dirt for 3 hours for $1,000 youd prob choose the one that pays better (which in this context happens to be the one thats more work). the implication im pointing towards is that your statement is only your perspective, which i doubt you literally think of as factual after having considered this potential. a balanced game thats viable for all will inevitably be more successful than the same game not being viable for many and seen as imbalanced. hopefully they seek to impress us with utter viability is all im saying. one can dream, right? :stuck_out_tongue:

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i’ve been saying this for the longest as well, even with raid logs - instead of doing knee-jerk reaction nerfs, find a good medium and tun all classes with that goal in mind.
when you look at warcraft logs, it’s ridiculous to see 1-2 classes so far ahead, then everyone else dwindles down to around 75-80%. remove the top and bottom 2 specs and average from there - seemingly around 88%. if they worked their numbers to fall in a +/-2% area of that figure, i think they would see less complaining about balance and see more praise for once.

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i never was implying to continuously buff forever either. balance is key, if they buffed the weaker classes SOMETIMES when NEEDED then the game could be more viable for ALL classes. im not saying the solution is to ONLY buff but i am also saying the solution is not to nerf spam everything besides a few as well.

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no one’s saying to just buff; it’s more about balance. when looking at how a class or spec is doing, this is where they generally go to see:
warcraftlogs .com/zone/statistics/21#
having them work towards the same percentage = a better overall balance, which is what everyone wants.

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Only buffing classes would break the game. Part of playing an MMO is getting nerfed. So chin up and wipe the tears away because it ain’t changing.

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I guess I just don’t think mediocre should be a class standard.

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“chin up and wipe the tears” lol weird how people are so willing to argue things when they wont thoroughly read the entirety of whats been said/written first. youre literally repeating the same response that has been clarified earlier in this same post. Try reading it thoroughly first and not assuming the implication for it makes you look silly replying in the way you did. if you actually took the time to read the forum youd see this has been answered already and youre assuming im implying ONLY to buff which is NOT the case. i just think having nearly every class average at being mediocre is not ideally best when theres a few classes way overly tuned. “i never was implying to continuously buff forever either. balance is key, if they buffed the weaker classes SOMETIMES when NEEDED then the game could be more viable for ALL classes. im not saying the solution is to ONLY buff but i am also saying the solution is not to nerf spam everything besides a few as well” 2v2 arena you can see which dps and healers are clearly over tuned, rdruid and uh dk are broken right now. if you dont believe me check petkicks 2v2 ratio, 1001 wins w 66 losses. this is nearly a bug being exploited imo because to say it was intended to over tune his class is a bit of a stretch. hes just capitalizing on Activisions mistakes. pvp is becoming about rerolling to which class is over tuned everytime now, i miss when it was about playing what you felt you wanted to play because they were nearly all viable.

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mass buffs leads to power creep.

To be nerf proof roll many classes. they broke the one…switch to the one not “broken”.

This cycle will not change. YOu see the FOTM crew will after every nerf…find the new hotness. This becomes FOTM. And its imba get skylined. Ride that train until it gets nerfed.

then find the next FOTM lol.

Or for more long term play play the broken classes. I am liking feral druid a lot as I started it only recently. Seems its sometimes considered a red headed step child of the druid world. All that means to mean to me is while some other druid spec gets noticed for nerf maybe one day…feral might be left alone since it has the other spec to be a target for nerf lol.

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it’s much more easier to change one then change multiple things. it’s pretty straight forward.

It goes beyond just buff the other classes - you have to buff the rest of the games mobs. Can’t keep buffing classes without devaluing the danger of npc’s

Nerfs are absolutely necessary.

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So the current status of feral druid, arcane mage and many others is a good thing?

Classes need buffs too.

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