Why nerf nightbane again? Thought it was "pre-nerf" content

Uh no, if you want your 25 man raid to go literally anywhere you have to bring more than just hunters, most players aren’t going to level a hunter to just DPS through karazhan before bringing their locks, mages, w/e for the actual raid team. That’s why karazhan having such strong requirements is bad, it’s a 10 man raid and the real raiding in TBC is in 25 mans.

… They don’t get better by making raids easier mate. They need to have a challenge somewhere, better to be more realistic and make that challenge normal mode. Having 4 difficulties for each raid tier is what item level creep is so high.

Normal IS hard, even too hard for those people.

It’s their progression.

Yeah the entire concept of prenerf bosses are to actually apply prenerf bosses. But having the congaline of PvEers cry REALLY HARD about these effects makes me think that all the people who actually wanted prenerf content were just lying and they really want ezmode.

Imagine if prenerf classic existed with the gear that was available during classic era during that patch. Then they nixxed the world buffs. There would be endless crying too. And by endless crying I mean even endless crying about Molten Core trash, AQ20/AQ40 trash and countless boss interactions.

But the reality is that almost every PvEer just wants to easily win and get easy gear. The moment that stops happening, the forums fill with people crying about the bosses and the game hasn’t even freaking released yet.

Then that’s too bad for them. Raids should not be balanced around bad players. Normal should be the level heroic is at. Heroic should be mythic, and then you no longer need mythic difficulty. Same thing with dungeons, mythics should be the difficulty for heroic, with M+ being unchanged. Item level creep is seriously bad for the game, it has to be fixed somewhere.

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Nah, I don’t think it does.

More people that raid is better for raiders, more money that can be realistically be put into raiding. We wouldn’t have nice 10 boss raids if we did have as many people out their raiding.

I think one thing many forget is there are no mythic raids, and the only difficulty was not mythic. Even back in the day, most bosses were easy for halfway decent guilds, there was one or 2 bosses that guilds struggled on for various reasons. If you’re expecting BC raids be tuned for mythic raiders you’re just gunna be disappointed, they weren’t back then, and they won’t be now.

The exceptions are Naxx and Sunwell, which were tuned, at the time, for the best raiders, that’s why a vast majority guilds didn’t clear them. Even in classic, on my server roughly half the guilds with boss kills in Naxx have cleared, and I bet most of those guilds only have one KT kill. That’s nothing compared to everything before Naxx. I expect we’ll see the same thing happen in Sunwell.

I don’t recall this system ever increasing the amount of active raiders, I recall it being introduced in WoD, being part of the reason that trash heap flopped so hard, and then being complained about since. Norms weren’t even hard in MoP or Cata. Hard mechanics always were reserved for heroic, or even hardmode in ulduars case.
In fact. ulduar is probably the best example of raid difficulty done right for its time. Normal was very doable for bad guilds, with quite a bit of progression, while hard modes gave good guilds something to work on, especially 0 light yoggers. Of course now we’re so much better as a playerbase that normal is a cakewalk, a buffed ulduar could still give a good experience for the majority of the playerbase, with little to no need for added mechanics on hard modes.

I have no problem with encounters that require a certain group make up. If it makes it easier I’m generally against it.

Ret kinda does, but their damage is mostly physical. Seal of Command does holy damage that the mobs were never immune to.

Crusader Strike does physical damage only.

Even Enhance is mostly physical damage, and rogues… We’re basically all physical damage even if a small part is poison.

I wouldn’t say better, I’d say more experienced. The mechanics of BC or WotLK raids are simple by today’s standards, not because we’re better, but because we’ve seen those mechanics dozens of times since, so we already know to handle them. Back then they had to actually figure it out themselves, with nothing else to look back or compare it to. When you have a playerbase that’s been doing this for 17 years it’s kinda hard to throw something truly new at us.

People didn’t complain about flex/normal being a thing, that wasn’t what caused WoD to flop.

Wod flopped because it didn’t have anything do OUTSIDE of raiding.

The problem with that is it’s very limiting to raid group building. Limiting Nightbane to like 6 hunters for dps isn’t a good thing.

Which is precisely why we should receive all pre-nerf bosses, despite what that iteration requires.

Not just hunters do physical dps.

lol, they really do love those sacrifices to moloch

Yes, all the aoe the rogues have.

And warriors aren’t that great on dps that you’d be bringing them for it.

It was a change that lasted a week, it has no place in classic. I’m ok with with requiring a class for a boss (lock and mage tanks for example) but excluding whole classes is bad game design (see m’uru changes)

A ton of enhance damage is magic, especially for their aoe. Ignoring that, they still need to be casting spells to keep their DPS up and if they use a fast OH they use flametongue on it, and the damage from flametongue is actually pretty decent.

Ret is fine yeah, but their AoE is bad, same with rogues. In fact, the only melee class that does nay decent AoE with physical damage is warriors, enhance aoe is all magic damage. Nah mate, you’re only bringing warriors and enhance shamans as melee for nightbane, and even then as I said you still bring hunters over warriors. Only reason you bring enhance shammy is because hunters like their buffs, and they can just sit on boss and be buff bots.

I didn’t say just Hunters, and neither did you.

They’re the best at it by a pretty large margin and will be extremely popular as a class.

If people are sweaty enough to class stack for nightbane, they’re sweaty enough to stack hunters due to how strong they are.

I mostly agree here, but we have learned how to position better on fights in general as a playerbase, which is why mythic raiding is so difficult to compensate. I’d dare say that a lot of heroic bosses from nightwell, tomb of sarg, or antorus are harder than almost any hardmode or heroic boss in WotLK. Same with a lot of BFA bosses, too.

Wouldn’t matter much anyway, 17 years of experience does indeed make everything easier.