Why make M+ this insanely difficult?

You would be surprised. Most of the player base does not have the PVE experience to do a +10 (with players of equal skill as themselves) in time even at 380. How these players have gear greater then the content drops is the issue.

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I understand your position, you feel rewards for “not hard” content need to be cut. But, with all due respect, Blizzard has moved in the opposite direction. I am personally pleased at this-I have long fought for open world content to be on par with dungeon and raid content. Now it is.

With this in mind, it only makes sense to up the rewards and cut the tuning on mythic plus.
Mythic plus now stands out as being way harder relative to the reward than anything.

Make achievements available for those who do +15, or +20 or whatever. Give them rewards.

But loot, which will just be vendored anyway in the near future, should be easy to get.

Otherwise folks will just continue to tune out mythic plus. Why do you think Blizzard put up that thread asking for feedback on mythic plus? It is not because the content is popular, it is because people are refusing to do mythic plus.

Or…OR…I’m just saying, bear with me, get better at the game. It’s a crazy concept but possible. There is a strat I’ll lay it out here free of charge.

  1. You go, you pug a lower number, if you group clicks friend request them.
  2. do it for several groups, this should give you 10 or so people that you know you can do things with at a lower difficuly (Even better if you play a crucial role…tank/dps)
  3. Do said instances with the -same- people, learn tricks, pathing, pulls, interrupt rotations, and the associated wipes you will inevitably encounter along the way.
  4. Watch how practice and team building make you all do better
  5. ???
  6. Profit

You’re welcome.

2 Likes

How much more do you want?

Dungeon and Raid is not on par with outdoor content, I can do out door content with one foot and blindfolded, I can not do that in Dungeon and Raid. They capped the loot at +10 so people that are casual don’t get triggered at gear they can’t get, so anybody pushing past that is only doing it for personal achievement.

Also, M+ is not hard or we wouldn’t have so many people pushing really high keys and I mean a lot of people. I have actually had some of the best social interactions in this game from high M+ when we all get together before the key is put in to work out all our pulls and buff, eat, flask and pot.

Also, it has been said by Ion himself that high M+ is designed to be completed by a coordinated group of 5 people. That does mean the maybe 15% of the WoW population that is into high end content, not to the masses.

Also if you are not clearing high M+ your opinion is almost invalid because there are people that clear it on a daily basis and it is not overtuned for them, yes there are some parts that are bad but Blizz has been doing an amazing ongoing job on hotfixes to affixes and dungeons. This sounds like a more personal problem.

10’s were a joke at end of legion because by then we had over double our health pool from start of Legion and a lot of people were decked out in great gear and their stats were reaching their necessary points.

Also no seasonal affix and dungeon design was better for every affix and not damn awful like BFA like waycrest or ML for sanguine for example.

I seriously doubt the dungeons were designed for some of the affixes. They’re just throwing them in there and hope that they stick. It’s quite pathetic. You’d think that they done some proper testing but you really start to question things when the expansion is in the state that it is in.

I am admittedly, not a fan of the +10 affix being lowered to +2. What on Earth they were thinking with this change, I can’t imagine.

They’ve actually stated the complete opposite.

Legion dungeons had the affixes slapped on top.

BfA dungeons were designed with them in mind.

The gist is Blizzard wants mythic+ to he more challenging than it was in Legion at all levels.

Lol sorry, what? Dps generally doesn’t give a hoot about grievous.

??? I 2 chested ML+10 with sanguine last week… wasn’t that hard.???

Bad dps or people that don’t understand the dynamics of the group don’t give a hoot about grievous.

Good dps are using personal defensives, self healing, health pots, and lock cookies to help and removing the debuff.

Just because it’s an hp reducing effect doesn’t mean it’s solely on the healer.

Because bad pugs don’t comprehend this doesn’t mean it isn’t true, or how good groups handle mechanics as a team.

i stopped once i got a +10 of every dungeon in time but it was far from hard…

i guess you’re talking about higher than +10s, and i don’t see any valid reason for doing those tbh :slight_smile:

Lol ok but the affix is anti-healer just like explosive is anti-dps. If explosives murder the group you don’t look at the healer and say wtfbruh

Your viewpoint is too narrow.

The affix’s are a challenge put forth for the team to overcome.

Dps playing well goes a long way in mitigating how hard these affixes are to overcome. Dps standing in bad, not using defensives or self healing, or in any way help to prevent the stacking debuff is on them.

The same with necrotic. It’s what you would consider a “tank” affix, but group synergy and dps assisting in resetting stacks is part of a group working together to overcome the challenge.