Why level squish

they have dealt with this before they could have started them at 110 and gave them talents at they leveled to 130

That’s a horrible idea.

People are scared of any number beyond 100

Speedier leveling aside, it also allows for the leveling experience to stop being a disjointed mishmash of half finished plots as you timewarp from x-pac to x-pac like The Doctor crashing someone’s DnD night.

Because it’s fun and it’s makes leveling characters so much better

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I think the old system was fine, it gave new players 40 levels to learn everything they needed and to prepare for max level.

Anyone who says 120 was too high probably hates ESO.

They also probably hate good music too and also smoke about 10 packs of cigs per day.

Nah, don’t smoke, don’t drink. 120 was a stupid number and you’re delusional.

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As a Diablo player I feel personally attacked

You know what is ridiculous? The confusion caused by stuff like this. As someone who comes and goes from WoW these days, I always have a difficult time reorienting myself.

Now people are going to have added confusion… what level is riding ? What level is flying? 100% speed? (I’m not asking you btw, this is what a player is going to be asking himself). Now the dude wants to get a transmog item from some raid… what level is that raid now? What level does the player have to get to? That was a Cata raid right… what level is that now?

It’s a mess. A real problem was created to temporarily solve a fake problem.

All these “problems” you have are literally found in the game with all the info you need…

I’m not sure what your point is. I never said players could never find the answers, I said it was irritating that players have to go look stuff up instead of just playing the game.

If you are going to put sarcastic quotes around problem, do it when you are referring to the level numbers. Unless you are going to tell me that players can count to 120 but can’t quite count to 130, then the squish solved a “problem” that didn’t exist.

Oh, and as a reminder the alleged problem wasn’t even fixed. Each expansion is going to raise those numbers until we are right back where we started and they have to do another squish because reasons.

Rarely if ever.

Leveling was very broken… noe it’s not.

Actually it wasn’t. The level squish is one of the best changes in a long time.

Keep complaining, we’ll squish you down to 30. Squishes for errbody up in here.

Honestly, I was having conversations with some friends who had a faint idea what WoW was, but they were interested based on what I was telling them.

Some of them asked what the max level was and when I told them that last expansion it was 120 their eyes almost popped out of their heads from the shock. After I told them it got brought down, they seemed eager to give it a try.

Accessibility is key, and if they kept the numbers climbing higher we most likely would’ve ended up in a slowly dying waste full of either max level veterans or the occasional new player who paid for the boost.

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I know I am late here. but I think I agree with the OP that it is so their jobs can be easier…
Much like the Pathfinder travesty was. Working out path-mapping for flying in game was too much work for them, and Activison canned all of the good programmers, leaving a less than stellar team working out the issue in the game. As such, they immediately started getting rid of anything that took too much brainpower to implement.
I feel for you here though because this forum is filled with undercover Activision employees who troll through looking for anything negative about game decisions, and go on the warpath, which you do not deserve just for pointing out truth.
The level squishes, are likely to continue until they get it down to max level being 10, and then they will be able to handle the mathematics involved!!

Any number that larger than 2 to the power of 32 minus 1, approximately 4 billion, takes twice as much memory. But think smaller here. After the squish, dmg numbers will fit into 16 bit shorts, up to 65k.