Why isn't elemental warding ALL damage?

Looking at other trees,

havoc gets -5% physical damage taken AND 3% magic damage done for 1 talent point

rogue gets -5% physical damage for 1 talent point

druid gets -6% all damage for 2 talent points.

Why does shaman get 6% just magic damage for 2 talent points?

Seems under budget compared to other classes. And shaman could use the help.

Make elemental warding 3/6% ALL damage taken for 1/2 talent points like it was on beta to align with druid talent tree!

3 Likes

Used to be this way in the beta. Wish they never changed it.

Supatease talking about enh survivability buffs when’s it 2% on a talent that’s already difficult to get :confused:

For me I’d prefer seeing burrow and stormweaver moved to our talent tree. Burrow on a choice node with earth ele and stormweaver replacing our healing surge talent. This way we actually have some options with our pvp talents that we never get to run just bc there’s too many BIS. Like seasoned winds seems really strong but I never get to play it

They have a shield

True, It feels like I’m getting ripped apart when I’m enhance but feel less like that when I’m Ele and that shield makes a big difference