What really kills Warmode? Even if you enjoy playing in Warmode, and I turn it on from time to time until I get ganked via numbers one too many times… Is grouping out in the world and warmode shards. It absolutely does kill it, trying to find a group for a world boss, elite WQ, or just… hardly seeing anyone out in the world. You essentially have to switch between the two to get stuff done and having to go ALL the way back to SW/Org to do it feels awful.
Whats hurting/killing WM? Hurt bottoms and salty tears.
I imagine that on the former pvp servers, it is doing well. On the non pvp servers, not so much.
The reason? If we wanted world pvp, we would have rolled on pvp servers.
Thank you for pointing out that you are the author of the oh so popular “this other thing in WoW is DYYYYIIIIING” thread.
There is a magnifying glass to the left of your character picture at the top right of your screen. Click that, and search for “warmode”, “WM”, or “dying” to check out one of the other 9000 warmode threads.
Your statement is full of so much bull, I might have to start a beef farm.
Stop labeling an entire swath of the player base because we chose a pvp server. 14 years on a pvp server. Never once have I corpse camped, nor complained when I was. Many of us enjoy the thrill of having a form of danger that wasn’t static and pre-planned. It increases interaction, for better or worse. We also enjoyed the early wow comradery that fighting off enemy forces brought.
Warmode isn’t dying because “people hated pvp servers”, which is an idiotic statement based off of your own personal General Discussion anecdotes. It came with numerous setbacks, such as being unable to group with non-warmode people, effectively splitting servers in two. And yes, when Alliance became heavily outnumbered (10 to 1 in my shards when BfA released), they got overwhelmed, and turned off warmode, leaving the many who DO want warmode unable to group.
It’s not. There’s several different types of players though.
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The ones who absolutely loathe anything having to do with PvP and will never turn it on
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The hardcore love everything about PvP and will never turn it off
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The people who really want nothing to do with it or are indifferent to it but somehow feel forced to have it on for the +10%.
Now most likely what you’re seeing is that last group is deciding the bribe isn’t worth it and they’re turning it off.
But it’s totally ok for Horde gank squads to roam freely slaughtering and camping lone players, but when it’s Alliance doing it then they’re cowards
If that wasn’t their thing, they transferred to a PVE server, created a new character on a PVE server, or quit playing the game. PVP servers weren’t the majority of the game’s population.
I made the mistake of creating a character on a PVP server in 2004. Never even made it to Elwynn Forest due to the number of deaths. I ended up canceling the subscription and uninstalling the game. Took almost a year to install it again. Never looked at PVP servers again.
This is most likely just do to being put into a shard that’s more Alliance dominated
The ability to turn it off is simply revealing the real level of play. Previously if you rolled in a pvp server you would have to pay to transfer if you didn’t want pvp mode anymore. Most people are adverse to paying to move and leaving friends etc.
Fast forward to today, now people can simply turn it off and not have to server transfer. Thus the true (lack of) popularity of pvp had been revealed.
Again, it’s not dying. You just now see how unpopular the mode is.
So your anecdotal evidence completely negates what others experience?
Hearthed to a city and queued for everything
Well to be honest, not everyone likes PvP. Not everyone likes WPvP. Trying to incentivize WPvP with something that might appeal to non-PvP players to the masses that might have not experienced what WPvP is really like will result in, you guessed it, the masses not participating afterwards. PvP really take a certain mind set to enjoy it and couple that with this sharding non sense that makes it even more lop sided for people at times you get Warmode in its current state.
/endthread
Abandon their PvP toons and roll on PvE servers. It is so much better now that you don’t have to get spanked when the wPvP doesn’t live up.
I think it sucks that people have such a bad time on war mode. I guess I am on a server that is more balanced. We have regular epic fights and the alliance are well represented. Have I been ganked and corpse camped? Yeah, and I have done the same. But it is still a good representation of what it should be.
I am leveling a monk right now and at 56, I haven’t even had a brawl yet. I see more alliance than horde, but it seems to be a live and level mentality. War mode has the ability to be fun, it’s seems to be server dependent though. That’s too bad.
I don’t know the answer, but I do know that warmode can be a great time for both factions given the right balance.
In my opinion its a matter of longevity and reward. A huge portion of the game has little to no value.
It took my main a little over a month and guess what happened. Wqs rewards are crap. Rep is useless. Heroic dungeons and base mythic dungeons are useless. Warfronts are useless. Expeditions aren’t worth spamming beyond the minimal. Weekly amount. Wpvp is never been rewarding.
Half the game is pointless in a short time frame. The only content which holds value is all instanced. Those being rated bgs/arena, raids, and high mythic plus.
People will not dump time into an activity that does not give a sufficient reward. Our time is finite and thus precious.
No amount of bonus will get players to wpvp if the rewards are trash.
The balance in sharding is a problem.
The world only exists for leveling and gathering ore/herbs
I gave a solution that isn’t faction centric. Contagious stacking rez sickness.
Cowards cowards cowards
The only people I know who turned war-mode on were people who figured they saw alliance so seldom that it was worth it. Not because they actually wanted PvP.
Of course, even then, they also saw how world PvP wasn’t about skill or competition, it was about players attacking when they had no chance of loosing (in groups, when you are fighting a mob, etc.). In other words, jerks wanting to cause people grief at no risk to themselves.
War-mode has essentially reminded most players how much they don’t like PvP.