Why is there only 25-30 hours of content

The upcoming chapter (expansion) for ESO will have over 30 hours of base gameplay. Just sayin’. It isn’t shockingly large, it’s average now.

You know people keep saying that but it’s going to get powered through quickly like all online games DLCs

25-30 hours of content is really good, though.
And besides, it’s always quality over quantity anyways.

I think the price of a game is irrelevant to how much time you’ll play. My recent purchase of a game for $1 has netted me so far 40 hours of gameplay.

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Some would call that a “good value”.

So you wouldn’t feel off put having 1 hr of game play in a $100 game?

Heck, drop $100 on hard ways 8 at a crap table and see how your game time/dollar ratio works out.

Only 25-30 hours? 25-30 hours is pretty good for a game.

This isn’t a DLC, it’s an expansion. Also there is a lot of side stuff to do that’s new also which is not included in the 30+ hour main story time. There will always be those who rush through as fast as possible but most players don’t do that, in ESO or this game. The difference is ESO offers a lot of side stuff to do where WoW does not, instead WoW time gates their main story content to stretch it out.

It’s literally the same thing.

As in wow. Which will end up complained about or skipped entirely. Just like in wow.

But it does though.

Why do you people keep saying timegating like that’s somehow a bad thing?

It’s not, never has been.

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I don’t know how to tell you this …

But most of the game is intended to be repeated multiple times.

If you’re just doing the quest content, then yes - there are better games out there for the money.

Which game??

It bothers me that people consider the sub fee almost completely irrelevant in these ‘value’ propositions.

Yeah, it’s ‘only’ $15 a month, but there’s a lot of games that simply don’t have that, and some of them even manage to provide as much (or more) content than WoW. What’s the sub fee for, then?

I enjoy the game enough, and can justify the $15 a month - but if I were to factor it into the game’s value, it’d send it into a hard dive well below many others.

It’s quite literally anti-consumer as it forces players to play at the pace the developers deem appropriate, rather than their own.

Even for a casual player, if you have a pace that even slightly deviates from the one Blizzard designed, you’ll find yourself at a disadvantage. The only purpose it really serves is preventing poopsockers from breaking the game in half.

… Which isn’t worth ruining it for everybody else.

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No, forcing players to play at a pace would be to you snooze you lose treatment on the campaign.

If you can’t see there is a ton more in ESO to do than in WoW I don’t even know what to say. It’s like seeing a package with 20 cookies in it and a package with 10 and insisting they have the same number of cookies in each package. You have fun with your package of 10 cookies, I’ll take the 20.

25-30h is good for any game.

We’re running on a shoestring here. Be happy we got this much.

You needto rethink the word content. Leveling is lesser content, while major content starts after max level.

Fixed it for you.

Blizzard could stop releasing xpacs and Id still have enough to do for 10 years. IDK what youre talking about.

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Back in the day the players made most of the content. Kids these days lack adventure or imagination. They hop on that treadmill with out hesitation whilst complaining they can’t reach the carrot😰

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I’m sure they make the most of the content they want to, going back now to do older expansions doesn’t support the validity of current expansion.

The metaphor is lost on me since I don’t see much content-depth in this expansion anyway lol