Why is There No Punishment for M+ Trolls?

Did this need a duplicate thread? There is at least 1 active thread about this going atm.

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I commented in that other thread, if you look at the time stamps we posted at the same time.

This particular week of affixes is showing the worst in people’s behavior when it comes to doing high level M+ in a pug.

I can guess a few reasons:

  • Since Blizz prefers automated enforcement of the rules to actual people doing it (or at least, only bringing in someone to make a decision when enough of a stir has been caused)… they have to make the rules rigid and can’t be subject to misinterpretation. In other words, they find themselves unable to rules which can’t be blindly enforced.
  • Because of how bitter and tribal this game’s community is… they don’t want to be too harsh and end up banning half of the remaining community for “questionable behaviour”. Be it due to them actually crossing the line or simple mass-reporting for speaking up on something.
  • … they simply don’t care for the state of the community, only that it’s still bringing in revenue. So rocking the boat to knock off what few passengers that remain doesn’t sound like a good idea.

Imagine having dungeons that were only hard because people didn’t take the time to learn them so instead Blizz put a bs system in they didn’t make the gatekeepers happy enough and so they gatekeepers start there own bs system.

Yeah Cata remembers too. Que the stupidity of the game we have today.

IO does have a rating system - it doesn’t pick up on when people leave an instance - because the armory doesn’t, and wow can’t tell when people are trolling or not.

Just because you feel trolled does not equal you being trolled. Since you don’t know other people’s intentions - you’re only guessing.

That is what I am saying; Blizz needs to consider adding something that can track this. They have done this before, in several instances. Gearscore -> Item Level. They even tracked dishonorable kills way back in vanilla, so I am sure adding a “leave count” or something for M+ would not be difficult. It would then be up to the players how to interpret that information.

Because blizzard thinks the average person has the ability to competently recruit for their own runs. The only reason you can vtk in lfg is because it’s random people and no party “leader”, and penalties for leaving and such.

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The goal of a Mythic+ dungeon is to complete the dungeon. Completing it within the timer, is a secondary objective, always has been. You don’t suddenly stop getting gear / rewards because the timer ends.

People obsessing over timers doesn’t change the fact the literal goal is to complete the dungeon.

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Which is impossible at the higher levels, if someone leaves before completion. Maybe that is another solution. Allow sub-ins, but forfeit the timer once someone from the original party leaves?

It has been suggested many times now that they implement a success tracker for M+. Something that IO can then incorporate so that when you are looking at their IO score, you also see their success rate for runs.

Pros:

  • It gives the same, instant view of a person’s “rating” for M+ based on their history, but also accounts for failed attempts
  • For people who run many M+ every week, the very rare occurrence where a group falls apart or has someone bail won’t really hurt your rating. If they see you have a 95% success rate, they won’t hesitate to invite you.
  • This would account better for those people who paid for a full 15+ run on all dungeons just to boost their IO score. After just a few failed runs, their success rate would drop to the point that no one would want to invite them.
  • Groups would be able to tell BEFORE starting the run if someone has a history of bailing / trolling
  • It would encourage people to run lower level keys if they aren’t geared / skilled enough for higher ones
  • It discourages people from bailing after one wipe. Now they have a consequence to their impatience.

Cons:

  • For people who only do one run a week for the chest, a failed run may impact their success rating to the point that they will have a hard time getting into future groups.
  • It could still be possible for people to bomb other people’s ratings by doing a bunch of +2s, boosting their success rating, then queuing up for a +15 and leaving. It would be a pain in the butt for them, but… some trolls are committed.
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Then make your own group, and put in the description “Just trying to complete”. I see groups like that all the time. People aren’t going to always have the same view that you have about how to do a specific type of content.

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I don’t see what that has to do with what I said.

You’re just bypassing the fact the goal is to complete the dungeon, and ignoring the fact the timer is optional. :woman_shrugging:

Once again a problem that can be fixed with “make friends, don’t pug”

The fact is that M+ was created with coordinated premade groups in mind. It was not made for pugging and there will never be changes around it that are for pugging because it’s just not supposed to be a thing

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Lol…what are you smoking?

The goal has always been to complete the dungeon in time.

Are you forgetting that keys used to deplete, not downgrade, if you failed the timer? You then had to run the dungeon again, with no loot awarded, to try to time it to undeplete the key.

You can’t just make up “facts” to suit your agenda.

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The timer is optional, yet some groups choose to make the timer their main goal and finish the dungeon as fast as possible. Welcome to the go go go mentality of WoW in 2020.

You don’t like the way people play in M+ LFG, idk what to tell you.

If I do an achievement run for a mount is the main goal of the run to finish the instance? NO, it’s to get the achievements done by doing the encounter a certain way. If people want to make finishing the dungeons as fast as possible THEIR main goal who are you to tell them what their focus/goal should be?

I wasn’t really directing that towards you, sorry if you felt it was.

I’m not making anything up, the completion of the dungeon is the goal of running the dungeon, the timer is optional.

You might personally think the timer is all that matters, and good for you, doesn’t change the fact that the timer is infact optional.

You have a really difficult time understanding that your opinion is not fact.

A successful M+ run is one that is completed within the time limit.

I’ll agree that the 2 and 3 chests are just bonus. But the claim that the intended goal of m+ is to complete it regardless of the timer is just…not true.

You can, of course, ignore the timer, complete it, and get loot. Your key will downgrade, sand that right there is a clear indication that the criteria for “win” was not met.

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Still get a key, even if it downgrades. :woman_shrugging:

Your obsession with the timer is your own personal opinion, goal of the dungeon is still to defeat the bosses, and clear a set amount of mobs in the dungeon to clear the dungeon and get rewards.

Timing it is only a bonus.

My bad. Hard to tell sometimes with this forum layout. Post deleted :slight_smile: