Why is there no checkpoint in Halls of Infusion?

It isn’t just that dungeon either. Neltharus is like that, and a few others. I don’t really get it. Blizz said they didn’t want checkpoints cause it made dungeons feel more immersive but… like… I am in a timed mythic plus key? I am so far out of the immersion of the dungeon when doing timed runs. How is this even a consideration? Deaths are indeed already punishing so why do I need a 3-4 min walk back?

Deaths eat up your timer and already cause you to redo the pull and/or boss again. Adding a lengthy walk back is like pouring salt into the wound. Long walk backs also tend to break a groups momentum which is fairly important in a timed run.

Imagine if in basketball and every time you missed a shot, they made you walk 10 laps around the court before you got into the game again. Pretty much the same thing here.

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