Because they want raid and dungeon content to matter, in regards to gear crafting, and they gave in the noisy folks that complained about “need so many things to be accepted to group like gems and enchants.”
My personal theory is:
Crafting is not endgame content, nor does the majority of it significantly support endgame content therefore it is considered irrelevant.
But that is just a theory.
People have been saying this since 2008, grow up please.
I’m not sure Blizzard can create so many roads, honestly.
I personally think it’s the best way to bridge “casuals” and raiders, if they’d do it right.
Honestly prof. have been on a downhill slope since wrath, with each iteration of it getting less and less important. The only viable prof in the game right now are Alchamy and to an extent enchanting, every other prof is worthless.
Blizzard, around the time of MoP, wanted to make it so you did not need to have professions in order to hit end game, which in BC and Wrath, prof gave massive boosts. But since then every profession has been super lack luster, and provided nothing really unique.
Im hoping SL professions are better, but with the bar so low set from BFA, thats not very hard to do. I really wish prof went back to the level they were in BC and Wrath.
They can, they just choose not to. BC, classic, and wrath professions were way more in depth.
In a game like FFXIV crafters make hardcore Savage raiders pre raid gear. It’s something a casual player can do to make money that props up the more hardcore playerbase. Though in that game the hardcore player could just craft it themselves, but I’m trying to make it sound pretty lol.
But that’s what WQs do now in WoW. Crafted gear used to be good when there needed to be a set to bridge the gap between questing gear and the start of raid level gear. With WQs that gap was filled, thus leaving all forms of crafting in the dust. They are moving forward with the WQ design so I wouldn’t be too hopeful about crafted gear being relevant again, besides the crafted legendaries they were talking about.
That’s kinda where I’m going with this. It can be a beneficial exchange between both these parties.
Even war and Titan-forging. Let the crafters be the forgers, not some RNG god
Lets be honest FF professions are by them selves a game, like you can make the entire reason you play FF centered around your professions. Im not expecting blizzard to get that level. But i would like to see a return to BC levels. Which each prof had their own unique, and good, thing they could make.
But you can at least see the value in something like that. They’re not left behind like they are now. But I agree we need to go back to square 1 with crafting. I mean Classic has show me that a lot of what I don’t think about in retail is just wrong. It stips away any nuances that those systems had. Something as small as forcing players to form their own groups feels better than pressing a button. The same as just auto crafting an walking away with stuff that you can’t sell because no one wants it or needs it.
It’d be a great “endgame” for solo players
Yet here you are actively playing the game still. Simply amazing.
If you feel this way then why not move on? Also, if WoW is doomed, then I guess FFXIV, ESO, and all other mmos are dead and been doomed because WoW is still the most actively played mmo of players.
You can’t have crafted gear compete with end-game gear unless you can get those materials by doing end-game content, which by then, what’s even the point?
You also can’t do so on the basis that you’re then going to force players into a profession they may not want to do.
You can’t make crafted gear easier to obtain than end-game gear because then not only does that loop into the problem above, but then you’re potentially messing with the already established economy as well, which could drastically lower/raise prices for certain materials, etc.
Oh no i totally do, i love the FF system. And i fully agree that the current system sucks. Because its none existant. No one levels up their professions in hopes of “Oh man, i cant wait to hit level x in engineering so that i can then make my goggles!” or “Oh sweet this raid boss dropped the pattern for black smithing, im almost high enough to make this now” Every single profession now is just forgetable, its another meaningless skill grind.
Does not even need to be end game, prof just need a reason to exist. JC need more gear to socket into. BS need to be able to create socket slots for gear again. LW need to be able to make shoulder enchants once more. Prof need a reason to exist outside of flasks, and the crappy enchants we have now.
This is absolutly not true, because crafted gear did absolutly compete with end game gear in wrath and BC. Both Eng, and BS had BiS equipment until BT and sunwell came out.
The point of professions was, it gave you a nice little bump, and bonus for putting in the work of leveling it and keeping with it. It was a nice way to get a piece of gear out of the way you did not need to worry about trying to farm for. It had meaning.
Thats the reward for being that profession. No one is expecting a BS to be able to make a full set of raid level gear, no one is wanting ENG to be able to make trinkets that complete with mythic gear and be able to sell them.
People just want a reason to have these professions, they want to be rewarded in some meaningful way to be able to see some sort of bounty from the work they put into them. Right now, none of the professions give that.
The game would not be broken or unbalanced if engineers were able to craft goggles that were on par with the current raid heroic tier, using dungeon materials.
The game would not be broken if BS could make a heroic level weapon if they are a weapon master, or like a chest plate if they are an armor smith. It would just give people a reason to want to do these professions.
As someone that’s barely involved in professions, my question becomes two-fold:
- Where do you want crafted gear to ‘sit’? At Heroic? In-between Heroic and Mythic?
- If it’s not ‘at’ Mythic, wouldn’t there just be the same complaints given that that gear would eventually be obsoleted anyways?
I agree that professions, especially while leveling, are virtually useless. The main problem is that the professions, at their core, weren’t future-proofed. And doing so is extremely hard. It made more sense in vanilla where leveling up took forever and crafted items/gear etc, was a sort of stop-gap, but with the way things are now, every single profession would likely need to be re-worked from scratch. That too, would be extremely time-consuming, way more than a couple hundred of hours.
I wouldn’t know the right way to go about reworking professions to where they’re meaningful at all levels.
Why can’t a long grind to become a high level crafter not reward crafted gear up to Heroic?
Or involve mats from a particular difficulty to create that level gear. If you get drops from Heroic, you can create something Heroic.
Just bring back tier sets to allow raiding drops to still matter and don’t let crafters create tier pieces or trinkets with certain qualities.
Personally? I would like them to sit between normal and heroic gear, crafted out of materials obtained form dungeons and heroic dungeons/gathering professions/other profession materials like engineers needing BS to make an item thats requiered to craft the goggles.
Mythic should still always reward the BiS above everything, because its the hardest content in the game.
except again what you are saying is not true. BC was a perfect example of this, Engineers at max level could make goggles that were on par with T5 helm, then later in the exp you could upgrade them with a pattern from sunwell to maek them on par with T6/sunwell gear.
They did the same exact thing with BS, where the weapons could be further upgrades to be at raid level content. It gave them a reason to do them.
To make them work is very easy, put them back to how they were in BC and wrath. were each profession had their “item” that was only available to them. They could then upgrade it through crafting by getting more and more of the materials and unique crafting reagents only obtainable via raid or daily grinds ect ect. The problem with the system they have now with trying to carry it forward is that the amount of materials needed is unreasonable. You need like 200 of the current raid reagent to make the heroic goggles, well, the only way to resonably farm that is to do mythic or heroic, which by the time you get enough of them, you already have your helm so wahts the point?
The reward for perfessions should be, “Here is your unique item that you dont need to worry about getting in the raid anymore, because this item is the reward for working on this profession.”
its so bad because it’s been neflected for a LONG… time. i have constantly suggested that they make it relevant like other mmorpg’s otherwise just remove the damn thing from the game.
i suggested that they make end game gear come from professions/gear in general and what they should do is make mats drop off raid bosses kind of like the old legendaries and how they are crafted. i mean either way i look at it im farming raids for something anyways be it RNG drop for gear or RNG drops for mats to craft better gear. with the way how loot works now one can just get fed gear if they wanted too.
im waiting to see how the SL professions turn out compared to say raid sets i mean it’s kinda ridiculous imo to have professions in an mmorpg and majority are basically useless. this is why majority taking up ALch and causing flask prices to sky rocket at start of expac then it SLOWLY… dies down.
I tell you what seeing professions in retail vs classic is just one of the saddest things ever. I dont know how a system from 15 years ago, is so VASTLY superior to the current one we have now.