Why is Convoke not being addressed?

Convoke is definitely going to get a nerf. Anyone that doesn’t realize that is fooling themselves. Unfortunately convoke is the only reason that balance and feral are doing so well. If convoke gets nerfed hard both of those specs are going to plummet to the bottom.

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In PvP the setup is irrelevant. 4 Starsurge in 4 secs not regarding the other 12 abilities is more than enough to kill someone.
Each hit does 8-15k damage depending on crits and health pools for any non-tank player is under 30k.

Even with no crits it does over 30k worth of damage without the other 12 spells.

Sure you can kick it, but it does 4 spells per second. By the time you see where the druid has popped from stealth, targetted, faced their direction, and used an interrupt the damage has already been done.
That’s not even considering the player being on a melee character and having to close 45yrds distance before doing that.

:man_shrugging:

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I have a buddy that was an Ele, I feel your pain.

Sorry, I this discussion is not reference to PvP but to our AoE damage so its not even about convoke.

Edit:

The discussion you quoted me on I mean

If I were a hunter, my strategy would be to leave my pet on the druid permanently. The spell selection on their RNG includes feral spells if anything is within 20 yards.

Convoke is just an absolutely stupid ability, I can’t believe it was included in PvP.

Druid presses 3 buttons and kills your pet.

Ah true. Yeah, I agree with that. Bit to setup to ensure you don’t waste convulse casts on DoTs etc.

For 2 of the 3 specs, the pet is vital for doing damage and CC. I can’t leave it on the druid and hope to win the match. =/

yeah but you see, unlike barrage, convoke can be kicked. and last time i checked you have a kick, and turtle

Barrage? No one is dying to barrage.

I do have a kick. What good does a kick do when you die in two hits? Can you please look at the posted screenshot. Please tell me how dying in .5s of coming out of camo is fair.

Unlike barrage, Convoke doesn’t do the equivalent of 0 damage.

If you actually die to barrage you should uninstall.

haha, yeah it’s pretty crazy tbh.

Every key turning, clicking bad druid that I’ve ever known, that could never previously get 1k rating, or even pvp at all, took advantage of it and got their 1750 ratings in 2’s and 3’s and rival ranking. Lots of people playing druid alts even, linking lols in discord constantly about it.

They’ll probably nerf it once all the druids that could never clear normal raid or break 500 io get all their 2k arena achieves.

spoken like a true hunter. /grin

Oh this is a pvp complaint

Make it do less dmg against other players?

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That’s the ask. :slight_smile:

Even when it goes off, it’s RNG what it actually does.

It’s like the dollar scratcher of abilities. Sometimes it’s a jackpot, but most of the time it’s a dud.

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As long as they only reduce the dmg vs other players in PVP and leave the PVE aspect of it alone I’m ok with that. They did this for Sub Rogues and MM Hunters already, as well as some changes to conduits/legendaries.

Keep in mind that several Druid non PVP specific nerfs have already gone out, and anything further would only gut the class in PVE and PVP performance

As a moonkin who started out with covoke I quickly swapped to necrolord cause setting up a covoke that was not countered immediately felt few and far between. I like the extra dot and it’s short cool down too.

I rarely see a boomie pull one off on BGs either. We both just have different luck.

I do however have hunters hit me for 8k arcane and aimed shots back to back all day and I can go on with some other just as bursty classes.

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My ask would only be that it be looked at for PvP.

They could honestly start by making Full Moon’s not castable with convoke. It seems like this isn’t working as intended as it only happens if you take the talent.

Less of an issue in bgs for sure.

8k arcane shots?

So watching that video: I don’t even think the warrior died from the convoke? It looks like he took maybe 1 convoke spell and then just took alignment starsurges to the face for crits.

Also notably I guess, he’s still hitting all his DPS buttons. Ignore pain is up and he has rage for it. DbtS is up and he doesn’t use it. Defensive stance is available.

I think he probably got hit by a convoke starsurge then a normal starsurge. And he wasn’t expecting it because of the kick but the moonkin has the 70% interrupt reduction so the lockout is roughly the same time as his GCD.

There was a need to play defensively there. Moonkin with full astral is still dangerous during alignment even without convoke.

Edit: YEP! Look at the moonkins astral power. The warrior (with 26k hp btw, not very geared) kicks that convoke and his spell reflect goes off for whatever the first spell was. That’s it. That’s the convoke. The convoke is over. Moonkin is in celestial with 80 AP though. Pumps 1 starsurge crit, 12k. 50AP. Pumps 2nd starsurge that also crits, 12-13k. Warrior is dead.

YOUR VIDEO EVIDENCE ISN’T EVEN CONVOKE.

It’s a double crit on an undergeared warrior who used no defensives because he thought he was safe after the convoke got kicked, even though the boomkin with more gear still had his 3min CD up with a full pool of AP.

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