ive been bored with pve since wrath
ive still played on and off since then for bgs. pvp keeps it interesting, but yeah auto shot, auto attack, auto target locking, etc… has gotten old when facing scripted AI
ive been bored with pve since wrath
ive still played on and off since then for bgs. pvp keeps it interesting, but yeah auto shot, auto attack, auto target locking, etc… has gotten old when facing scripted AI
I think wow classic is a decent balance between convenience and world building.
But it has convenience in the wrong spots at times. Best example is AH. There should not be a global AH (local would be good), and you shouldn’t be able to mail items as cheaply and quickly as you can. But wow economy is pretty shallow in general so its not that big of a deal.
WoW’s combat is one of the reasons it is still top dog. It’s very compelling if you do the challenging content.
It’s all different strokes for different folks. You may enjoy the long journey to level cap, but I play the game to Mythic raid and knock down the most challenging content.
You hit the nail on the head here. Some people like a slow methodical pace, and some like diving bombing into 5 mobs and blowing them up.
In my opinion, the problem with dungeon/raid finder isn’t the added convenience in finding a group. I think that convenience is great. Using trade/general chat to “LF healer for SM Cath”, was painful. LFG fixed that.
The problem is that it simultaneously made the dungeons feel completely removed from the world. There are so many dungeons that were added to the game after LFG that I had no idea where they were in the physical world. The “bug dungeons” in MoP spring to mind. I think it was only after Legion came out that I actually stumbled upon the entrance in Townlong Steppes on an alt.
Ideally, I would want an LFG tool that allowed forming a group, but I would rather that it have some ability to teleport the player to the summoning stone, and everyone would have to step into the dungeon portal together. This would serve to make the dungeon feel connected to the world again.
Edit: to be clear, I’m talking about retail, not classic, obviously.
Largely, yes.
Agreed, a LFG tool for PUG that was useful, allowed convo and organization and didn’t provide teleport would be very nice. Even for classic. This will exist in 3rd party form or addon. No reason not to have it in game.
This is specifically one of the tools Blizzard said they’d assess if it appeared, and possibly ban.
It depends on how much the tool takes the decisions and control away from the community. If no-one groups without the tool, it’d be considered a bad result, and they said they want to act before bad tools become ubiquitous.
Right the only way they could stop a 3rd party tool is to put one in game. But if the 3rd party tools or addons keep in line with the basic spirit then there won’t be a reason too.
There actually was a “group finder” tool that existed before LFG. No one used it though. As I recall the problem was that it didn’t allow “role selection”, so you could end up with a group of all DPS or something. It was garbage.
If they had a tool that worked just like LFG in retail, with the only difference being that it didn’t teleport you when you accepted, I think I would welcome that for classic, actually. You would still have to travel to the dungeon, and you could spend that time chatting with your group-mates. The only difference is that you wouldn’t have to spam general chat in SW/Org to get the group together. I know the #nochanges folks would freak out, but they can f right off.
So… the system they have for people looking to get into Mythic Dungeons then?
It’s not necessarily better Classic’s way either. They’re different paradigms for different tastes and contingent on the reward the player receives at the end.
As somebody who raided for 8 and 11 weeks straight without getting a single upgrade, I am familiar with how it can put a damper on your motivation.
Long runs on foot can be memorable, especially when you’re new to a game, but how many times do you make the run from Crossroads to Splintertree before you just put on auto-run and bring up your browser to read whatever?
As a veteran of old single-player RPGs, I’m used to encumberance and space restrictions, but I can see how they can get annoying, especially if you have slots being taken by consumables like arrows and soulstones that are a necessary part of your class’s play.
There’s nothing inherently fun about any of those things.
Vanilla balanced this extra time and effort with rewards – both gear and experiences – that felt more meaningful to many players. They complimented each other in a way that worked for those players.
Blizzard went wrong when they told the players that vanilla’s way was outright worse: “You think you do, but you don’t.” They didn’t understand their own game and why people liked it, and so in their mind they kept making “improvements” that appealed to an ever-diminishing number of people.
Yeah, I guess so. I don’t run mythic dungeons, so I don’t know. (I effectively don’t play the game anymore)
I think there should be some reasonable minimum level restriction to queue with the tool. It would suck if a level 20 tried to queue into your BRD run. No “ilvl” restriction though, since that doesn’t (visibly) exist in classic.
My main problem with bags in vanilla isnt what id have to carry for the gameplay but getting items for a quest that remains after completing the quest. I cant think of exact examples but i kmow there is like throw away text stuff ill find 10 levels after completing a quest.
If you were in 2 full raid clears and didnty grt anything thats pretty bad depending on which ones they were. If you ran a full aq20 and zg and didnt get loot (normally would be because a loot system you had sucks) then i could see this. If you ran MC and ony then its like 25 drops between 40 people and understandable.
Traveling taking a longer time improves the game in some aspects and makes it worsw in some ways. If they made flight paths a loading screen id probably not object. I know how big the world is and having already traveled from point a to point b at some point no big deal. However having a big world to explore is good too with no quick way to travel besides the flightpaths.
I wonder how many people here played EQ- like, classic, vintage EQ before PoK was a thing.
“Hey man, gonna be on long?”
“Three or four hours, probably.”
“Wanna group?”
“Can’t- I’m traveling from Feerrott to Field of Bone, then I’m gonna log.”
Double that time if you died on the way.
One way it makes the game better (IMO) is that it makes people more likely to be friendly and helpful in dungeon groups. Long travel time makes replacing a member is a big deal when you have to go back to town to recruit and wait for a new person to run to a dungeon.
No one talks at all in most retail dungeons (non-mythic). I’m sure that won’t be the case in classic. At least that wasn’t my experience in vanilla.
I’m not sure this is a reflection of LFG, CRZ, etc. more than it is a reflection of how utterly pointless and faceroll the dungeons are these days. Seriously, trash dies so fast that if you stop to type anything, you’ll fall 2-3 pulls behind.
Oh ye of little insight.
The way to stop LFG tools is simply prevent addon’s from reading private channels, and disable all addon to addon communication. But its a big step that does damage to other things too.
You’re not wrong. I think difficulty is a huge part of it.
Applies to world content as well. I only played the blizzcon beta 15-20 last year, and even in world content I was grouping up and chatting with people while we killed defias knuckledusters in The Dagger Hills.
I can’t remember any player interaction from my time playing BfA. Is this still an MMO?
Is that a product of long travel times though? I question because even running mythics or normal/hard raids no one really talked in legion (last i played) i know the travel times weren’t as long but atleast in mythic+ the cost of not getting to know someone was alot higher then even vanilla. I think i only added 2 people to my friends list in legion but i only played through end of nighthold.
Not talking about in-game addons, even though that is where people would first attempt. 3rd party apps will overlay and read Blizzard chat all they want and there isn’t much Warden can do about it.