Why is Blizzard against currency based gear and gear upgrading?

Cata had the best currency system. Two pairs of currencies for PvP and PvE, one lesser, one greater. Lesser currency buys previous tier gear, greater currency buys current tier gear. It was perfect.

I don’t think you have a real grasp on the actual reasons why TF/WF were bad for the game or why tons of people (not just “wannabe elitists”, whatever that is) complained about the system.

Hardly anyone complained when upgrades were available via currency. It is something that was once in the game, why they replaced it I really don’t know. They are doing some things with gear for SL, like bringing back “currency vendors” for PvP. Perhaps they will add back some kind of upgrading for PvE gear also (I haven’t been paying much attention).

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Easy one.

Time metrics.

Except the health of the game is at an all time low for retail meanwhile classic where you can raid log is booming

Why do you needed to increase gear past at the highest heroic level? If you aren’t doing content that needs it.

Because better gear makes everything easier. Getting into a PuG if I wanted, doing visions, soloing older raids, assaults, you name it better gear makes it easier. Also if I can’t progress my toons, why should I pay a sub?? Certainly not to play Classic
As for classic, while I don’t play it, my coworker who does tells a different story. His whole guild has stopped even raid logging, and they say the server is empty. Expectation is the AQ opening will draw some of the guild back, but not all. :see_no_evil::hear_no_evil::speak_no_evil:

Why the heck should you get mythic level gear without doing mythic level content rofl. RPGs are about progression but that progress is done via beating content appropriately tuned for the rewards given.

Because with that system you know when and how long it will take you to get a piece/set of gear.

With random personal loot that you can’t trade unless its an UG means you’ll have to run the content more and more to get what you want.

And even if you do get it it can probably be better with w/e new upgrading system make and call it +sockets.

Once you remember they judge the success of WoW by time spent playing and not number of subs a lot of their time sink choices make a lot more sense.

  1. I specifically said I don’t expect mythic gear.

Or by grinding away doing lower level content to slowly gain access to things that those skilled enough earn quickly. Grinding has long been a staple in RPGs. :speak_no_evil::hear_no_evil::see_no_evil:

THing is WoW was more successful when you could target a specific piece of gear.

Literally not true. You don’t get a plus 4 sword of dragon slaying from grinding sewer rats you grt it from an evil king’s treasure room

You’ll get no disagreement here. However we’re still here playing so they haven’t made enough mistakes to get people to leave entirely yet.

There are plenty of RPGS that random drops can be amazing even BIS from no nothing mobs. WoW has done it and in Legion it was the way to get the best items.

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I think it’s been at least a week since i last logged into any of my toons and maybe a couple before then .

I think it could work, but you should NEVER be able to buy a Mythic piece of gear from any store. It should only be earned by doing the content. It means for instance now we could buy 460 items from the vendors and that’s it. Why? Because the “top gear” should be earned only for people playing that kind of game mode.
C’mon with a 460 you are pretty good to start some heroics and high mythic+ to earn the gear with some challenge.

But I TOTALLY agree with the currency and the way to earn it.

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Benthic and titan residuum say hi? They’re not against it, they just don’t want it to be the main system because it has to be tuned to require quite a bit of runs to afford a good piece.

The fundamental problem of MMO development, even more so than game balance, is the ratio between the time it takes to develop content and the time it takes to run it. It’s massive. They’ve been working for a year or more to develop SL’s leveling content that some people will probably blow through in under a week.

That’s why they have to impose repetition in some kinds of content, to give you enough stuff to do until next patch. And that means you can’t get BIS right away, or at least not reliably. So you get, for example, the massive cost of exact max-ilvl TR pieces. (Lower ilvl pieces are much cheaper, but those are only a stepping stone, you’re still not “done” and you know it.)

Many systems in this game and others like it are specifically designed to stop you from being done too soon. Where “too soon” = “before Blizzard has the next thing ready”.

Classic isn’t booming, it’s litteraly becoming smaller and smaller in time, a bit like how old expansions worked because of not enought catchup and just things to do. Classic had a great launch and still has a decent amount of people, but in NA retail is still the very dominant part of wow (Only in China Classic is really big).

Yes BFA has some failings, but going back to Classic for most of those things wouldn’t make the game better. To modern problems you need modern solutions :wink:

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Check how many logs are posted weekly in retail vs classic.

We had some information from superdata about classic, and Classic people do use more logs, it’s not a proof that there’s more people playing Classic. Just a proof that raiding in Classic more easy so more people will do it’s latest difficulty.

If every normal or LFR run were logged, which is the difficulty that I put Classic at about, it would surely beat Classic. It’s also funny how much people on Classic are pushing at this point the game more than ever, you can’t stop people from burning themselves out. Just farming rank 14 for pvp is a totally absurd grind.

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because buying gear goes totally against the general principles of the genre. gear is earned or made , not bought . obtaining gear is also way to easy in game at the moment and has been for ages . having more than 3 or 4 BIS pieces should be an extremely long process.

The main problem with WoW is the "I want it all, I want it now and I dont want to have to do anything to get it " attitude of the player base

People like to complain about any kind of grind, so we can’t have fun systems like item level upgrades via valor points anymore. The same people also complain or unsub when they run put of things to do.