For Galecaller? Stand far enough from the boss and you literally don’t need to move.
It really isn’t. At this point Naz is a ghost town until the battle event starts, at which point everyone hops to a shard they’re already winning and gets free stuff. Hell, we had a CTA in Naz last week, and most people were still just avoiding each other because they’d rather have gotten their stuff done quickly and leave that tedious cesspool than antagonize each other and stretch it out.
You can’t be serious. Literally all they did was add a gimmick attack at the start that everyone expects now, and give everything 3x the HP to compensate for everyone doing 3x the damage. It’s exactly the same long but nonthreatening grind it was when the old warfront dropped. Liadrin is the only failable thing about the place (and it wouldn’t surprise me if they nerfed her to death too) --everything else, including the other end boss we’ve seen, is still blindly zergable as long as at least one tank and healer exists.
It’s just LFR. Right down to the one boss that weirdly still demands actually following mechanics standing out against the other ones that don’t at all, and everyone losing their crap because of it.