Why I think Race-Class combinations ARE important, and removing restrictions could be harmful

Actually, I booted up the game in '04 and chose from what was available based on what I found appealing, the thought of “well this sucks, I want to be this class and this race, but I can’t!” never having entered my head, as I assumed there were reasons that each race could only be certain classes.

So… yes? No. Definitely maybe not.

So your argument boils down to culture based restrictions and not races?
This makes no sense, why force every player to hive mind their chosen faction?

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… I understand that you are trying reduce my argument in some way, likely to make a strawman of it somehow, but don’t really understand what’s being said.

Not races… what?

You ability to interpret data is only contested by your ability to add meaningfully to the discussion, which is to say, it does not exist.

Carry on

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You’ve contributed literally nothing but self inflating snarkiness.

I hope that made you feel better, though, in my experience people that have a need to comment as such… Well, I’m sure your data will enlighten you.

I guess the multiple pages I’ve posted in here are nothing but a testament to my lack of willingness to partake in discourse. Whatever shall I do?

There’s really no point in engaging you legitimately because you seem to have no intent of having a legitimate discussion.

You generally won’t be met with “self inflating snarkiness” if you don’t come into discussions entirely in bad faith. It does make me chuckle though, so thank you for that.

I was referring to the fact that you requested “citation”, then when I provided a graph indicating player falloff correlated with Activision’s influence on the game over time, you resorted to a “lol i totally pwnd u” type response rather than substantiate the issue you see with my claim, or any of the pages I’ve posted.

I’m perfectly happy, indeed welcoming, of a discussion around my original point. It’s quite obvious from the three posts in which you’ve engaged with me, that you are, in fact, the person operating in bad faith.

I’m glad you’ve had a giggle, though. That’s much easier to do than address my point, or defend your own, after all.

The irony is that neither of those races make sense for demon hunter. People love to say that Draenei and Nightborne (void elves too) make sense as demon hunter but it acrually doesnt.

Demon hunter start zone is timelocked to BC, so races that were trapped in bubbles (night borne) or didnt exist at the time (void elf) couldnt even be there.

Draenei would have never been trained by illidan, they were kinda fighting hard against him to get their temple back. Evem akama ultimately was against him. Itd make no sense that hed make one a demon hunter.

Now for the argument: what about new ones unfelated to illidan. Well as far as i remember he never passes the ritual down before going on his honeymoon with Sargeras. So we couldnt make more if we wanted.

Over all i agree with your point that race/class combo restrictions are important. But you used a really really really poor example to support your case. Especially when blizzard gave you a soft ball like nelf paladins.

I am onboard with this! More restrictions are better. (Just for clarity I am very serious)

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For additional clarity I am not.

So you want blizzard to retcon lore going back to vanilla?

No pre-vanilla they want to go back to WC3 days WoW already ruined the lore when it came out. No blademasters, no Axe throwers, they cut all the good lore classes out for things like Hunters and rogues man.

I don’t think anyone playing Retail MMOs these days don’t care much about the lore and story at this point and how opening up race/class combos destroys certain aspects of the lore (which have obviously changed over the course of the game). If they cared about the massive RPG elements of an MMO they’d be playing Classic.

Well in the case of the Eredar, considering the Illidari ally with a number of demons, and in Legion we see a couple of Eredar NPC’s that are more “neutral” and self-serving, I think it’s reasonable to assume Illidan might have convinced a few Eredar to join his ranks.

The Nightborne, those are admittedly a bit of a stretch. They seem a bit more “fitting” to me than Orcs, and considering the folks of Suramar seemingly made a pact with the Legion prior to… Legion… in my mind, it wouldn’t be THAT bizarre for Illidan to maybe have reached out to some of them for aid.

I suppose Orcs WOULD make sense all the same, though. Admittedly, we already know demonic influence gives them green skin, so besides some sweet new tattoos, I don’t think they would NECESSITATE the need for Horns, but I’d be fine either way.

Night Elf Paladins, to me, just… really don’t work. Besides Rayne, while Elune uses magic they may APPEAR like “light”, it’s been stated that it’s more Arcane-based magic. Moreover, though, I believe part of the Paladin’s identity is a sort of “cast system”, cultures that have literal KINGS and the like. It’s not specifically laid out as a requirement, sure, but I think it’s very clear that Paladins are very much “Knights”. The Zandalari are culturally very different, but I do think the Paladin actually does kind of work (Tauren Paladins, by contrast, really don’t).

Maybe not that strong, but we definitely need to be removing some existing combinations.

Was your character always a female human?

I don’t care. If it’s not in the game 99% of the player base isn’t going to see it. This is what people call dumb and it’s essentially throwing the lore in the trash.

Actually they said that races can be more classes as time progresses because they can learn those skills as the horde, alliance, and new allies become more intertwined. You’re talking about a fantasy universe that is completely fictional. Trying to do mental gymnastics for why something can’t be, is the opposite of what fantasy is.

Not even remotely sure where you got this “Knight” idea, sounds like a head canon on your end, because you’re right, Tauren Paladins destroy your argument.

Paladins at their base level, are Faith Warriors and that faith can come from anything, Zandalari from Loa, Tauren from Anshe (described as literal sun druids but take the gameplay form of paladin). Why the same can’t be said for Night elf Paladins is a bad argument, Night elves are THE faith race with their entire culture based on faith in their goddess and warrior culture.

Not only is there already this exact concept in canon introduced in Legion, but Night Warrior Tyrande, as far as I’m concerned, is literally a Night Elf Paladin, a warrior of faith in a higher power, using the power of said faith.

Tauren Paladins are the perfect example of a Race-Class combination that DOES erode the foundation of the class. You’re essentially rendering the Class itself meaningless, along with all its history. At that rate, we would be left with nothing but the most generic “templates” for classes.

In fact, I think we’ve already been victim to a lot of that homogenization. Death Knights used to have “auras” as well, which was an obviously connection to Death Knights being comprised of fallen Paladins. In fact, MANY of their old Talent systems were literally named after Paladin talents, but with some variation (ie. “Vengeance → Bloody Vengeance”, “Holy Might → Unholy Might”, etc).

If you just let everyone be everything, then the world itself and its history becomes irrelevant, because it’s ONLY about “player choice”. And that is ultimately a DIFFERENT experience than the one we signed up for.

As much as people may rag on the story (and I’ve certainly not been a big fan since BFA), it’s still a meaningful part of WoW’s appeal for a lot of fans. I think the outrage over how Arthas was handled was proof of this, as a great many of us fell in love with Warcraft during WC3, and the WORLD it painted for us.

Like I said, this game is the World of WARCRAFT. If you don’t like the lore or that there are restrictions, then go play something else that DOESN’T have restrictions. WoW has always prioritized each Race representing a unique Culture, and those distinctions are what make the world interesting to me. In removing all restrictions, you basically remove all of those cultural distinctions as well.

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This is one reason I WISH Blizzard would keep the racial titles for at least some classes. I don’t see my Tauren paladin as a paladin as much as a sunwalker (maybe have the mechanical class in () just to show what they are based off of). Likely have the spell names based on race, but everything else would be the same.

1st gen DKs (WCII Era) were orc warlock souls in the bodies of dead Stromwind Knights, 2nd (WCIII Era) gen were fallen Paladins, the DKs we have now are either 3rd or 4th gen, can be risen champions of any class, the difference might be if they were raised by Arthas or the Deathlord (leader of the DKs).