Why I think Race-Class combinations ARE important, and removing restrictions could be harmful

Right? Opening player accessibility doesn’t destroy the fun you can still have by limiting yourself. Let me be Undead anything because it’s the only race I care to play. Meanwhile other folks can live out lore restrictions as they see fit.

It’s kind of like not adding LFG to Wrath. Why not? The people who think it ruins the game can avoid it, easy enough. What if it’s not even the cause the social aspect died and Garrisons/harder content are?

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No, that’s a bad comparison.

The person that doesn’t want to use LFD will be alone because when they try to form groups, nobody is going to join because they’ll be in queue.

I haven’t spoken for anyone but myself. All I said is that I don’t believe you know anyone who actually quit WoW for no other reason than Void Elves getting blonde hair. And I still don’t believe that. Not for a second. Maybe that offends you, but it’s how I perceive your claims. The very notion of a race getting the option for blonde hair being the sole cause of someone quitting WoW is absurd. I mean, as passionate as you seem to be about this, even you didn’t quit because I got blonde hair now did you?

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Oh? Because everyone realizes LFD is a convenience that there’s no point to ignore? Just like giving people unrestricted class/race combos? People who are anti-access for lore reasons will eventually cave and make a Night Elf Warlock anyways because they like Night Elves.

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Nope, you are wrong.

This won’t cut it any more people want all classes for all races and that is what they will get.

The old philosophies of WoW are not working as the subs continue to bleed. So, changes must be made on all fronts.

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Yeah pretty much.

The community asked for LFD to not be in Wrath and Blizzard listened (or that’s the story we’re being told.) These people that didn’t want LFD would resist at first but eventually they would give in because it’s easier to cave than to fight it.

I don’t have a horse in this race, btw. I’m not playing Wrath. I really don’t care if they add it or don’t. I’m just repeating what I’ve read.

If you don’t like the various class/race combinations, then feel free to not play those variations.

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I like night elves and made a Nightborne warlock for the heritage. She has amazing casting animations. The alliance will be lucky to get warlocks. Honestly them already having demonhunters is lore breaking enough for there society. I don’t see the problem with warlocks when they got people with demons inside of them and already tolerate warlocks of other races visiting there establishments.

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Zenn Foulhoof could teach those noob Night Elves how to summon!

Lorewise I think the Illadari and black harvest should join together and recruit people.

I dont see why an Illidari wouldnt be interested in being a warlock instead of a demon hunter if they dont think they can handle the demon inside.

I wish they would continue the story of class halls and make them a starting zone for the new combos. It would be nice.

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This is such a false claim. Tons of us care about WoW lore and its history and see no problem with opening up race/class combos. To us, it actually enhances WoW’s lore.

There’s absolutely nothing “immersion-breaking” about a Draenei warlock. People turn to powers they may have otherwise loathed in order to achieve goals all the time. Also, not all Draenei are the same, and there can certainly be morally questionable Draenei.

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I don’t disagree with a lot of what you said, but you’re not factoring in the strong ties of Horde & Alliance races - almost anyone who’d want to learn how to be sneaky or stab things with daggers can probably find someone who can show that. Same with channeling the light as well as leyline energy (IIRC: source of Mages power).

Tauren Rogues don’t make any sense? Well, does any Rogue being invisible without the use of shadows or cover make sense? If you’re going to play the realism card, you better get ready to move your goal posts about 3-4 times.

In time, Taurens may even be able to find a Demon Hunter to teach them how to swing glaives and barely survive infusion with Fel Energy. Why not?

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Convenient you cut off the next part in your reply and made no attempt to dispute it.

There was a fair bit more specific lore about the Eradar, and it all conflicts with them being corrupted Draeni. You can’t ignore this when it comes to the context of Draeni origins.

This is only technically correct. But by the same technically correct conclusion, we can also conclude they did not share origins with the Eradar. In the context of WCIII and the current Eradar lore at the time, it is pretty explicit by what Akama is talking about.

“The orcs slaughtered my people, and their demon magics consumed our world. We that are left will reclaim what we can. Of life and honor amongst the ashes of our history.”

Which I suppose can be recontextualized if read charitably, even though it wasn’t the orc’s demon magics that consumed his world.

“But now, with Lord Illidan behind us, we will fight back and retake our ancestral lands.”

But this can’t, unless he had some strange idea Illidan was heading to Argus.

And then there is the RPG, written by the same people who wrote the original Warcraft lore. Why are they so mad at orcs, when it is their own corrupted Eradar brethren that command the orcs? Unless at the time that’s not what it was.

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That logic can really ONLY apply to a Priest, though. As has been stated in the past, the Light literally burns Undead beings. They describe its use as Forsaken essentially “cauterizing” wounds. They “wield” the Light, but aren’t necessarily physically touching it.

The same is not true of Paladins, whose bodies are literally INFUSED with the Light. That would be equivalent to an Undead literally burning alive from the inside out.

In this regard, Paladins are more than just “Warriors that also throw around Priest magic”. As said, their strength literally comes from being infused by the Light itself, something that was gone into great detail in Metzen’s story on Tirion, I think it was “Of Blood and Honor”.

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There’s a reason new games don’t generally force factions on their playerbase or restrict classes anymore. It’s not sustainable and folks like creative freedom in their RPGs.

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It allows the PC to be individuals who make their own choices. Which is I feel like should be endorsed. I’m glad blizzard is finally leaning that way.

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Some can and HAVE done this though. That’s in the lore. There have been undead paladins. As I said people will light themselves on fire for faith. It’s been done in the real world. No reason to assume it can’t continue to happen in game. Yeah they’d be rare but if we can play demon hunters in which most aspirants die or commit suicide from the pain then undead paladins should be playable.

I see you’ve never worked with cattle IRL, they are surprisingly sneaky. I remember times when I was working in pasture, cows were out further and I was using a push lawn aeration tool and next thing I know I’ve had the heck bit out of my lower back cause one of our Heifers snuck over and wanted some attention/to see what I was doing. Never underestimate how sneaky cows can be.

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Lore has never made sense, so why care now?

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The few “Undead Paladins” that have existed were all brief appearances, and all directly broke the bounds of the Lore itself.

I get what you’re getting at, that religious zealots are sometimes totally willing to go to crazy extremes, but the “lighting yourself on fire for your faith” is the kind of sacrifice you make once. And there wouldn’t be any chance of survival, as the Light being infused in their body would destroy it completely.

Because if it didn’t, then Blizzard would suddenly and dramatically be changing what a “Paladin” is entirely.

That’s very much the kind of concerns I have about just opening up everything to everyone. There are a lot of combinations that just DO NOT work, and to MAKE them work, it would mean Blizzard altering the very identity of either the Race or the Class, or both.

And again, it just further waters-down the cultural aspects of the races as well.

In the real world, yes, “anyone can learn to do anything”. Anyone can pick up a blacksmith’s hammer, or a mining pick, or what have you. But that is a far cry from saying anyone, from any cultural, could have a deeply-embedded, unshakable belief in the Elemental spirits, communing with their ancestors to craft totems to further deepen that connection.

If Classes are just all boiled down to game mechanics, simply because “well I don’t care about the Lore, I just want to be a Gnome Druid” and things like that, I think WOW as a whole suffers greatly.

Like I said, introduce more “Allied Races” to fill in the gaps if people really feel like there should be more options. Eredar that are attempting to mend the rift between them and the Draenei, perhaps Gnolls (the revamped ones look pretty great, although a little too “lean” and less cute than the Vanilla ones), things like that.

While I certainly respect player creativity, there IS a hard line between “player creativity” and “meaningful world-building”. Otherwise, you would have characters like “my character’s parents were killed by Orcs, but they found him as an infact and decided to raise him, so my character is a Human Shaman that fights for the Horde”.

Rules exist to make the game world feel BELIEVABLE and ALIVE. Hell, even JK Rowling mentions the importance of “magic” having certain rules in the Harry Potter universe (even if she didn’t seem to establish what those rules really were).

This is why people often talk about D&D, but virtually nobody talks about the “world(s)” they inhabit in D&D, because the worlds and settings themselves are largely meaningless, they’re just a sandbox for players to do things in. WoW has (or at least had) a deep, rich world with a lot of history. Throwing all that away, simply because SOME players don’t like restrictions, is a failure of game design, and an admission that none of the Lore matters anymore.

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