Why I quit: Invasive Addons

It translates to he failed and he told himself that others did better than him because of addons.

I disagree that addons like DBM/Recount make the game easier. Sure, if I disabled my addons and went on a prog night, it would be harder. However, that is because the game is tuned around them.

Should blizzard ban addons like this, they would need to completely redo mechanics that are almost impossible to complete without addons. The fact that addons exist allows Blizzard to add more complex mechanics.

I think if blizzard removed addons and tuned mechanics around that, the game would become significantly easier and less interesting.

Which could also be expressed as…

The fact that these addons exist forces Blizzard to tune content with the assumption people will be using them.

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Sure, but I think that’s a good thing. It gives the game more depth.

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I’ve wiped with high dps as much as I’ve wiped with bad dps. Sometimes Dps doesn’t mean anything if you don’t do the mechanics that will wipe you.

“Enrage” can suck, yes, but usually its not blockaded by the user implemented dps checks. Sometimes 150k can clear - but people will still ask for 300k - and still wipe.

Mechanics is one thing, not quite doing enough dps is another thing - and yes, you can kick for that.

But the difference is, they were given a /chance/. And DPS is a suggestion, anyway. You can do more DAMAGE than someone but still have less DPS.

Soon as I saw the title I thought to myself “Ok, is it going to be TSM or Raider io” :rofl:

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That’s exactly true but if the addons didn’t exist imagine the kind of fights we would have

Kel’Thuzad make Patchwerk his avatar of war!

:open_mouth: Who said that?!

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This would surely happen, Blizz designs fights around what is available to players. Imagine if there were no heals in game, no bandages, no pots, no healing spells, no HP5, no kind of regen in combat at all, ZERO. There would be no aoe pulse mechanics in the game because the fights would be impossible, no randomly throw out dots or anything of the sort. It would likely be 100% avoidable damage and that’s it.

You guys can say DBM makes the game easier but if DBM and similar addons were removed the fights would become even more easier to compensate for that lack of information available to players.

Seriously. Some of us want more mechanics than ‘move out of the giant black circle within 10 seconds’.

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I’ve been playing the game without dbm and I always managed to do well, can confirm that dbm made orgozoa much easier for me, imho a fight is only hard if you’re really not paying attention, an addon just gives you a small boost and helps you pay attention better.

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oh, i know. i HAVE used it. i simply didn’t like that it did all the fun stuff for me (particularly when to do what). part of the fun for me is the research itself, and learning whats needed to be known, and the other part is putting what i studied and making the connections in the live-fire scenario (i.e. using what i studied to actually pull off the fight).

DBM just took the fun out of it. i didnt have to pay attention to much. many say you can’t, but it really did let me autopilot the engagements to a decent extent. so i stopped using it. never touched it since. this was in MoP and/or WoD-era raids if i recall right.

not knocking those who like it, and it can definately help those that need such assistance, but what i am against is the idea of someone saying ‘you don’t have this mod, you can’t come, even if you’ve done the homework and know the encounter’. im against most forms of gatekeeping, even if doing so leads to failure (since thats how you learn)

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Exactly this.

The only addon I could not play the game with (simply due to getting pissed off and not literally) would be elvui. The base UI for WoW is hot garbage and unintuitive. The nameplates/boss frames are trash. The raid frames are ginormous or simply non-existent. The actionbar is super long and thrown everywhere. Could I actually play on it? Yeah probably. I did it for years, but going backwards would make the game much less enjoyable.

This is obviously taken in the sense nothing else is needed to play the game (DBM is not mandatory but M Azshara WAs are).

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Only on the highest difficulty which like 5% of players probably see actual progress in (1/X M is usually around 9% or so but the first boss is USUALLY a “gimme”).

Which is funny because that is going to be a baseline “mechanic” for content next patch if you have 40 corruption or whatever the breakpoint is.

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Really? Point me to a fight where DBM directs you to your spot that you’re supposed to go. Because I can’t think of a single one.

All of the information DBM gives out is already available from the game itself. It just makes that information more apparent. That’s it.

You’re right here. It’s more saying what to DO not a location to go to.

And that information is already available in the game itself.

Sometimes, yes. But not generally. Making things more apparent during the chaos of a fight still makes it easier. Once again, not in which order to push keys, simply by being more readily available.

So when you said “literally saying where to go” you didn’t actually mean literally? Okay. We’ve established that you’ll use hyperbole to help prove your point.

For the record, I’m not saying that DBM isn’t helpful, in the chaos of everything going on in a fight, having those timers pointed loudly out IS helpful. But it’s not helpful to the point that it’s going to massively make the game easy as you are implying.

We get it, you don’t like being dictated to about which addons that need to be installed, nothing wrong with that, and I don’t blame you for your opinion. Just don’t use exaggeration and hyperbole in your arguments. Your point should stand on its own merit.

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