Why hasnt shaman been nerfed yet?

Thats 10y range rofl.

a shaman that is 40yds away casting ghost wolf definitely isnt in combat with you. you can still lay traps…you know…how hunters did it in classic. “oh no im a hunter in combat… if only i had a way to exit combat, possibly feigning my death somehow!”

All your argument are based around hunter vs shaman, what about the warriors, rogues, pallys, feral druids? They’re not kiting.

Not to mention I’ve said multiple times I’m melee spec. It would take 2 mins + to get through a shamans health pool when they’re running a tank rune. 1 stuff up and I’m dead in a split second.

Yes and hope they run into it?

This

Standing on your own Ice Trap is a pretty popular one (Especially since Viper Sting doesn’t break it so the shaman comes out with about 1/2 mana) with you being 30 yards away with another concussive and viper sting.

(And that’s assuming you don’t scare beast as the ice trap is finishing.)

Hunters and SPriests are the biggest pain in the butt to Enhance Shaman PvP. Just not you…you’d rather whine in forums than figure it out.

Also nerf Hunters again.

you made it that way with this comment:

if youre not a beastmaster melee spec youre playing the game wrong. at this point it doesnt matter what type of hunter you think you are, beastmaster is what youve been forced into playing to be competitive in pvp or pve. your pet can solo people.

how is the shaman going to get to you without hitting the trap if you play with the trap between you and them?

id love to teach you how to play your class some more, but i doubt any of this is sinking in.

All the shammy needs to do is drop a grounding before coming into contact with you.

Very obvious you’ve never played Shaman.

Ice trap is a location based spell…
Grounding doesn’t intercept Location/AoE spells.
(And it counts as a stun so the Decoy Totem doesn’t work)

The only way out of Ice trap is damage or trinket.

And that changes my options how? Because I am BM spec and I can beat shammies given I get the jump on them. But if they’re good or the circumstances mean I can’t endlessly kite without issue then as soon as they come into contact with me, I get flattened without a hope. This is not right, and they’re over tuned.

I don’t care how much you want to theory craft an ideal setup to make out shammies arent ridiculously OP, because guess what? They’re RIDICULOUS!

You mean frost trap?

No… Ice Trap. (Freezing Trap)
That thing that stuns you in an iceblock.

Freezing trap gets eaten by grounding totem fool.

That’s false (that grounding doesn’t stop ice trap, no idea what you’re on about with location yada yada, but whatever rule you’re thinking of doesn’t apply here).

Lol, you’ve obviously never played shaman or hunter.

This is true. They’re good at staying out of your shock range and just dotting you up while running away, since dots can be cast on the move and don’t require you to face your opponent. At least Void Plague can be cleansed with Cure Disease, though.

Unless you’re approaching the spriest on your mount, it’s difficult to get on them.

so if the shaman “is good” or if you cant “endlessly kite” you believe that warrants them to be nerfed? you didnt win so they are op? sounds like a skill issue. you were either worse than the shaman player in skill OR you failed to perform to your classes strength and lost the fight. “Shaman OP” lol.

Certainly wish that worked for me.

Shamans need to be nerfed because they are overpowered in relation to a wide range of classes (all but spriest I assume, but even then I could be wrong).

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They’re OP because they have more survivability than a druid in bear form and they hit harder than anything else in the game.

Not to mention the huge kit they have to go with it.

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Yeah we get this alot despite:
PvP runes haven’t changed since Feb 8, yet the whining is only a week old.
The only PvP rune that changed on Feb 8 was Decoy Totem, the rest of them (Dual Wield/2x Rockbiter/WoE have been there since we were all level 12.)
No Charge
No Stun
No Fear
No Stealth

No Damage mitigation outside of runes (And one spell redirect CD)

Literally just burst damage (limited gas tank, it doesn’t generate resource like Rage/Energy or Viper) And general survivability given the lack of active mitigations.

Pretty sure it’s just mad that Shamans aren’t falling over like the other melees in the disgusting melt environment/

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