Lol over 3 min, but mmk.
That’s exactly the point right? If there’s tons of healers that can’t handle that fight how bad are the other fights?
I’ve never seen more healers failing checks in my life than this season. It’s rampant.
Lol over 3 min, but mmk.
That’s exactly the point right? If there’s tons of healers that can’t handle that fight how bad are the other fights?
I’ve never seen more healers failing checks in my life than this season. It’s rampant.
Dodging stuff is hard, and that’s not really a healing check issue.
That just means dodging stuff is hard.
Also this season is infinitely easier than last season.
What boss? What was group comp? What were affixes?
Give mythic+ a once a week lockout and it can then drop higher gear.
Right now a +20 gives in the vault gear comparable with mythic Zskorn so you’ll need to consider if you feel a +20 is comparable in difficulty to mythic Zskorn (and Rashok to get there) or not.
Also mythic+ is the only realistic method of aspect crest collecting which all 447 crafted gear is based on (also comparable to mythic Zskorn).
Dude, that’s the sword you’re falling on? “Welfare gear?”
This has nothing to do with that. They’re saying they can’t even start a dungeon because they can’t find a healer. What does gear have to do with that?
Reiterating, you’re such a troll.
Edit, also, lol. “First boss of Freehold is more difficult to heal than third boss of Halls of Infusion.” LOLOLOLOLOL.
I’m a healer main that quit. It’s not fun anymore.
Edit, also, lol. “First boss of Freehold is more difficult to heal than third boss of Halls of Infusion.” LOLOLOLOLOL.
What’s funny about that? if boss targets the same person twice, they die.
Usually, people have no issues finding healers, it’s finding a healer that fits their expectations.
20 halls 3rd boss, yesterday, prot warr/resto sham/ret/shadow/Demo
What’s funny about that? if boss targets the same person twice, they die.
That hasn’t been my experience.
Because as usual blizzard designs the game around the 1% of the terminally online playerbase at the top who play for like ,10+ hours a day.
As soon as they saw those clowns running high mythic+ without any healers they ruined it for everyone else. In my opinion this is the wrong way to design and tune the game.
it’s enough to kill on a 20 fort. You do have 2.5 seconds to react to the damage though. Which combined with DPsing, ehh not that large of a window.
Wholeheartedly disagree that DF s1 was harder. Some dungeons were outliers, sure. As a whole it was not harder.
Last season had a few joke dungeons. SMBG and CoS were both cake compared to RLP for the entire season - not even just the first few weeks before the nerfs rolled out. NO 2nd boss was, again, a standout in an otherwise fairly straightforward dungeon. Mechanic load really wasn’t even that bad on most of the dungeons.
Buffing healers would make raid healing easier which would be somewhat problematic since raid healing is currently amazing. That leave us to M+ tuning, just nerf the healing check in dungeons like in S1 (they done terrible as well) and they really need to hard look at magic debuffs
Edit, also, lol. “First boss of Freehold is more difficult to heal than third boss of Halls of Infusion.” LOLOLOLOLOL.
It is though, especially for an evoker where the ranged is encouraged to spread out to bait the bird, and last week on tyrannical/afflicted where you have a dot to dispel on top of afflicted. It has more burst reactive dmg vs. consistent rot dmg.
They had to gut the dungeons how many times? And also, even after they gutted it, it’s still difficult.
Azureblade existed, Kyrakka still existed.
COS was also heavily gutted both the aoe damage and line visibility.
This season lacks a SBG/ COS.
I’ll keep an open mind, as I don’t play evoker. Different healers definitely have different strengths.
I shouldn’t have laughed.
As far as mistweaver goes, that’s a fight I don’t particularly enjoy, but 3rd boss HOI scares me spitless. I’ll take first boss Freehold over Khaijin the Unyielding any day.
Mistweaver has output issues I think, but even then, I think there’s a far greater window to react for the third boss vs first of freehold.
Like without intervention, people likely take 10 seconds to tick down, that’s plenty.
Wholeheartedly disagree that DF s1 was harder. Some dungeons were outliers, sure. As a whole it was not harder.
Just timing AV was a struggle for most groups - at any key level.
RLP was punishing for tanks and the timer was tight.
TJS was punishing for both tanks and healers.
CoS was mechanically heavy. Yes it was pretty much a free key, but required everyone in the group to perform almost perfectly to time.
SBG was a free key for organized groups. Pugs on the other hand was a 50/50 roll.
AA and Nokund were pretty easy for organized groups. Pugs, again a 50/50 roll on whether you timed/completed it.
The only dungeon this season where the timer is tight is Neltharus. The rest of the dungeons this season have pretty reasonable timers that allow for a wipe or 2 even at higher key levels - and only one of the boss fights are mechanically heavy for all players (BH first boss). Season 2 might not have any “free” keys, but most of the dungeons are doable with only moderate difficulty. There’s not a single dungeon in S2 where its skip on fort or tyr weeks like there was in S1.
Not sure how you figure S1 was less difficult.
I will admit I am one of the “I don’t want to dps” peeps… but Blizzard is seriously lost when it comes to healing anymore.
Like without intervention, people likely take 10 seconds to tick down, that’s plenty.
Not every healer can full heal their group within a global or 2; many have to keep up with the damage constantly in order to keep the group alive. Even though the first death may not occur for 10 seconds, if some specs fall behind by 4 seconds, a death would be essentially assured.
I don’t doubt that FH first boss is harder for the spec you play, but other specs mechanically will have a harder time with the third boss of HoI.