Why even have Peril at this point?

Key timers already took deaths into consideration. Why keep the affix if you’re going to nullify a wipe?

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To give keys a chance maybe?

Ive been in plenty of groups where a boss wipe caused people to leave because 1.15 plus another 5 minutes for the boss was bordering on too much.

Now you get a “free” 6 deaths

For a +1 only really.

This won’t stop people leaving really.

I doubt most will even notice the time increase. Will still be 1 wipe = bricked key (isn’t the case 99% of the time) from what I’ve seen on my alt.

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Especially if the wipe is early on.

Again, the real issue is the crest penalty for depleting. Spending 30 minutes to get 5 crests feels real bad. They need to just get rid of this and think up some other penalty for depleting.

It’s actually totally rational to leave if there is an early wipe, primarily because of the crest penalty, and that is a problem.

There needs to be some kind of incentive to finish a key other than just a vault slot.

Most early wipes aren’t detrimental though. The only ones I can think of are the big first pulls with lust in SV, GB and NW, but most pugs in low keys aren’t doing those giant lust worthy pulls.

Biggest issue is the dumpster fire mental most players have. 90 seconds isn’t gonna fix that.

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No, the issue is lack of incentives. It’s simply not worth the time to stay in a bricked key when your only reward at the end is 5 crests. Blizzard’s rationale for this leaves a lot to be desired. They should up it to 10 crests for a depletion, 12 for timed.

Most keys aren’t bricked after an early wipe, players who leave after one are the issue. Yes the crest reduction on a deplete is a feelsbad, can’t imagine a single person who thinks its a good idea.

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This comes from a place of feeling vs reality when it comes to the affix. Look at my pandaverse on IO (dev evoker) timed 10s easily with deaths up to the count of 15. People just “feel” the affix has bricked the key, reality is you have so much free time as it is that you can afford it.

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The current timers compensate for mistakes, letting a wipe or 2 amount of deaths go through if the group is big enough. It can’t compensate for repeat mistakes, poor damage or a bad route all at once.

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Pretty much as those are things the affix has nothing to do with.

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Always easier to blame something other than yourself though, and WoW players love to point the finger.

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I put it down to people and feelycrafting. Like look at mages atm they are screaming black and blue the class has been ruined when they are sitting 17 out 26 in rankings that is the medium being between 8.66666 and 17.22222 yet they will tell you the class is unplayable and dead last now.

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It’s pretty rare for a class with 3 dps specs to not have 1 that is in the top third of specs. Mages and Warlocks are pretty down bad right now.

It’s not like you can respec to a heal spec to find groups.

Not really we have seen many expansions where hunter or rogue fit that category.

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Which is weird because players also frequently complain about how long and hard it is too get into a group.

Yet apparently it’s easy enough for a dps to bail if they think they’ll be in a key for 10 minutes extra.

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Blizzard wants us to be careful with how we play, and that’s not what happens. Blizzard nerfed Challenger’s Peril on weekly reset because TWW S1 dungeon have many stray deaths and random deaths was bleed away the timer on an otherwise “clean” run.

M+ dungeons have a lot of problems this season and Blizzard need to delete / revert them. Challenger’s Peril is one of them.

Honestly, I was expecting them to nerf Peril to 10s instead of this.