In theory sure, but guess what? All of that is present already in keys and are not enough to make anything challenging as once you learn what needs to be done and when you instantly lose all difficulty.
If anything, removing the timer makes a lot of that less important. No timer? Tanks perfecting their routes and minimizing downtime and maximizing something like Prideful becomes far far less important. There becomes absolutely no reason to pull risky in order to save time.
Kicks stay the same, miss something important? Odds are you die, and worse case wipe entirely. But with no timer who cares? Where as now if you do that, that likely spells the end of the key.
Ever healed a high-level Prideful on a grievous week? How about pulling a prideful into a shard in HoA on a Fortified week? Again if we lose the timer and don’t have to do risky pulls healing becomes far less eventful and more of a snoozefest as it just becomes safe pulls with next to no risk of wiping (Or well in reality it stays the same as we just want to finish the dungeons as fast as possibly because there’s no reason to spend more time than needed in there).
The reality is speed running dungeons did not start with Challenge Modes or M+, it was a thing long before than, these systems just gave rewards for doing so and gave Blizzard a way to make dungeons remain relevant in the end-game and give small-groups end-game gearing path.
They are not denied. You can run a key for completion. I have that option, others do, don’t you? If you aren’t allowed to list your key as completion, then that is a fair complaint indeed!
This is basically how it works. Completion under time gives 1 extra piece of loot and an upgraded key. Completion over time gives the standard amount of loot and the lower key, that you’ll be more likely to time.
I do wish there was window, say 3 minutes, where if you were just a little over, your key would stay the same level.
You can’t respond thoughtfully to posts because you’re incapable of thought. You’re only capable of telling people to quit, and telling them that they don’t want to do effort. That’s literally all your posts contain.
I’ve proposed solutions, but as suspected, since they don’t offer something for nothing you for one do not approve. Welp…that’s a you issue, thanks for the giggles again! Even tried to help you with your difficulties drinking, since you are so mana deprived per your post. But did you respond to that? No, not when I offered constructive thoughts. Why? Because you had nothing to complain about. I bet I can guess why the wife doesn’t play wow. Two guesses…hint, it’s not because of wow.
You actually haven’t. For a group of friends, there’s no way to play M+ without a timer. You have to complete timed runs to get keys.
Your only option if you just want to do “completion” runs is to PUG keys that other people have gotten.
You also keep harping on “loot”, when multiple people in this thread have said the ilevel/amount of loot should be higher in timed runs and that should be the bonus.
There was already enough “Go Go Go” mentality. Didn’t really need anything else adding to that. Since PuGing is my only real option I’ve just opted out of M+ entirely.
No you have to complete the dungeon to get a key. Time doesn’t matter.
If you go pack to pack killing each one individually you will “accidentally” time keys. Then when you start to “accidentally” deplete keys you are probably at the right level of content for your ability/output of dps etc
It’s a self selecting difficulty curve. You absolutely do not have to try to time keys.
You get 5 keys when you time the run. You keep saying you don’t have to time the run, but that’s just not true.
Many posters in this thread keep assuming that the issue is that people “can’t” time the runs rather than that they don’t want to because they don’t like the playstyle.