Yeah, but the topic of this thread isn’t, “Do players have to run M+?” It’s, “Why don’t players like M+?” The fact is that for many of us, it feels like a job. Why do you ask one question and then respond as if you had asked a different one? The 11 likes on your post versus the 183 likes on the counter post suggests that I’m not alone.
is someone holding a gun to you head to run M+? to time M+?
these aren’t LFD activities. you create your own groups. so create a completion group.
don’t trust random ppl? get a guild group. there are simple solutions to all of these things – assuming you want to run an M+ at all.
personally, I love M+ and chasing io, but pugging is a huge pain. best done in guild.
This post, right here, encapsulates pretty much everything wrong with modern WoW.
Which is more difficult, not the same.
But you didn’t have to time them to progress. The timer was completely optional. With the key system, that’s not the case.
If instead of the key system, the game just let you select the level you wanted and gave you bonus loot for completing it in time, there wouldn’t be an issue. People who wanted to time could time and get a bonus for doing so, everyone else doesn’t have to.
bliz said it
participation in timed events is well documented to be a minority of players
Which is not at all the same thing as claiming that you know what the vast majority wants out of their playtime.
most often, and this something you need to be wary of when you pug, players are only interested in timing a dungeon to notch it in their io. so missing the timer means the dungeon is worthless to them.
most players will try to finish if you’re close, but it’s perfectly logical for someone to ditch when the timer expires.
when the pug ad says “pushing,” “timing,” or “for time,” it is implied that not making time is grounds to leave.
there are two ways around this, the first and best is to run dungeons with players you know (aka: friends). the 2nd way is to run as a guild. now if you say, “I don’t have friends” and/or “my guild can’t run M+,” then I think we’ve uncovered a deeper issue: you’re in the wrong guild or you’re trying to run content that’s above your head.
anyway, I have had zero problems doing “completion” pug runs. we may wipe a few times, but it’s a completion run (historically on a 15 to get max weekly loot for an alt). I’ve never had anyone bail on a completion run unless it became clear that we simply couldn’t get past a boss (dps checks). I’m highly skeptical of the ppl in this thread who say ppl leave on them in completion runs. like…just how over your head are you going with those runs? how often does someone leave your completion run?
Just look at the likes ratio for the post and counter-post. I realize that there’s a margin for error there, but 11 for versus 182 against supports the assertion that most players hate it. Only 5.6% of the players who responded on this topic seem to actually support it.
coz the people who support it are too busy timing the dungeons
From the worst sample possible. Nothing based on GD posts gives an accurate picture of what the majority of the players think.
Child please. I could give two sh@ts about what gear m+ drops. I raid twice a week and am happy with the gear that drops there so spare me the B.S.
You specifically asked people a question and then turned around and attacked them after they answered in good faith. That type of toxic behavior is why players hate to pug and don’t participate in those activities. You are your own worse enemy.
Including all the stuff you’re posting.
I’m not the one claiming to know what the vast majority of players prefer.
Imagine you’re at work. You work in a call center for example, and you do the same job taking calls and answering customer complaints and such each day. Everyday you come in you have to spend 15 seconds less on each call to increase the company’s metrics and “fast customer service guarantee”. Eventually the amount of time your boss says you need to complete the call within just seems undoable. What if something comes up? A few mistakes were ok when you had a lot more time to be in the call, but you don’t have time to make any mistakes with the new call time standard. This leads to anxiety about completing your call in the allotted time with NO mistakes because you can’t afford any. Mistakes happen all the time, but in this scenario your company doesn’t like your performance and you’re worried about the safety of your job. You know you can do your job, but you feel you just need more time to do it correctly.
This is an example from real life. Now imagine you come home to relax and are presented with the exact same scenario inside your video game, the place where you’re supposed to be able to get away from work and relax. You’re upset because it’s just not worth putting yourself the stress and anxiety in a video game when you already have that in real life. You can’t choose not to DO real life, you’re stuck with that. You CAN choose not to do mythic+
In every single 1-15 key i have ever been in, no. Hard cc is never used, its all about aoe burst damage and interupts. Even on the inspiring weeks this xpac, where the best way to beat it for some packs is to cc the inspired mob and move the rest away from it, its a case of burn the inspired mob down and then aoe the rest.
Aoe stuns, aoe silence, interupts and kiting are the choice of play for m+, not hard cc.
EDIT: I will say the only time i have ever seen CC used is to skip a pack, never to make that pack easier to kill.
I’ve seen a few cases where hard cc can be used to glitch/cheese a mechanic… like shackling the crossbowman in the NW boss that summons the undead dudes. Shackling him causes him to not need to be killed at all.
But ya, I really genuinely miss CC. Doing BC timewalking has reminded me of all the mobs we used to have to crowd control lol
You asked people a question. They answered. You then tried to turn that into a way to insult them. Get over yourself.
I do m+. I don’t mind doing M+. I’m capable of M+. But I would enjoy this game a WHOLE lot more and be a LOT more willing to join PUGs if I could get the same dungeon experience - including difficulty - without needing a timer. Unfortunately, that’s not a thing that exists. So… I mostly only play with my guild. And it means I don’t actually play that much. In previous expansions when I played, I’d spend most of my time either organizing groups(before the dungeon finder was introduced) or queuing for groups to farm dungeons when I wasn’t raiding… but I definitely have no intention of doing that with timed m+. That’s just asking for an unpleasant experience.
That timed challenge in a video game is fun because there’s no real consequences. If I blow a timer, I’m not gonna be short on my mortgage. There’s no stress in it at all for me. (And that’s coming from someone who rarely times anything but has fun trying)
Also, I could decide to do m+ with no intention of beating the timer, which I can’t do at work.
That’s certainly one way to look at it, but not everyone may see it that way. It depends on what you want from the video game and what you consider to be fun. Mine is one example and so is yours.
During BFA season 2 I made a commitment on one of my characters to try out m+. I pugged all of my dungeons(mistake), but I was able to complete +10 on each of the dungeons before it became too hard for me. Trying to get together a PuG group of people to do higher keys and then time the key didn’t always go well. Having done M+ myself I didn’t find the time I spent to be worth all the hassle and stress. I understand my circumstances weren’t good pugging and all, but still I didn’t like the idea of competing against a timer on the same dungeon, the same level key, multiple times during the season for arbitrary gear that was rendered mostly useless in the next season.