Why don't players like timers?

Because of the reward that is tied to the timer, which makes the timer even worst.

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You fail timer, you lose the 30 mins of the run, you lose the 30 mins of forming group, and you lose the 1hr of the previous key you upgraded, and you lose the 1hr from having to upgrade the key yet again after depletion

3 hours lost every time a key is depleted

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This line of reasoning is very flawed lol.

WoW doesn’t force you to do anything, all your actions in game are your own choice.
The majority of players try to play m+ to make the timer, that is their choice because they want the loot/io score etc.

Players who don’t like the timer subsequently don’t feel welcome to apply to any groups.

Those who try to make their own likely struggle to find others of a similar mindset in the group finder, because ppl like them don’t bother with it anymore.

Tldr. Part of playerbase feels alienated by not wanting to participate in timed runs, so majority stop all together. Those that still try end up being grouped with players who care about making the timer and end up having bad experiences. Then the feedback loop continues.

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I can agree with this. I enjoy M+ and the timer doesn’t bother me, but it shouldn’t trickle down to non-timed content (and it does). It’s a lot like metas for MDI or pushing >+20s - you don’t need to follow that for 15s, but so many act like you do.

you can’t stop and chit chat much at all with timers ; sometimes its a good thing sometimes not :wink:

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True, but OP has previously made threads with the intent of starting a fire on a Classic alt so I don’t know why anyone would fall for it a second time. :woman_shrugging:t2:

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Who cares Honestly if it is a bait thread?

There is decent amount of thought out replies…

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Agree to disagree. :heart:

You complete the dungeon but not the timer and the key stays the same level. Everyone wins and much less likely for people to drop.

And it’s not a git gud scenario. I found strategic pulls and maintaining CC with proper kill orders far more strategic than overpowering with gear and meta putting enemies in a ball and aoe’ing them down as fast as you can

the former it was easier to be social in a social game, the latter you don’t even have time to be chatty with your own guild

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I guess you’ve never been in a guild group on discord doing a m+

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Mythic+ should have just been a challenge mode that awards cosmetics. It should never have become a gearing path.

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The GO GO GO thing is what made toxic players even more toxic. It even harmed regular dungeons. Sometimes you aren’t even zoned in that the tank has already pulled an entire mob pack and then blames you for not healing him and leaves.

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True but players leave immediately once timer fails.

wow. I mean. sorry. I don’t want to be mean, but do you know how the premade group finder works?

if you don’t care if you time the key, you state that in the pug ad with “completion.” then the players who sign-up are doing so with full knowledge that the run isn’t pushing to time the key.

when you don’t do this, or even worse, when you say “pushing” or “timing” in your ad, then as soon as the key is or looks to be toast, players may leave because it’s likely the only reason they joined the pug was to time. the. key. there’s nothing wrong here.

Some people see clocks ticking and suddenly develop anxiety. It happens. Some other people remember time trials from other games like racing games from back in the day and think cool challenge. Just depends on where ya come from and what ya like.

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Single player ? No problem
Multiplayer? Screw it

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Its not timers per say. Adding a mechanic that punishes people for failing will always add a toxic element to any PUG content. And MMOs are based around being PUG friendly. Hence the disconnect for a lot of players.

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Because no one asked for esports, but apparently we did, and by golly we’re gonna like it

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It’s the same reason those speedy timed tests in grade school don’t really help. Doing something faster doesn’t mean you actually understand it later on. It’s just memorization then putting that in a stressful environment.

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the people complaining about m+ timers’’ i like raiding cus it doesnt timers’’ doesnt realize that bosses have enrage timers and you cant sit there and hit it for 10mins neither
lol

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This as well, I’m the former, I see a timer in anything and I put pressure on myself to the point I end up getting tunnel vision and messing something up.

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