Why don't players like timers?

Meh, hopefully the development teams looks at this and maybe brainstorms some ideas not to have only a timer in m+ …

But I mean one could argue that 99.9% of topics are bait threads

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Not an every run thing, but if we’re about to fail the timer (probably due to a lot of deaths and sloppiness) I’ve definitely seen people say that they’re done with the run since we won’t make it in time.

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…Interesting question.

I present you…GW2 dungeon…I mean fractal. No timer but hard as f***.
ttps://www.youtube.com/watch?v=tHtBnK38C6U

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Mostly because I value my time, and even losing 30 minutes of my life is not fun after I’ve already lost 30 minutes trying to find the right group

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Don’t like the go go go mentality

True but players leave immediately once timer fails.

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I don’t , I’ve never run one.

The closest thing was that I ran a challenge mode dungeon or two with a guild group back in MoP and didn’t even really care for that which is one of the reasons I know that I would really dislike M+. The go,go,go situation in normal/heroic dungeons is bad enough even without the timer that I usually avoid those too.

My previous comment is not a complaint but an explanation, it just makes it so that Mythic + isn’t content for me and that’s fine.

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Ah…

Guess I’ve been lucky. I have certainly experienced abandoned runs, but usually because the timer has already expired and we’re still incapable of beating the boss. Most common on tyrannical weeks I find.

I don’t think I would mind the timers so much if people would stop bringing that gogogo mentality into all other dungeon content. Timewalking, Normal, Heroic, even while leveling people seem to think they have to rush through and beat some imagined timer it seems.

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Because of the reward that is tied to the timer, which makes the timer even worst.

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You fail timer, you lose the 30 mins of the run, you lose the 30 mins of forming group, and you lose the 1hr of the previous key you upgraded, and you lose the 1hr from having to upgrade the key yet again after depletion

3 hours lost every time a key is depleted

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This line of reasoning is very flawed lol.

WoW doesn’t force you to do anything, all your actions in game are your own choice.
The majority of players try to play m+ to make the timer, that is their choice because they want the loot/io score etc.

Players who don’t like the timer subsequently don’t feel welcome to apply to any groups.

Those who try to make their own likely struggle to find others of a similar mindset in the group finder, because ppl like them don’t bother with it anymore.

Tldr. Part of playerbase feels alienated by not wanting to participate in timed runs, so majority stop all together. Those that still try end up being grouped with players who care about making the timer and end up having bad experiences. Then the feedback loop continues.

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I can agree with this. I enjoy M+ and the timer doesn’t bother me, but it shouldn’t trickle down to non-timed content (and it does). It’s a lot like metas for MDI or pushing >+20s - you don’t need to follow that for 15s, but so many act like you do.

you can’t stop and chit chat much at all with timers ; sometimes its a good thing sometimes not :wink:

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True, but OP has previously made threads with the intent of starting a fire on a Classic alt so I don’t know why anyone would fall for it a second time. :woman_shrugging:t2:

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Who cares Honestly if it is a bait thread?

There is decent amount of thought out replies…

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Agree to disagree. :heart:

You complete the dungeon but not the timer and the key stays the same level. Everyone wins and much less likely for people to drop.

And it’s not a git gud scenario. I found strategic pulls and maintaining CC with proper kill orders far more strategic than overpowering with gear and meta putting enemies in a ball and aoe’ing them down as fast as you can

the former it was easier to be social in a social game, the latter you don’t even have time to be chatty with your own guild

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I guess you’ve never been in a guild group on discord doing a m+

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Mythic+ should have just been a challenge mode that awards cosmetics. It should never have become a gearing path.

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The GO GO GO thing is what made toxic players even more toxic. It even harmed regular dungeons. Sometimes you aren’t even zoned in that the tank has already pulled an entire mob pack and then blames you for not healing him and leaves.

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