Why don't players like timers?

To me only add prrassure to an ambiance that is very preassure heavy.

Like m+ people are already worried about performing well, add to that s timer and now the challange now becomes a boring mess of aoe.

At least on lower end keys, when you arent or need to be that preassured, or rushed. Timer only make it worse.

But for high end keys 11+ and to 90+ if you want, have tiemers go for it you already are on fire, you know the figth to mecanically perfection, so you only need now to have perfect executions.

Timers are fine on the higher end, not the the lower

4 Likes

The key dropping is the way the game helps you as the player get better. Its not going to continually increase the key level if you are incapable of timing the key, that would just be counter intuitive.

The timer fails, the key drops 1 level, you do it again and you time that key to push it back up a level or higher. Your skill improves, your confidence improves, and you are able to push the key higher the next time.

3 Likes
  • bad at game
  • might have to leave unexpectedly
  • freaked out by seeing numbers decreasing
9 Likes

I just don’t like timers. Period. It isn’t like I want to drag my butt, I don’t want to wait for cooldowns every pull, I just don’t want to FEEL rushed. I haven’t liked them since arcade cabinets, I’m not hating on this little WoW mechanic. The only timer I’m interested in having is a clock that tells time. Keep anything else.

80 Likes

If I wanted to do things on the clock, I could just go back to the office.

99 Likes

Putting a timer on something is the laziest form of adding challenge.

136 Likes

Just wish there was a middle ground…
have an option to have the M+ be timed or not…

Just spit balling it here

  1. An untimed m+ key only goes up one level

  2. Untimed m+ key maybe has 4 to 5 ilvls less in great vault etc

But honestly if they just leave it timed I won’t shed any tears either…but would be nice to have options imo

8 Likes

As already said I’d rather not deal with the go, go, go and feeling that what I’m mostly doing in a dungeon is feeling like I’m running to just keep up and not make the other group members mad.

If I wanted to deal with timers I’d just go back to work, since I work in a lab basically everything I do is on a timer with things that have to be done before those timers finish.

I’m playing the game to relax and not deal with that.

26 Likes

Thats fair. I can understand just people don’t like timers in general.

What would be your solution to keeping 5 man dungeon content relevant through an entire expansion then?

I’ve always hated timers since wayyy back in the 90s playing Die Hard on the playstation

https://youtu.be/JKBpkVggl04?t=416

The 4 other players are Then don't group with players like that Kaurmine I won’t, I won’t group for M+ at all :slight_smile:

6 Likes

So then don’t participate in M+ content then?

No one is forcing you to participate.

M+ was added to the game to make dungeon content relevant through the entire expansion, otherwise it would only be raid content after you got your 184 ilvl loot from the base mythic dungeons.

some people just don’t like Pressure.
Personally its one of my favorite things
https://www.youtube.com/watch?v=YoDh_gHDvkk

2 Likes

It adds to the horrible go-go-go mentality, it promotes more toxicity in the community, and I don’t like to be timed. I want to go my own pace and do challenging things. The pressure of being timed isn’t fun, especially since I main tank, where all the pressure of getting us through on time is on me.

I’ll always advocate for removing that timer and just focusing on more interesting, challenging, and fun afflixes instead.

50 Likes

The timer is pretty dumb. I’d rather it just be a dps/heal check with the modifiers thrown in there too.

All the timer does is create toxic scenarios.

If it takes a group 20 minutes to do a +15 that’s great, if it takes a group 3 hours that’s also fine. Both groups should be rewarded with the same amount of loot.

I understand timers for a competitive scenario like the mythic world cup or whatever but for the average player doing mythics there is no competition, we’re just trying to get gear.

37 Likes

The timer freaks me out easily and makes me overly paranoid about ruining a run over a mistake or two, if something comes up.

I remember one time late in Legion, I tried to talk myself into it on a holy paladin alt that I was learning to heal with by going “it’s okay, it’s just +2, everyone is overgeared and you’ve done this dungeon a few times normally anyway. Nothing’s going to go wrong.”

I get one pull in and the power goes out on my street for the next half hour.

18 Likes

Hey this is your supervisor. I need to you answer your phone. I have a project i need you to do thats due in 30 mins.

5 Likes

I remember your last bait thread, Jayden.

We should all know better now. :heart:

squints at the replies

Wait, is the timer some how keeping all these dungeons relevant for the whole expansion? How does that work?

6 Likes

I have zero issue for those who are good enough to push content to its limits. However, the mentality of GOGOGOGOGOGOGO!!! permeates everything. THAT is the issue.

22 Likes

Is this really that common? To date including legion and BfA, I can’t actively remember this in any notable way… and I was doing 15s in BfA =/ 10s now.