Why Doesnt Blizzard Develop Code to Automate Class Balance?

You clearly do not understand the first thing about game balance. You cannot “automate” it.

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Look it is fine if there one spec who is top dog in dps or healing, whatever it is is fine. This point is done. That will always be true.

What is not fine is when you have specs that are underperforming 20% below, you don’t need the classes balanced around 5% of each other but there also should not be specs performing 20% to 30% better than other specs that’s all I’m trying to say.

Lol please. – you sound confident with that statement but i bet your 14yo and just made it up.

Infant please. You cannot automate game balance is not an extraordinary claim, it is a statement of fact, backed by the mountains of interviews and insights game developers have given on this very topic.

Do be quiet. Words should be for people who have a modicum of intelligence.

ok
/10char

It would change every 5 minutes every-time the min maxers find a meta. It would probably kill the min maxers which is kinda good

This is the worst idea I’ve ever seen.

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who cares homogenization is way better than what we are getting right now. the real freaking problem is them not constantly balancing because all there time is taken up evidently by junk systems they start working on for next expansions which shadowlands proves it can’t be done with the amount of time they have to do it. they caused these balancing issues and they keep getting worse because of junk systems constantly added.

You think you want it, but you don’t… Homogenization of that level would just make each class a reskin of the same abilities… no thanks.

It should be pretty easy.

If(unbalanced)
Balance
End

See. Ez pz.

Hypothesis:
Place all DPS specs in a default gear set. Run Simcraft for single target. Adjust abilities scaling across specs until DPS is equalized. Increase item level. Run Simcraft for single target. Iterate over ilvl. Adjust abilities scaling curve across specs until DPS is equalized across ilvl. Now do the same for AoE scenarios.

You could probably tune a Neural Network to do it for you. I wonder if Blizzard has Data Scientists on staff?

Abilities and roations still get to feel different, and messing your rotation still loses you DPS. But now everybody has the same floor and ceiling.

This would definitely make for a cool R&D project.

Why do people think that automating class balance equals homogenization?

A Frostbolt that Procs Flurry That allows you to gain Winter’s Chill won’t suddenly be changed into an Incinerate generating a soul shard which allows for Conflagrate into a Chaos Bolt…

Classes will retain their individual flavor the code would just change the spell values so that the overall DPS is closer to eachother.

The code won’t suddenly change the way a spell works so that it does something else…

And as I’ve said several times in this thread, having such a tool would allow the devs to be able to be more creative with giving each class and spec it’s own flavors because they could add more unique effects that would be hard to balance by hand because they have an automated balancer tool.

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When does balance become in issue? Is it specific content? Blizzard could cap dps depending on content. Make the cap higher for harder content so people still need to do better but not so high every class cannot hit it. Then nobody has an unfair advantage in content due to class. So when the parses come out for different bosses every class does exactly the same. (if they can hit the cap for it) That would end carries too now that I think about it Blizzard could tune things pretty tight, bring the player not the class. It would also end the question of what talent or whatever is better (min\max). If you can hit the cap it’s all good.

8/10 OP, you’ve managed to get a ton of replies to your obvious bait thread, bravo.

Simple fait accompli. If it WERE that simple, then it would have been done by now. There’s all sorts of advantages to having such a mechanism. The game relies on such mechanisms for scaling across the gambit of its lands and skills and level ranges.

But, demonstrably, this is Hard™. It’s not “out of balance” because the devs are incompetent. They have spreadsheets like everyone else. They’ve also been doing this for 20 years.

It’s out of balance because it’s very difficult. The game is very dynamic incorporating far more than how much INT you have, or what the cast time is. Offensives, defensives, mobility, raw power, response time, engine lag, group dynamics, ability synergies, etc. etc. etc.

Clearly, it’s not as drag and drop as perhaps someone may think. Clearly there is more to it, even if those details are not expressed to the chattering masses.

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If it’s as easy as you say don’t you think blizz would have done so already? Don’t you think every gaming company in the world would have done that? Do you really think so much of yourself that you came up with this idea and no one else could have fathomed this but you?

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They could balance things with a spreadsheet, technically. That doesn’t mean they want to. The game has never ever been balanced. Some classes are good at some things, some are good at other things. Some are easy, some are hard. Blizz could balance if they wanted to, but maybe it’s easier or better for profits if they keep things unbalanced.

Oh that’s easy: if it were automated, Roxtroy would make WoW bounce like a yo yo and adjust players in dramatic ways every few minutes as he pushes the next thing haha

My tank just got -1000% armor? WTF Oh wait, now it’s +5000% - AHHH

That’s a idea. For dps/hps you could just let the script take a handful of top guilds details! meters and nerf/buff from that.

This thread is so over my head it’s almost embarrassing that I tried to read it and gave up

Nerds the lot of you

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